I think it'd be fun to recreate some of your old favorite video game maps using the editor; for example, creating the Metroid map from Super Smash Brothers with a sideways camera angle, or maybe a Super Mario Brothers level; alternatively, see if you can't recreate your favorite FPS map.
I know this is an older post, but I figured out how to do this. If you go to the data editor and find the model that's linked to your doodad, structure, or unit, and look at it, there's something called 'tipability.' Looking at the differences between the Pylon and the Photon Cannon made me realize that this controls how much the unit will tip with the terrain, from 0 to 1.
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I think it'd be fun to recreate some of your old favorite video game maps using the editor; for example, creating the Metroid map from Super Smash Brothers with a sideways camera angle, or maybe a Super Mario Brothers level; alternatively, see if you can't recreate your favorite FPS map.
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I know this is an older post, but I figured out how to do this. If you go to the data editor and find the model that's linked to your doodad, structure, or unit, and look at it, there's something called 'tipability.' Looking at the differences between the Pylon and the Photon Cannon made me realize that this controls how much the unit will tip with the terrain, from 0 to 1.