If you can change the priority via triggers (I can't check here), you can do what TrenixPL says.
On create unit change the priority to 1000 - distance to point (base) or whatever number works. You can make the turrets double that valour too (1000 - distance to point (base)) * 2. That way probably will work.
Remember you need to change the order with no target to order with a target unit in the configuration below before you can choose an Attack type of order.
Don't know if is the easier way, but you can create dummie skills for the Cargo Unit, like Build Marine (but is a dummie skill that does nothing when you click it).
Then with triggers, when any unit uses that skill, you create 1 Marine on the cargo unit.
That can fake that kind of building. You can't show a build bar time tought, but you can add cooldown to the skill if you want.
Well, you have plenty workaround, but depends on what you really wanna do.
For example if you wanna multiple units that attack when a PlayerUnit enter the zone, you can add every unit in a unit group, and give a unit group command.
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@Suterusu1337: Go
What size has that array? There is a player in Team_Creep that is out of bounds.
Try to make it send a message with Picked Player before creating the dialog and take a look at what number it bugs out.
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@OiledTinman: Go
What version of the map will be played? There are multiple, and the best ones aren't on top, and so on.
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@TrenixPL: Go
If you can change the priority via triggers (I can't check here), you can do what TrenixPL says.
On create unit change the priority to 1000 - distance to point (base) or whatever number works. You can make the turrets double that valour too (1000 - distance to point (base)) * 2. That way probably will work.
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@FraindorX: Go
Order Unit.
Remember you need to change the order with no target to order with a target unit in the configuration below before you can choose an Attack type of order.
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@Jinxxx123: Go
Use triggers, and put the experience on kill of all units to 0. That way you can do whatever you want with the experience...
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@SgtJohnson: Go
Don't know if is the easier way, but you can create dummie skills for the Cargo Unit, like Build Marine (but is a dummie skill that does nothing when you click it).
Then with triggers, when any unit uses that skill, you create 1 Marine on the cargo unit.
That can fake that kind of building. You can't show a build bar time tought, but you can add cooldown to the skill if you want.
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@Reaperguyver: Go
A Modify is a bit shorter:
Variable - Modify Player 1 Income + (Player 5 Income / 2)
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@Mienk: Go
Thank you very much!
This works great :)
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Yeah, I know that but takes a couple minutes to change the mode, and you lose that configuration when you close the game. Is pretty frustrating...
Seems ridiculous that you can't change that in the editor >.<
Edit: there is any command like "-windowed" for a full screen windowed mode?
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Seems that I can only get it to run on full screen without windows (takes ages to alt-tab in and out) or in a small window. How I can change that?
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@Sabulum: Go
Thanks!
I don't need any other for now :)
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@fr0d0b0ls0n: Go
Pretty please?
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I wanna translate all my map to English, can someone please paste me the English description tooltip of the basic commands?
Attack Move Patrol Stop Hold Position
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1:
Use an event Unit Unloads Cargo, with an action Change Owner (triggering unit) to Player X.
2:
Can't help here, I think is pretty hard or impossible to change the textures of the terrain via scripts.
3:
Is possible, but pretty time consuming. Look at some tutorials about cameras, WASD control, and so on.
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@Doom2Darkness: Go
Well, you have plenty workaround, but depends on what you really wanna do.
For example if you wanna multiple units that attack when a PlayerUnit enter the zone, you can add every unit in a unit group, and give a unit group command.