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    posted a message on Starcraft Animation Series

    I want a plushie zergling now :D

    Posted in: General Chat
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    posted a message on Do you consider yourself part of an organized religion?

    This thread, oh it amuses me.

    I am however pleased that people are citing sources unlike most argument threads on the internet. Props to you guys.

    Posted in: Off-Topic
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    posted a message on Arcade Beta: Post the funniest reviews

    He and his party of 4 supposedly reported m,e for real life threats when I said I was going to ban them in game xD. Hope blizzard slaps them upside the head for wasting their time.

    Posted in: Off-Topic
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    posted a message on Arcade Beta: Post the funniest reviews

    Tehlol

    This is CLASSICAL!

    Posted in: Off-Topic
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    posted a message on Help - Tip Trigger Error

    I am currently receiving problems with tip creation at map initialization.

    I have this as the trigger.

    Events Game - Map initialization Local Variables (None) Conditions (None) Actions UI - Create a Tip with title (Format tip "(NameforthTTip)" as Normal Tip), description "(TextWanted)", Alert Text (none)"" Icon Assets/blahblah For All Players. (This done 8 times)

    EDIT - When exporing it from another map it works nicely and don't break each time its opened or started from editor. However I still want to know what went wrong on that map. It seems to lose the text each time I open the map or import it as a "Triggerlibrary". It also will claim "Unknown Function" on the triggers. (It did it after I restarted the edditor, it did it on the triggers that blanked out before)

    Posted in: Triggers
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    posted a message on Occupy Starcraft: Is it time for an anti custom map hosting movement?

    If I am not mistaken Blizzard has said the system will be different in HOTS. I would not expect any change to the layout as major as you want once a games released, beta stages sure but not after its out, you cant rebuild how a system works once its out.

    It would be like Microsoft patching Widows Vista to Windows 7. And lets face it, that would be stupid as all hell.

    I am tired of "Occupy" movements being created by stupid people that don't understand the problem or how things work only that they are unhappy with how its running.

    Posted in: General Chat
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    posted a message on Cortex Roleplay - Delirium Imports

    That would not be a problem in the dependency I would think. If it has it in the editor it should be in game, the fact that its in the editor would say the dependency works to me.

    Posted in: Off-Topic
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    posted a message on Cortex Roleplay - Delirium Imports

    Well the thing is he don't want people steeling them. And some people don't want him having there models in the first place when he dose.

    His Import mod is privately published.

    Posted in: Off-Topic
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    posted a message on Creating Help Documentation

    Thank you.

    Posted in: General Chat
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    posted a message on WANT! Damn nice doodad, No skin :(
    Quote from Taintedwisp: Go

    @HPFarmer:

    the test unit thing, is all units combined into one unit lol, They are all in the same place so the biggest ones are there

    (Doesn't include flying units)

    I don't quite get what you are saying.

    Posted in: Off-Topic
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    posted a message on WANT! Damn nice doodad, No skin :(

    I can find them in the terrain object layer when I add all of the standard dependencies and search "zz". Opening the map this time one that was not there before showed up. They are in the castanar section, the extra one was zz TEST Hybrid Lab.

    The fact that they don't show up regularly puzzles me, mayhap they are left over and not supposed to show up at all?

    The more I look at the varius things they are the more I think they were original props for the Castanar mission, you got the power core, the hybrid and some giant robot thing.

    Posted in: Off-Topic
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    posted a message on WANT! Damn nice doodad, No skin :(

    But why put that much detail in for just a simple test? They are in the castinar section if I am not mistaken... Maybe the castanar mission once had a different reactor and plot event during early development but they changed it?

    Posted in: Off-Topic
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    posted a message on WANT! Damn nice doodad, No skin :(

    In edditor when I have all 4 standard dependencies they are zz Test robot and zz test chasm.

    The top one just makes me nostalgic for SC1 XD.

    EDIT, and of course they are terrain objects.

    Posted in: Off-Topic
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    posted a message on WANT! Damn nice doodad, No skin :(

    WANT

    I WANT!

    Y u no have skin?

    Ok 2 doodads, not one..... WHYYYY WHYY WHYYY ARE THEY NOT SKINED!!!

    The first looks like the old robot doodad from SC1, the one most often found half underwater.

    Second would make an interesting reactor.

    Who here don't want to play with them?

    Posted in: Off-Topic
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    posted a message on Creating Help Documentation

    Just wondering, where in the editor do I go to make a help file? Also what methods would I take to make it work in a dependency and/or import?

    I cant seem to find it anywhere in the editor nor do I know where to go here to find it.

    Posted in: General Chat
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