And no, I don't mean the High Templar ability. I have worked on this map for MONTHS and it has gotten 200+ downloads, and no comments!
I really need people to download it, play it, and post comments so I know where the problem areas are, how well of a job I did, etc etc.
INFORMATION ABOUT THE MAP (Because people say I don't post it)
It is a standard Melee map, heavily modified from Agria Valley. There are so many changes, so I will list a few and let you find the rest out for yourself ^^
-Lurkers.
-Reavers.
-All kinds of Terran units.
-Increased energy and Zealots have health regen.
-High Templars have been given Kerrigan's Orange Pew Pew Ball attack.
-I took away the Mothership's Cloaking Field, gave her the Planet Cracker.
-Hydralisk projectiles use the Acid Saliva model, as a tribute to Starcraft and Brood War.
-Ultralisks have the Deep Tunnel Ability, which work like the Stalker's Blink. My suggestion is that when you are busting up an enemy's ramp, move your Ultralisks in front, backed up by Mutas, and march the Hydras in from behind and use the shift key to queue up a move command on the Ultras, then use the Deep Tunnel ability and basically treat it like a super buffed Stalker of death and Zerg-y slice-yness.
-IT IS NOT PUBLISHED. People ask, "Is it published?" so there's that.
- "Are Marines bullshittedly OP?" Thankfully, no. Mass Marines still stomp anything in their path, but I balanced the Zerglings and Zealots to counteract them (50 minerals, 1 supply,17 second build time) so they are basic infantry like the otehr two. They also do not have stimpack.
Like I said at the start of this... I need people to give me comments. This way, I can implement any mportant changes in version 2.0. This map is perfect for Green Tea AI and for practicing Funday Monday challenges. Have fun.
Edit: Might help if I post the link so you can download it. Derp.
I like games that you can choose your own destiny, and Mass Effect is great. But I tend to concentrate more on the kicking-of-the-alien-ass and saving the galaxy more than hitting on Tali. That was AFTER I got bored with winning. So I won some more. Giggity giggity.
If you have a map that has 100+ downloads, and no feedback, is that a good thing or a bad thing? Also, can someone walk me through how to make teh Chronosphere ability that the Mothership has to replace the Planet Cracker I gave her?
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I can upload it here for you ^^
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I think someone went through and liked every post on here. o.o
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Like a post.,... LIKE A BOSS
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To each his own, I always say :)
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And no, I don't mean the High Templar ability. I have worked on this map for MONTHS and it has gotten 200+ downloads, and no comments!
I really need people to download it, play it, and post comments so I know where the problem areas are, how well of a job I did, etc etc.
INFORMATION ABOUT THE MAP (Because people say I don't post it)
It is a standard Melee map, heavily modified from Agria Valley. There are so many changes, so I will list a few and let you find the rest out for yourself ^^
-Lurkers.
-Reavers.
-All kinds of Terran units.
-Increased energy and Zealots have health regen.
-High Templars have been given Kerrigan's Orange Pew Pew Ball attack.
-I took away the Mothership's Cloaking Field, gave her the Planet Cracker.
-Hydralisk projectiles use the Acid Saliva model, as a tribute to Starcraft and Brood War.
-Ultralisks have the Deep Tunnel Ability, which work like the Stalker's Blink. My suggestion is that when you are busting up an enemy's ramp, move your Ultralisks in front, backed up by Mutas, and march the Hydras in from behind and use the shift key to queue up a move command on the Ultras, then use the Deep Tunnel ability and basically treat it like a super buffed Stalker of death and Zerg-y slice-yness.
-IT IS NOT PUBLISHED. People ask, "Is it published?" so there's that.
- "Are Marines bullshittedly OP?" Thankfully, no. Mass Marines still stomp anything in their path, but I balanced the Zerglings and Zealots to counteract them (50 minerals, 1 supply,17 second build time) so they are basic infantry like the otehr two. They also do not have stimpack.
Like I said at the start of this... I need people to give me comments. This way, I can implement any mportant changes in version 2.0. This map is perfect for Green Tea AI and for practicing Funday Monday challenges. Have fun.
Edit: Might help if I post the link so you can download it. Derp.
http://www.sc2mapster.com/maps/charvalley/files/5-version-1-5/
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I'm 17... Started modding at 16, lol. Started with simple texture replacement in Halo Combat Evolved PC. Then I moved on to MechWarrior 3.
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I'm the egg McMuffin of nooby Protoss commanders.
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I actually had an idea like this where the battle starts and on a player's turn, they have a choice of:
But I was afraid to post it cuz I thought it would be stealing an idea.
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I like games that you can choose your own destiny, and Mass Effect is great. But I tend to concentrate more on the kicking-of-the-alien-ass and saving the galaxy more than hitting on Tali. That was AFTER I got bored with winning. So I won some more. Giggity giggity.
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At least you're "jacked up and good to go" :)
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Well that sucks :/
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If you have a map that has 100+ downloads, and no feedback, is that a good thing or a bad thing? Also, can someone walk me through how to make teh Chronosphere ability that the Mothership has to replace the Planet Cracker I gave her?
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Okey doke. I'm going to try all of that. See what works, and all that.
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Are (or is) there a Zealot blade asset that makes it glow more than normal?
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I also dream that people will play my Char Valley map.