• 0

    posted a message on Canceling specific unit in a que

    Triggering progress unit would be the one with the same effect. sorry my editor for some reason has always been different then most. i don't have triggering anything mine are all event. <triggering unit = event unit> for me.

    Posted in: Triggers
  • 0

    posted a message on Canceling specific unit in a que

    Have you tried looking for something like EventUnitProgressUnit? that should pick the unit being built but i have never tried canceling a queue with triggers before so idk what action you would use.

    Posted in: Triggers
  • 0

    posted a message on (Solved) Attack priority question

    Glad to be of help. I learned a lot of new things doing this as well.

    Posted in: Data
  • 0

    posted a message on How to make a building generate minerals?

    @Sofat: Go

    reread the 4th post. check the "Disable during construction" flag

    Posted in: Data
  • 0

    posted a message on Charge Time Link Issue

    can you explain in more detail the ability you are trying to copy?

    cost charge link has nothing to do with the validators so if your problem is in validating then thats not your issue
    the one that is for your ability would be Abil/id that just tells it that it links with itself and you can create your own link name doesn't even have to have the Abil/ part.

    Posted in: Data
  • 0

    posted a message on Help with abilities

    if you want to do it for the marine it is simple go to the stimpack ability then inside the commands array click execute then you will see a section called requirements click the little red at the bottom right side of that section to remove the requirement.

    if its not the marine then it's the same just you also have to give the unit the ability. which is just under the unit you want to give it to double click the abilities array add the ability stimpack. then hit ok then go into command card array click where you want your button then add a button of your choosing and in the pull down menus you will find your stimpack ability just make sure its set to that and you are done.

    oh an Requirements and Other tutorials ;) sorry couldn't resist

    damn got beat by half a second cause i wanted to add tutorials oh well

    Posted in: Data
  • 0

    posted a message on (Solved) Attack priority question

    Unit+ needs to be target

    i have used these so little i had to go back and check my abilities to see how i had them set. for my abilities both percent and count are set to zero but you might have to play around with them to get them to do what you need as i am not entirely sure what they do.

    Posted in: Data
  • 0

    posted a message on is a check box a dialog item?

    lol np i have never used a check box but i do remember that option cause i use buttons all the time. Just glad i could help.

    Posted in: Triggers
  • 0

    posted a message on 'Custom Portrait' actor message

    Thank you I am glad that after you figured it out you came back and posted for anyone else that may have this same issue. even if its a year later :D

    Posted in: Triggers
  • 0

    posted a message on How to Set Spine&Spore Crawler uncommandable?

    Trigger: Unit Set State (((Picked Unit), Moveable), False) would be the best option that way this will make it so the unit doesnt move even to chase something which uncommandable units still chase units that run.

    Data: Just like Jaxter said remove the move ability from the unit. though this will cause problems if you want ones that can move ( for say another player or something).

    Posted in: Triggers
  • 0

    posted a message on is a check box a dialog item?

    have you tried in your second trigger changing the event type in your event to checked instead of clicked?

    Posted in: Triggers
  • 0

    posted a message on (Solved) Attack priority question

    yes but you will have to create your own. they are located under edit advanced Data in the tabs pulldown menu

    Posted in: Data
  • 0

    posted a message on (Solved) Charge (ability) damage response not working

    i noticed that in your map and it would make sense to be just a validator but no matter what i put in it just acted like the validator wasnt there. i think the validator for augments only checks the first time then will keep running as long as what it originally augmented is still in progress. ie that attack command. though i dont use augments really i find i can do everything i have needed to do so far with targeted abilites.

    Posted in: Data
  • 0

    posted a message on Get cost of ability threw triggers?

    lol sorry christmas so i didnt get on to clarify. the way i did it works because it converts it all to reals then does the math then converts it back into an integer. I tried to explain that at the end of my last post but i guess not well enough.
    Integers are only whole numbers so 1,2,3,4,5 while reals, or sometimes in the editor called fixed, are numbers with a decimal and also can be whole numbers 1.0, 1.1, 2.0, 3.546433 are all reals. the way shown by those above works just fine but i prefer not to use cause depending on when you use * or / it can give you a different number then what you intended. but yeah i know my way looks confusing cause it changes strings to reals and reals to ints so it is easy to get lost in it.

    Posted in: Triggers
  • 0

    posted a message on Question with %

    For your reduce movement speed just add a behavior that changes Movement Speed Multiplier to something less then 1 (as explained by Disterbed).
    Your other question is not so simple as there are multiple ways depending on what exactly you want to be changed and what changes it.
    One way to do it with triggers would be an event for when a unit gains a level then have it check the unit for number of behaviors of the type you want. IE strength, agility. then multiply it to get the percentage you want then use Catalog Field Value Set to increase the damage effect (or any effect you want to have changed by it). There are ways to change damage through editor too but those have there own limitations too and i don't know how to do what you wanted directly with using just Data.

    Posted in: Triggers
  • To post a comment, please or register a new account.