Thanks for the advice Kynval! Unfortunately I think I've already done what you're asking. Just to make certain, I took some screenshots of what I have done.
So here is the main issue:
Note that when choosing to make the barracks the green version is much larger than the regular version.
And here is how my actors are currently set:
I'm certain there's something small that I'm missing but I can't figure it out. Building placement was duplicated and the duplicate is set to 0.60 just like the regular model, and no matter how much I change it the size stays the same in-game.
what do you mean by "glowing placement models"? do you mean the green placement model? thats in the ability itself, go to the build ability on the SCV, find the barracks, and change that graphics size
Thanks for the reply. I've checked the build ability but can't find any reference to scaling of any sort. I tried looking at the associated build actor and the custom barracks entry in the build menu but couldn't find anything.
Anyone know if there's something special you need to do to edit the scale of the model shown when placing a building? I'm making a custom barracks. I've adjusted the size to 0.60 and everything looks great. Problem is when the SCV is told to make the barracks, the glowy model is way too big.
I've tried editing the scale of the barracks, barracks death, barracks build, and barracks placement models all to 0.60 but the glowing placement models remains its original size. I've also made certain my custom barracks is using them as models.
I dunno how most people use them, but I typically use arrays so I can use "for loop integer A" triggers. Makes it so you can have one trigger that applies for all players in the game at the same time. Extremely helpful to avoid having to redo all your triggers.
I reduced the model size of some destructible rocks to 0.25. Its the perfect size for my map, however units path around it like they're full sized; meaning there's a big invisible wall surrounding all my destructible rocks.
Looks like this:
Does anyone know how I can reduce the pathing size to match the model? I've tried playing with footprints all night but no matter what I change I can't seem to get units to be able to get close to them.
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Bump. Thanks for any help!
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Thanks for the advice Kynval! Unfortunately I think I've already done what you're asking. Just to make certain, I took some screenshots of what I have done.
So here is the main issue:
Note that when choosing to make the barracks the green version is much larger than the regular version.
And here is how my actors are currently set:
I'm certain there's something small that I'm missing but I can't figure it out. Building placement was duplicated and the duplicate is set to 0.60 just like the regular model, and no matter how much I change it the size stays the same in-game.
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Thanks for the reply. I've checked the build ability but can't find any reference to scaling of any sort. I tried looking at the associated build actor and the custom barracks entry in the build menu but couldn't find anything.
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Anyone know if there's something special you need to do to edit the scale of the model shown when placing a building? I'm making a custom barracks. I've adjusted the size to 0.60 and everything looks great. Problem is when the SCV is told to make the barracks, the glowy model is way too big.
I've tried editing the scale of the barracks, barracks death, barracks build, and barracks placement models all to 0.60 but the glowing placement models remains its original size. I've also made certain my custom barracks is using them as models.
Is this a bug or am I missing something?
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Oh god that pictures helped! It finally clicked! And it worked!
Thanks :D
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It can be edited, but my changes don't seem to do anything.
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Is there some specific way of doing that that I'm missing? Here's what I did:
I just took the Pathing Footpring 1x1 and pasted its values into what I was using. Is there another way to just use the Pathing Footprint 1x1 instead?
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Bump. Here is clarification of what I'm trying to get.
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Nice, I get off work in a couple of hours. If you're still on we'll chat :)
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Bump! Sorry for spamming. No responses yet.
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I dunno how most people use them, but I typically use arrays so I can use "for loop integer A" triggers. Makes it so you can have one trigger that applies for all players in the game at the same time. Extremely helpful to avoid having to redo all your triggers.
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Is it easy to swap the images used for those resources as well?
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Bump! Any help is greatly appreciated :)
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I've got a problem.
I reduced the model size of some destructible rocks to 0.25. Its the perfect size for my map, however units path around it like they're full sized; meaning there's a big invisible wall surrounding all my destructible rocks.
Looks like this:
Does anyone know how I can reduce the pathing size to match the model? I've tried playing with footprints all night but no matter what I change I can't seem to get units to be able to get close to them.