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    posted a message on Old BW Classic remade/revamped!

    I can upload it here for you ^^

    Posted in: Map Feedback
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    posted a message on Apparently, we can "like" a post now

    I think someone went through and liked every post on here. o.o

    Posted in: Off-Topic
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    posted a message on Apparently, we can "like" a post now

    Like a post.,... LIKE A BOSS

    Posted in: Off-Topic
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    posted a message on Need testers and really need feedback.

    To each his own, I always say :)

    Posted in: Map Feedback
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    posted a message on Need testers and really need feedback.

    And no, I don't mean the High Templar ability. I have worked on this map for MONTHS and it has gotten 200+ downloads, and no comments!

    I really need people to download it, play it, and post comments so I know where the problem areas are, how well of a job I did, etc etc.

    INFORMATION ABOUT THE MAP (Because people say I don't post it)

    It is a standard Melee map, heavily modified from Agria Valley. There are so many changes, so I will list a few and let you find the rest out for yourself ^^

    -Lurkers.

    -Reavers.

    -All kinds of Terran units.

    -Increased energy and Zealots have health regen.

    -High Templars have been given Kerrigan's Orange Pew Pew Ball attack.

    -I took away the Mothership's Cloaking Field, gave her the Planet Cracker.

    -Hydralisk projectiles use the Acid Saliva model, as a tribute to Starcraft and Brood War.

    -Ultralisks have the Deep Tunnel Ability, which work like the Stalker's Blink. My suggestion is that when you are busting up an enemy's ramp, move your Ultralisks in front, backed up by Mutas, and march the Hydras in from behind and use the shift key to queue up a move command on the Ultras, then use the Deep Tunnel ability and basically treat it like a super buffed Stalker of death and Zerg-y slice-yness.

    -IT IS NOT PUBLISHED. People ask, "Is it published?" so there's that.

    - "Are Marines bullshittedly OP?" Thankfully, no. Mass Marines still stomp anything in their path, but I balanced the Zerglings and Zealots to counteract them (50 minerals, 1 supply,17 second build time) so they are basic infantry like the otehr two. They also do not have stimpack.

    Like I said at the start of this... I need people to give me comments. This way, I can implement any mportant changes in version 2.0. This map is perfect for Green Tea AI and for practicing Funday Monday challenges. Have fun.

    Edit: Might help if I post the link so you can download it. Derp.

    http://www.sc2mapster.com/maps/charvalley/files/5-version-1-5/

    Posted in: Map Feedback
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    posted a message on Average Age

    I'm 17... Started modding at 16, lol. Started with simple texture replacement in Halo Combat Evolved PC. Then I moved on to MechWarrior 3.

    Posted in: Off-Topic
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    posted a message on The egg mc muffin of...

    I'm the egg McMuffin of nooby Protoss commanders.

    Posted in: Off-Topic
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    posted a message on Turn Based Combat System

    I actually had an idea like this where the battle starts and on a player's turn, they have a choice of:

    • Building a structure (the structure would be done on their next turn)
    • Building units (it would be done on the same turn, but they may not attack. Limit of: 6)
    • For Terrans, Nukes take 3 turns, same with the Mothership for Protoss. Carriers, Brood Lords and Battlecruisers take 2 turns.

    But I was afraid to post it cuz I thought it would be stealing an idea.

    Posted in: Map Feedback
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    posted a message on Mass Effect 3

    I like games that you can choose your own destiny, and Mass Effect is great. But I tend to concentrate more on the kicking-of-the-alien-ass and saving the galaxy more than hitting on Tali. That was AFTER I got bored with winning. So I won some more. Giggity giggity.

    Posted in: Off-Topic
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    posted a message on Paaaaiiinnn...

    At least you're "jacked up and good to go" :)

    Posted in: Off-Topic
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    posted a message on Question...

    Well that sucks :/

    Posted in: Off-Topic
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    posted a message on Question...

    If you have a map that has 100+ downloads, and no feedback, is that a good thing or a bad thing? Also, can someone walk me through how to make teh Chronosphere ability that the Mothership has to replace the Planet Cracker I gave her?

    Posted in: Off-Topic
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    posted a message on Zealot blade with more glow to it?

    Okey doke. I'm going to try all of that. See what works, and all that.

    Posted in: Artist Tavern
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    posted a message on Zealot blade with more glow to it?

    Are (or is) there a Zealot blade asset that makes it glow more than normal?

    Posted in: Artist Tavern
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    posted a message on Dreaming about...

    I also dream that people will play my Char Valley map.

    Posted in: Off-Topic
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