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    posted a message on Inventory Bag Hotkeys [Solved]

    If you go into the Text Module
    Then select the Filter: UI
    Make sure you are on All Data
    Sort by ID
    Scroll down to find
    UI/Hotkey/InventoryButtonUse0
    UI/Hotkey/InventoryButtonUse0_USD
    UI/Hotkey/InventoryButtonUse0_USDL

    You must change all 3 i believe
    Only Uppercase letters are detected apparently

    Found most info from this post
    http://www.sc2mapster.com/forums/development/data/17788-inventory-hotkeys/

    Luckily i was searching for the answer for my map

    Posted in: Miscellaneous Development
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    posted a message on [Model/Map Showcase] Daara's WoW Models

    So following these steps i have managed to almost complete both the Female and Male Troll Models

    However im having some issues with one of the textures on the female.
    When using Texture Select By Id it works fine on the male model but on the female it replaces one of the hair diffuse files making it black.

    Ive Attached the zip file which contains the .m3 Files i have been using it has the models and textures

    The main problem seems to be when changing the texture for cloak 2 using the hair slot
    maybe if some one has time they can take a look?

    EDIT: By the sounds of it that's exactly what is happening
    When the error occurs sometimes i can nolonger show or hide the hair textures

    Posted in: Artist Tavern
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    posted a message on [SOLVED] Item crafting?

    Ok so lets see if i got this:
    You want an item that is only carried.
    The Item doesn't cast the ability and you want an ability on your Unit that then updates the Charges of the item

    Or Is it that you want your unit to have an ability that gets charges based on the charges of the item?

    I believe in order to add charges from another ability you will need to use triggers
    im unaware of how to change the items charges in using Behaviors or Data
    I believe its a Catalog Function to access or you can use the Item Utility Library
    http://www.sc2mapster.com/forums/resources/trigger-libraries/5636-library-item-utility-library/

    EDIT:

    Upon further testing i dont believe using a train ability is possible on an item all ways i tried resulted in the ability not showing up. i think its because it cant reference the Train abilities Info -> Train 01 -> Charge
    Also i do not beleive Upgrades will work quite how you wish with the Ability Charges It might though.
    Im just not sure what one you would add charges to the Charge Max, Charge Use or Charge Start

    Posted in: Data
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    posted a message on [SOLVED] Item crafting?

    In your ability under cost i believe you set the max stacks and stacks used sections.
    I guess it all depends on how you are making the item to create units or buildings in my map i use a create unit effect.
    which is attached to an Ability Target Item

    Posted in: Data
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    posted a message on WC3 Map Conversion

    To recreate the terrain from maps i would suggest trying to get a heightmap or something from WC3 that can be applied to SC2

    And using the Data from the heightmap build the SC2 Terrain using only raised and lowered terrain to avoid weird cliff issues?

    Perhaps a trigger logically creates a point and stores its value in an array that you can be copied to SC2?
    If this was possible you could have a single level act as multiple by using dynamic terrain?
    hardest issue might be the cliffs and making them look right

    just idea's and speculation

    Posted in: Miscellaneous Development
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    posted a message on General Modelling Questions: Fading Mesh <Solved>, Texture Slots

    Well im trying to swap textures using the Editors Actor Texture-Select-By-ID
    pretty sure i have everything set up right but it says i dont have the slot main
    Im really just wondering if i need to fix it using 3DSMax or if its something else?

    And lastly wondering how to call the Alpha Mask1 and Alpha Mask2 Textures
    for diffuse you can use main.diffuse but main.alpha doesn't seem to work

    Its a standard starcraft 2 material of Type Mask

    Makes me wonder if i have to assign my model custom Slots like main, zerg, decal, generic01?

    Posted in: Artist Tavern
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    posted a message on General Modelling Questions: Fading Mesh <Solved>, Texture Slots

    So this time my question is about Texture Slots
    I tried swapping textures using texture select by id but it says that the model does not contain those slots
    Any idea if their is something i need to fill in to make the slots work?
    Also when you use a slot like main
    main.diffuse
    main.normal
    how do you change the alpha mask?

    Posted in: Artist Tavern
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    posted a message on AI-Player to build structures in certain points or regions

    Well it appears that the computer spends the resources very quickly
    Making it hard to check
    I also dont see where your trigger gets run or called in your map
    I mentioned a periodic effect but your trigger has none

    It appears your trigger works fine but i could only get it to register correctly with a periodic timer of 0.5

    Posted in: Triggers
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    posted a message on AI-Player to build structures in certain points or regions

    What is it comparing?
    I think you issue is this line
    (Player 2 has at least 100 and at least 0)

    Im guessing you Trigger is looping? or has a periodic event?

    Are you trying to build it when your supply gets to a specific limit?

    Posted in: Triggers
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    posted a message on What would you like to see out of an Arcade website?

    I would love a place that could be used to get players involved in my map.
    For example i would like to be able to upload a .psd file of say a generic body texture
    Then seeing if the players want to design their own armor textures or icons and loading screens
    since some players might have artistic flair but they might not want to do all the editor work

    So mostly an area that players can interact with the map creator
    also i would want to be able to remove reviews that don't add any value
    I find that this happens a lot on the Arcade where players just dont leave any usefull feedback
    often they will say "Has bugs" or "Buggy" but never anything else

    Also a suggestions section or Form of some type players could fill out to provide additional feedback
    I also wish their was a way to remind players that these are not Maps made by companies, but by regular people
    so their will be bugs and patches will not be constant or timely

    Posted in: General Chat
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    posted a message on Collision between units deal damage

    Are they supposed to repel one another?
    If there arnt to many could you not just create a search area effect
    and deal damage to the enemy player?
    or is it the same player ?
    Or are you trying to damage different types of units differently?

    Posted in: Triggers
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    posted a message on [Model/Map Showcase] Daara's WoW Models

    @Daara87: Go

    Hmm im really not sure whats up with mine it crashes when exporting the animations
    It can preview the model but not model and animations

    Edit: Weird so your right nothing is wrong with it crashes on my computer with XP but opens with Windows 7

    Posted in: Artist Tavern
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    posted a message on [Model/Map Showcase] Daara's WoW Models

    Hey Daara After a lot of Trial and Error and tweeking my Program i have finally got a .Max version that looks promising
    Ive attached it because for whatever reason i cant seem to export it but i havent done anything strange any idea what it mightbe?
    this ones not scaled up in size it just crashes with no errors for me

    It crashes at converting to M3

    Posted in: Artist Tavern
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    posted a message on General Modelling Questions: Fading Mesh <Solved>, Texture Slots

    So i managed to get the texture to fade in and out using the alpha masks intensity
    However i cant get the Mesh to be Solid its always a little translucent
    Perhaps the Visibility track works differently

    Posted in: Artist Tavern
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    posted a message on General Modelling Questions: Fading Mesh <Solved>, Texture Slots

    I have a new question that im hoping some one might now how to implement
    I have a Mesh of a bear and i want it to fade away when it dies and have another Mesh (Skeleton) fade in

    The skeleton i want to be constantly hidden and only shown at specific times like

    a standing animation were the skeleton is shown but the bear is hidden
    All other times the skeleton would be hidden well the bear is shown

    I think i can hide them using Alpha Masks but im unsure how to get them to have a fade in animation

    Posted in: Artist Tavern
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