He and his party of 4 supposedly reported m,e for real life threats when I said I was going to ban them in game xD. Hope blizzard slaps them upside the head for wasting their time.
I am currently receiving problems with tip creation at map initialization.
I have this as the trigger.
Events
Game - Map initialization
Local Variables
(None)
Conditions
(None)
Actions
UI - Create a Tip with title (Format tip "(NameforthTTip)" as Normal Tip), description "(TextWanted)", Alert Text (none)"" Icon Assets/blahblah For All Players.
(This done 8 times)
EDIT - When exporing it from another map it works nicely and don't break each time its opened or started from editor. However I still want to know what went wrong on that map.
It seems to lose the text each time I open the map or import it as a "Triggerlibrary". It also will claim "Unknown Function" on the triggers. (It did it after I restarted the edditor, it did it on the triggers that blanked out before)
If I am not mistaken Blizzard has said the system will be different in HOTS. I would not expect any change to the layout as major as you want once a games released, beta stages sure but not after its out, you cant rebuild how a system works once its out.
It would be like Microsoft patching Widows Vista to Windows 7. And lets face it, that would be stupid as all hell.
I am tired of "Occupy" movements being created by stupid people that don't understand the problem or how things work only that they are unhappy with how its running.
That would not be a problem in the dependency I would think. If it has it in the editor it should be in game, the fact that its in the editor would say the dependency works to me.
I can find them in the terrain object layer when I add all of the standard dependencies and search "zz". Opening the map this time one that was not there before showed up. They are in the castanar section, the extra one was zz TEST Hybrid Lab.
The fact that they don't show up regularly puzzles me, mayhap they are left over and not supposed to show up at all?
The more I look at the varius things they are the more I think they were original props for the Castanar mission, you got the power core, the hybrid and some giant robot thing.
But why put that much detail in for just a simple test? They are in the castinar section if I am not mistaken... Maybe the castanar mission once had a different reactor and plot event during early development but they changed it?
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I want a plushie zergling now :D
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This thread, oh it amuses me.
I am however pleased that people are citing sources unlike most argument threads on the internet. Props to you guys.
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He and his party of 4 supposedly reported m,e for real life threats when I said I was going to ban them in game xD. Hope blizzard slaps them upside the head for wasting their time.
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This is CLASSICAL!
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I am currently receiving problems with tip creation at map initialization.
I have this as the trigger.
Events Game - Map initialization Local Variables (None) Conditions (None) Actions UI - Create a Tip with title (Format tip "(NameforthTTip)" as Normal Tip), description "(TextWanted)", Alert Text (none)"" Icon Assets/blahblah For All Players. (This done 8 times)
EDIT - When exporing it from another map it works nicely and don't break each time its opened or started from editor. However I still want to know what went wrong on that map. It seems to lose the text each time I open the map or import it as a "Triggerlibrary". It also will claim "Unknown Function" on the triggers. (It did it after I restarted the edditor, it did it on the triggers that blanked out before)
0
If I am not mistaken Blizzard has said the system will be different in HOTS. I would not expect any change to the layout as major as you want once a games released, beta stages sure but not after its out, you cant rebuild how a system works once its out.
It would be like Microsoft patching Widows Vista to Windows 7. And lets face it, that would be stupid as all hell.
I am tired of "Occupy" movements being created by stupid people that don't understand the problem or how things work only that they are unhappy with how its running.
0
That would not be a problem in the dependency I would think. If it has it in the editor it should be in game, the fact that its in the editor would say the dependency works to me.
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Well the thing is he don't want people steeling them. And some people don't want him having there models in the first place when he dose.
His Import mod is privately published.
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Thank you.
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I don't quite get what you are saying.
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I can find them in the terrain object layer when I add all of the standard dependencies and search "zz". Opening the map this time one that was not there before showed up. They are in the castanar section, the extra one was zz TEST Hybrid Lab.
The fact that they don't show up regularly puzzles me, mayhap they are left over and not supposed to show up at all?
The more I look at the varius things they are the more I think they were original props for the Castanar mission, you got the power core, the hybrid and some giant robot thing.
0
But why put that much detail in for just a simple test? They are in the castinar section if I am not mistaken... Maybe the castanar mission once had a different reactor and plot event during early development but they changed it?
0
In edditor when I have all 4 standard dependencies they are zz Test robot and zz test chasm.
The top one just makes me nostalgic for SC1 XD.
EDIT, and of course they are terrain objects.
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I WANT!
Y u no have skin?
Ok 2 doodads, not one..... WHYYYY WHYY WHYYY ARE THEY NOT SKINED!!!
The first looks like the old robot doodad from SC1, the one most often found half underwater.
Second would make an interesting reactor.
Who here don't want to play with them?
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Just wondering, where in the editor do I go to make a help file? Also what methods would I take to make it work in a dependency and/or import?
I cant seem to find it anywhere in the editor nor do I know where to go here to find it.