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    posted a message on [Tutorial] Using manmade cliffs together with natural

    estethics... but how to attach them into 1 cliff, instead of leaving a BIG gap betwen 2 cliffs?

    Posted in: Tutorials
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    posted a message on The Colonies

    i decided to go back to "driver seat" and not greate result, mu ability buton dont want to work.

    well, actual question is... SPAWN PATTERN.
    options for now i see 2. may be more.
    first one is make an ability that spawn things in circle, like zealot from sotis. but i dont know how to do it. if someone know, it will be helpfull information.
    sec way is to create aura that when hit certain object with given skill, thes object will spawn a blocker on top of himself. so there will be posible to create a cool path blocking designes.
    also fact i can make the spawn efect continuing after search type effect but i dont know a way to make more armor type or to do it without them.

    obtion 2 is is looking best but my next weakness, requirement. i am unabe t make other than "player has at least one  *****".
    ANY INFORMATION WILL BE HELPFULL. (unles its something like "ask him", it wont i am sure)

    Posted in: Project Workplace
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    posted a message on The Colonies

    even if i should work for one thing at a time, i just got 2 epic ideas.
    first one, is kind simple, the trigger system detecting a words in the player chat, and playing a music to it.
    second idea, where you has to first prepare a ground, and then you can build your building on top of it, in thi way, capturing the teritory and rebuilding, will be cheapper than building from nothing. further upgrades, will increase the cost of work place, and decreses the cost of proper building, so the cost of rebuild will be even smaller.
    going to work now,

    updeate:
    as i planed from long time i found use for automaton morping to smething.
    i tryed to duplicate drone's ability, and tryed to edit it for the automaton's needs. fail, i checked almost everything, don't work. restart, work for now.
    i has one building site for now, and nothing to build it on.

    music? i am still little scared of trying trigger so go for leater.

    update2:
    garage(build place for automaton): dont work.
    automaton to build place: i forgotted to add placement fotprint, now work.
    building something in prepared place: work but building site is visible and clickable, also destructable.
    my test subject missile turet is all right. now i has to expand the system to different building's and its size's.

    question to the pro, if i select marine, and right click the medivac, who is triggering unit?

    Posted in: Project Workplace
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    posted a message on The Colonies

    BIG thx, and one more thing about this topic. when the pilot go out, i want him to stay with his color, and then change to another when other player's pilot came in, but still being immobile when nobody inside. i didnt tryed it yet, but i think that the changeling may be key to this. it may cause some problems, but its also may give my map a lots of tricks.

    find it or not, big thx for trying :) you alredy helped a lot.

    hmm, but actualy, as i am reading it agine, the players has to create theyr own "vechicles" so the way its in ML wont work well, becouse there are no vechicles at begigng of map, to who i can hook the "driver's seat". i was thinking more about bunker/transporter kind ability.

    also i tryed some things and what i came up with... i ccouldm't find whet i need but if someone understand where i was going to in below picture pls respond.

    Posted in: Project Workplace
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    posted a message on The Colonies

    simple, but for my game it will ned a sec move, just builded unit (item, battle suit) has to become neutral straight after you creat it.

    Posted in: Project Workplace
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    posted a message on The Colonies

    ctrl+c ctrl+v is not answer for every problem, that i know for sure.

    and google translate is useless for sentences. only single word at a time. first one who speak was knoledge less "ask him" and the next one who know answer for my problem, "ctrl+c ctrl+v" instead of say anything. I KNOW YOU HAS THE ANSWER! AT LEAST FOR ONE!!!

    first i wanted to make, that equipping the item cause to change model, couldn't find anythink bout it. other way for the same efect, is make the vechicle like in malum ruina.

    Posted in: Project Workplace
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    posted a message on The Colonies

    so for begining, the item changing model. i alredy created a few items, but dont know how to make them change model, and other way could be rule of, vechicle and pilot, that i also dont know how to do, that is vechicle cannot move when there are nobody inside. it will be more cleare leater, and i will write there what done, but now becouse of not much information and skills, and the fact that editor is little weired in some areas, i am not able to things fast. and, if you where is tutorial for any of the problems, you are free to post the link.

    Posted in: Project Workplace
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    posted a message on The Colonies

    why nobody can write something helpfull, only "ask him"?

    Posted in: Project Workplace
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    posted a message on The Colonies

    i dont believe there is, but ok. i am from poland.

    Posted in: Project Workplace
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    posted a message on The Colonies

    at the beggining i say, english is not my first.
    i try to make it short.
    i am noob mapmaker with ambitions to make epic map.
    now longer version.
    in this forum are many tutorials about many things, but most of them is basic. what i am looking for is for example,
    1) combining 2 different item, to craft one better.
    2) or colonist wearing the item, that is, when he equip the item it will change his model and then when disequipped turn it back to the colonist. not omega advanced things like for each combination of weapon and battlesuit but just make him marine when he equip marine suit.
    3) how to make a weapon given by the item, connect with the turret, instead of unturnable unit.
    4) spawn pattern, as example i give skill from "SOTIS" when the zealot hero can summon RING of 8 immortals.
    5) icone of the ressource

    there will be many things map, and i need help. any tutorial or tip will could be very helpfull.

    i will reguraly look to this thread, and give more information about my map.
    and ofc everyone who help will be in loading screen credits :)

    i am also planning modular traps. traps will be in 3 parts,
    -capturer, when activated will collect every enemies and allies in the area.
    -cage, when there will be enemies inside, cage lock and dont let the enemy go away, or spread if its many ememies.
    -grinder, most important part of the trap, will deal damage to every unit in area.
    each module will be a item, placable in the trap inventory,

    the only problem is that i dont know how.
    http://www.sc2mapster.com/maps/colonies/

    Posted in: Project Workplace
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    posted a message on CraftCraft — EU/NA Beta

    looks greate. :D blackholemissiles are blowing my mind its that cool. i hope there will be any other way to block or dodge bulets than forcing them to turn by shoting bhm. meybe some kind of deflecting forcefield? or just warp in a piece of wall that will has 250 hp and 10 sec befor auto destruction. and meybe some kind of traps... like land(space)mine?

    Posted in: Project Workplace
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    posted a message on CraftCraft — EU/NA Beta

    does the player start together or far away from each other? and if together, will it be posible to use other peoples building? will be fun if there will be like 3 miners, 1 manager that go for the vespe ammo and build thing, 2 wariors in goliaths and single shared resounrces tab instead of everyone for himself. also you can mke it separate gamemode "shared survival"

    Posted in: Project Workplace
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    posted a message on strange terrain bug, image speak for itself

    i never touched terrain setting so its should be all ok. i will try it thx.

    Posted in: Terrain
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    posted a message on strange terrain bug, image speak for itself

    yes i tryed, and it also affected downloaded map, where should be big open space was terrain.

    Quote from ScorpSCII: Go

    Press the 'attach' button to attach an image.

    ok he atlest solved one problem.

    Posted in: Terrain
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    posted a message on strange terrain bug, image speak for itself

    as i write in title image show the problem.

    but its half of a problem. other part of (i am sure) this bug, is that i cant see space, if i try to go to the lowest lvl on the space station or so i just see the normall terrain.... if someone help me with the screenshot it will b e easier to see... if its affect the published version it will be a problem.

    Posted in: Terrain
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