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    posted a message on Galaxy++ editor

    I ran into errors extracting the nativelibs correctly for andromeda, and now I am stuck with not being able to continue to rewrite the automatic triggers generated to more sane code.

    I just copypasted the initial triggers i had in my map which made andromeda compile until the point where he started encountering unknown native calls, but otherwise it would compile it, and tried it in G+ + - but there I get only an error. Now I am not sure, does G+ + actually work with copypasted scriptfiles from galaxy itself?

    And is there any tool which extracts the latest native libs from all the patches automatically?

    Posted in: Third Party Tools
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    posted a message on [GAx3 - StarCraft II Editor Enchant Mod] Mod Download & Develop Manual (Now on US EU CN TW Servers)

    I am very pleased about this mod.

    How does it however affect visuals of other players, will they see the flyer helper flickering?

    Would it be possible to show certain actors only to those players not having flyer helper on, so differentiating between two states would be toggle-able by the flyer helper? Or do you actually use the flyer helper to send a message to a certain player, so "sending to those without" would not work?

    Posted in: Project Workplace
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    posted a message on correct event for movement clicks

    I try to achieve two different behaviours if clicking the movement of a unit, depending on the radial distance of the click to the unit.

    Now I only ask myself, if I can do that with events.

    Since MovementUpdate only gets called at start and end of movements, I ask myself, if there is a trigger, which gets called every time I click the unit - I tried "Ability: Move" - but that only gets called if i explicitly call the move ability, not by rightclicking after selecting the unit.

    Is there a way to make this happen? Does somebody know a very detailed page about Actor Events?

    Posted in: Data
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