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    posted a message on What Do We Want to Play?

    How about a New genre all together. Something that defines Starcraft 2. like dota did for wc3

    Posted in: General Chat
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    posted a message on Map File Size?
    Quote from GreyHunter4: Go

    Ok, so I know the limit is 10mb or so, but does that make downloads too long? I know with wc3 as a rule of thumb I wouldn't go over 3.5 mb on my map because downloads took to long, but that was also before blizzard map downloading and beautiful fios.

    I ask because I currently have a hoT song I want to add to my map but its long, 6.8 mb and I'm wondering if I should cut it down or avoid doing it entirely.

    it takes me about 20 seconds to download a 10 Mb map, the maximum is 20 MBs some how it changed after you publish so many maps i dunno how that works. But it shouldnt be a problem. most people who can play this game are going to have internet that will download at about 200-350 Kbs.

    Posted in: Miscellaneous Development
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    posted a message on Need help, Map lagging out.

    @Taintedwisp: Go

    I removed all water, All doodads just the terrain, agria grass and agria dirt 8 start locations. and the rest is mineral fields,

    If i load the map editor on extreme it reverts them all to mineral fields too. So its not just online, I dont think lag is causing this, and I have no clue whats doing it

    I checked something else too, Not only does it revert them, but it still shows the model under acters/mineral field/ art model as being Auir Tree....

    I honestly Dont think this is because of Lag, The map editor wasnt even lagging on extreme for me...

    in game you lag terrible, all minerals turn to their default model, and after about 10 seconds you lag out. Ive seen maps with this many and some with MORE mineral fields that worked fine, I really cant understand where the problem is coming from, i have the mineral fields scaled down to x=.5 y=.5 z=.7

    Posted in: Melee Development
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    posted a message on Need help, Map lagging out.
    Quote from CrazyTwigman: Go

    WEll, when you start map on low, and then change to high extreme or what ever, it doesnt change verything without a restart. And if im not mistaking number one cause of lag is ridiculous triggers, lots of units (the tree would be lagful). Does it happen in the Test map function.I am not exactly sure hwhat it is as i havent tested it, but i am guessing to many units with lots of textures etc

    and its not laggy if you start with low settings then up them to max, and the models can stay on low and it still does it

    The mineral fields model reverts back to the default when you start the map on high settings, and then you lag out.

    Posted in: Melee Development
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    posted a message on Need help, Map lagging out.

    @CrazyTwigman: Go

    I got tons of mineral fields... and still less that others, The model and amount harvested is the only things I changed on the minerals, Its actually less laggy with the tree, and if i turn everything on ultra but models on low it still does it, thats the only setting that requires a restart.

    I have 2 terrain textures neither custom, the minerals and rich minerals are both changed models to trees

    i only have one trigger to start the map with mass resources.

    the rest is a melee map. I removed creep

    minerals are no longer stacked, the map size is like 64 x 64. its in the tiny selection I think.

    there are a few Doodads hangin around, not many though, Theres water. its settings are default

    i have a loading screen that takes 1.4 Mbs of it tthe whole map is like 1.6 mbs

    Terrran buildings dont lift off

    Turret shoots land and air

    you only start with one worker no buildings

    no victory conditions or defeat conditions... yet

    im going to upload a new version to the site, but the newest version is on battle.net

    Posted in: Melee Development
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    posted a message on Data Editors, Unite!

    I rank myself at a beastly .9 :D i still cant find that damage LOL.

    i only started messing with the editor a few days ago so give me time ill be a 12(can add custom models, actors, animations, and can build a Tower defense out of just the data editor)

    Posted in: Team Recruitment
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    posted a message on Chop Chop Forest.
    Quote from yukaboy: Go

    Even cooler would be to up the size of the battlefield a bit and add mini destructible rocks or something. Maybe even additional cliffs.

    @Taintedwisp: Go

    I have the image I want and I'll just attach it here.

    ill make you a 5 minute one with this. Ill make you a better one later on.

