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  • _ForgeUser7733532
  • Registered User
  • Member for 11 years, 3 months, and 17 days
    Last active Sun, Jun, 9 2013 00:23:41
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  • 265 Total Posts
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    Apr 27, 2013
    _ForgeUser7733532 posted a message on Note for people new to putting in their own mineral lines and vespene geysers for maps:

    Oh yeah, I didn't think of that way.

    Posted in: Terrain
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    Apr 27, 2013
    _ForgeUser7733532 posted a message on Note for people new to putting in their own mineral lines and vespene geysers for maps:

    Always ALWAYS make sure that player 0 is Neutral. (You can look in Player Properties and set it that way). Otherwise, the minerals and geysers will come up as enemies and you will not be able to harvest them. I learned this the hard way and wanted to share it and prevent more cases of it.

    Posted in: Terrain
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    Apr 25, 2013
    _ForgeUser7733532 posted a message on Need help placing mineral lines + vespene geysers

    Ah ha! I fixed it... apparently I did a doofus move and made Neutrals enemies...

    When I was messing with the player properties, I did this....

    http://i44.tinypic.com/2rng3mh.jpg

    This is how I fixed it....

    http://i44.tinypic.com/2mwrrs.jpg

    I have learned a valuable lesson from this... Player 0 will ALWAYS be Neutral.

    Posted in: Terrain
  • View _ForgeUser7733532's Profile

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    Apr 25, 2013
    _ForgeUser7733532 posted a message on Need help placing mineral lines + vespene geysers

    I did... they all had that red outline as if I had clicked on an enemy unit... I worked around the geysers by building an Assimilator/Extractor/Refinery.

    Posted in: Terrain
  • View _ForgeUser7733532's Profile

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    Apr 25, 2013
    _ForgeUser7733532 posted a message on Need help placing mineral lines + vespene geysers

    I did what you said and it worked out great, but now the resources show up as enemies and the workers won't harvest them?

    Do I delete them and try again, or was there something I might have done wrong?

    Posted in: Terrain
  • View _ForgeUser7733532's Profile

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    Apr 24, 2013
    _ForgeUser7733532 posted a message on Weekly Terraining Exercise #124: Dual Wielding

    Maybe it could launch Protoss Scouts... like a big Protoss aircraft carrier with a power field generator under it to warp in a ground force.

    Posted in: Terrain
  • View _ForgeUser7733532's Profile

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    Apr 23, 2013
    _ForgeUser7733532 posted a message on Need help placing mineral lines + vespene geysers

    Okay so I wanted to completely make a map by hand with my own ideas and whatnot, and I ran into a snag. The mineral lines get too close to the start positions and it throws the Nexus/Hatchery/Command Center too far.

    Is there a guide or somewhere that I can go to learn how to place these resources?

    Posted in: Terrain
  • View _ForgeUser7733532's Profile

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    Apr 5, 2013
    _ForgeUser7733532 posted a message on SC Expanded: melee mod

    I admit I do miss the Brood War Terran Marine and Firebat

    Posted in: Map Feedback
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    Apr 1, 2013
    _ForgeUser7733532 posted a message on Question about Zerg, Protoss and the Editor

    I'm doing some heavy work on a map, and with the Terrans getting campaign units, I was wondering if there was a way to get every Protoss and every Zerg unit ever made into game.

    Posted in: Data
  • View _ForgeUser7733532's Profile

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    Mar 30, 2013
    _ForgeUser7733532 posted a message on A bit of a complicated request - Hyperion death animation

    what would I need to make the animation myself?

    Posted in: Requests
  • View _ForgeUser7733532's Profile

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    Mar 30, 2013
    _ForgeUser7733532 posted a message on A bit of a complicated request - Hyperion death animation

    I found a fantastic model for the Battlecruiser - made by UltiDrgn - found here:

    http://www.sc2mapster.com/forums/resources/art-assets/9687-ulti-drgn-s-request-corner/#posts

    The thread was told no more necros, and I'm not sure if this falls into the extremes UltiDrgn specified so I didn't PM him/her.

    Now that that is cleared up, could I request that Hyperion model, but into a death animation? I intend for it to replace the Battlecruiser completely. I may be screwing up all over the place and stepping on toes here so I apologize.

    Posted in: Requests
  • View _ForgeUser7733532's Profile

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    Mar 30, 2013
    _ForgeUser7733532 posted a message on SC Expanded: melee mod

    @yukaboy: Go

    Thank you so much! :D I'll try that out when I can get back to my Starcraft-able PC.

    Posted in: Map Feedback
  • View _ForgeUser7733532's Profile

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    Mar 30, 2013
    _ForgeUser7733532 posted a message on SC Expanded: melee mod

    I love your map. Umm, can you show me how to make a hero trainable just once? I'm smack dab in the middle of making a map that has at least 1 hero unit, and so far I have Kerrigan trainable, but it makes the player have her trainable more than once. The way you have heroes trainable is perfect!

    Maybe you can send me a PM detailing what exactly I have to do. I still have Wings of Liberty and can only use the Liberty dependencies if that helps. I tried copying the Mothership's requirements and that did not work.

    Posted in: Map Feedback
  • View _ForgeUser7733532's Profile

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    Mar 20, 2013
    _ForgeUser7733532 posted a message on Did Heart of the Swarm add anything to the editor?

    So WoL players that use the map editor can't add, say... Vipers to their maps?

    Posted in: Galaxy Scripting
  • View _ForgeUser7733532's Profile

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    Mar 18, 2013
    _ForgeUser7733532 posted a message on Wings of Liberty editor - making an upgrade go away after you complete it, as well as giving it a time limit.

    I'm really sorry about this but the data editor kinda confuses me on some places.

    Posted in: Data
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