For my map, I'm just using a basic inventory system with weapons, armor and some enhancements. My question is: How do you make it that to equip and item, instead of having to click and drag it into the slot from your inventory to your equipment, can you just have it that if you double click a item in your inventory it'll automatically equip it into the appropriate slot and put the previously equipped item back into your inventory?
I need help on an ability where, the longer the missile goes the more damage it will do, after shooting it at a point.
So for instance the base damage is 50, and its range is 10. Then when you fire the missile, if it collides into an enemy 5 range from the launch point it will do 100% damage, but then at 10 range it will do 200% damage, and in between. 2.5 range = 50% damage for instance.
Does anybody know how this is done, preferably with the data editor, but if their is no other option then with triggers.
It's great when people in their own time make guide to help people starting out. I'd have to say that if people didn't make these guides there would be so many fewer people using the editor.
I need help on how to make an ability which will cause your unit to take no damage, even when attack, and the unit also causes an AOE taunt around him. Any suggestions on how to do this?
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Oh thats awesome. Could I get a santa hat?
Red with snow flakes. :)
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Is it successfully finding the units to apply the buff too?
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For my map, I'm just using a basic inventory system with weapons, armor and some enhancements. My question is: How do you make it that to equip and item, instead of having to click and drag it into the slot from your inventory to your equipment, can you just have it that if you double click a item in your inventory it'll automatically equip it into the appropriate slot and put the previously equipped item back into your inventory?
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Oh ok, that makes sense thanks. was spending ages trying to get the 'Name of Player' action :P
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Wow this is amazing, been looking for something like this. Keep up the good work.
I cant seem to set the text of the boss bar to be player name.
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@sandround: Go
Oh, that works perfectly.
Thanks a lot for all the help guys.
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Oh, that's awesome.
Guess I'll put my name down on this list. I'd love to get my hands on that. Love DotA. Even if I don't get it, have fun with it, should be awesome.
By the way, how did you get the invites?
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@sandround: Go
Could you please post up a demo map with that unit?
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I need help on an ability where, the longer the missile goes the more damage it will do, after shooting it at a point.
So for instance the base damage is 50, and its range is 10. Then when you fire the missile, if it collides into an enemy 5 range from the launch point it will do 100% damage, but then at 10 range it will do 200% damage, and in between. 2.5 range = 50% damage for instance.
Does anybody know how this is done, preferably with the data editor, but if their is no other option then with triggers.
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@jaxter184: Go
So make aw custom just by yourself and try out the heroes....
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This is a great guide. Thank you Kueken531.
It's great when people in their own time make guide to help people starting out. I'd have to say that if people didn't make these guides there would be so many fewer people using the editor.
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Thanks for the reply.
By AOE taunt I mean that when you activate the ability, all the enemy units around you are forced to attack you for a period of time.
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I need help on how to make an ability which will cause your unit to take no damage, even when attack, and the unit also causes an AOE taunt around him. Any suggestions on how to do this?
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Just played couple of hours of this game with my friend. Great game. Expecially love the cooldown bar.
Any chance you will release the data or anything? Like ZHRPG?
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Wow that's awesome. Great Job. Definatly going to implament this into my maps,