    Posted in: Map Feedback
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    posted a message on Immortal: Sci-Fi Evolution Beta

    @yukaboy: Go

    Im a fan, Seems like it could turn into somthing amazing.

    Posted in: Map Feedback
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    posted a message on Chop Chop Forest.

    @yukaboy: Go

    do you have the photo you want ot use as a loading screen already or do you stillw ant me to make one?

    Also

    Changelog:

    I re did all minerals NO MORE STACKED MINERALS... LOL. and I balanced everything perfectly to the grid, Its 100x better for me now.

    Posted in: Map Feedback
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    posted a message on Chop Chop Forest.
    Quote from yukaboy: Go

    Btw, how'd you get that loading screen in there?

    save a picture as a .DDS file, then import it, SAVE, if you dont save it wont show up, then hit map>loading screen> Hit custom radial, then hit brows and your picture should be there.

    Posted in: Map Feedback
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    posted a message on Minor Mini map problem

    On my mini map Some units sight overtake teh trees green square on the minimap.

    Posted in: UI Development
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    posted a message on Need help, Map lagging out.

    On my map, Chop chop forest, I changed the minerals to tree models, this problem was already happening before this,

    Anyone who enters my game on High-extreme settings, gets lagged out, and whats more is the mineral fields that i changed to tree-auir change back to blue minerals...

    Heres the weirest part... i did some test, If you enter the game on low settings then turn them up its FINE!!!, but if you enter the game on high settings and can get to it fast enough to turn them down, you still see The minerals... i dont think this is because of peoples internet or computers, its obviously my map

    anyone know how to fix this?.

    To run some test my map is publicly on NA servers under the name Chop Chop Forest.

    Posted in: Melee Development
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    posted a message on E v o l v e s frenzy, Detailed list of ideas.

    @Taintedwisp: Go

    Sorry it says Decided and Undecided, I made this for me, But i dont have the skillz to make the map.

    This is for someone who just wants to make something without having to plan.

    Posted in: Map Suggestions/Requests
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    posted a message on E v o l v e s frenzy, Detailed list of ideas.

    Evolution Frenzy!!!!

    Ideas UNDECIDED First wave (Non race related wave) Upgrades units will have Heros to be used Music Name( I do like Evolution Frenzy!!! Though) Loading screen Game modes? Use kill counter or Income Counter Terrain Use banelings?(Cant decide weather or not these would hurt the balance of the game) Will the Heros Level up. Merc Purchase building(sounds like a decent idea) First Tier unit to use. Use of 8 bases or 6. Hero and Unit Upgrades Separate or together(Undecided) Hero granted every 250 Kills Every kill gives one mineral Tier upgrades cost 100 Minerals each 1 Gas given Every 25 kills Armor and weapons upgrades start at 25 minerals, go up each time you upgrade.

    DECIDED Braxis Alpha, with use of Skybox Beacons and unit to enter beacon will be floating on top of the sky box Campaign Dependencies Last tier per sets will be Battle Cruisers(terran), Carriers(Protoss), Broodlords(Zerg, will have Air attack). Spawner is Detector Spawner looks different each time you go up one tier. Base has High attack and High health (E V O L V ES)

    Players choose when to go to next tier (like Footman Frenzy) Players can Revert to Previous Evolution by builder ability Base is upgradeable, 25 minerals per upgrade. 3 Evolution tier Paths(like footman frenzy) Invincible Flying unit Creates Units(E V O L V E S)

    Posted in: Map Suggestions/Requests
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    posted a message on This Is Anime Character List
    Quote from jaxter184: Go

    @Taintedwisp:

    New account? Hacked? Felt like it? Someone annoying you?

    2 of the above lol,

    Someone was annoying me a lil bit, But main reason is because they were forcing me to Use rageofhell username, I hated that crap thats my old wow name from 2 years ago..., So i just made this one, Taintedwisp and 1ShadowWolf are my Global Usernames. i use those for most sites

    Posted in: Map Suggestions/Requests
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