You could make it so that when the Stimpack behaviour is enabled it causes the list to send the pink message to keep sending it periodically while the behaviour is active.
When moving a page over to the new wiki make sure to modify any formatting such as bolding so that it occurs in the new wiki. If you are unaware of the proper formatting code, here is a link.
I'm guessing you're using the same shield unit as detailed here.
In which case the easiest thing to do would be to put a Switch effect into your Search effect which applies a different Damage effect based on the percentage of shield and each Damage effect would have a different value in the Effect - Chance field in order to cause missiles to sometimes slip through. Y would also have to make sure the Search doesn't reacquire the missiles once they're in the shield.
If the shield is circular and the missiles would only hit it at a range away from the generator then you could use a Location Range type validator to make sure it doesn't destroy missiles inside the shield bubble.
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I set up something similar where I made it so that an upgrade could be researched which enables Auto-Turrets on Battlecruisers. Here.
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I found another questionable article.
http://wiki.sc2mapster.com/MediaWiki:Mobile.css
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@DonnyEvason: Go
Welcome to the forum. What you're describing is possible. I suggest checking out the wiki for the site as it has a list of the more useful tutorials.
One thing. Please read the Sub-Forum Stickies next time. You evidently missed them, including this one.
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You could try giving the unit a Buff behaviour with a really short duration with a Modify Unit that sets the charge count of the ability to 0.
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Looks good.
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You could make it so that when the Stimpack behaviour is enabled it causes the list to send the pink message to keep sending it periodically while the behaviour is active.
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Would disabling the smart move command for the units with global abilities?
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Modify the Art - Model (Portrait) field.
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I could provide the proper links and then all you would have to do is replace the old ones.
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Could someone update the links of the previous WDEs so that they work? I think they broke because of an update to the forum which modified the links.
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When moving a page over to the new wiki make sure to modify any formatting such as bolding so that it occurs in the new wiki. If you are unaware of the proper formatting code, here is a link.
http://help.gamepedia.com/Formatting
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@Hockleberry: Go
The time you spent on a page is irrelevant if it is useless to the wiki.
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I recently went onto the new Wiki and looked at the Recent Changes page and came across http://wiki.sc2mapster.com/Tips_To_Raise_A_Baby_Bird_On_Your_Own_Naturally
I'm assuming this was the work of intentional misuse of the wiki by Lawrenc Tietkens and if it is, can this page be deleted?
Also, is there some we can prevent pages such as this one from being made?
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I'm guessing you're using the same shield unit as detailed here.
In which case the easiest thing to do would be to put a Switch effect into your Search effect which applies a different Damage effect based on the percentage of shield and each Damage effect would have a different value in the Effect - Chance field in order to cause missiles to sometimes slip through. Y would also have to make sure the Search doesn't reacquire the missiles once they're in the shield.
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If the shield is circular and the missiles would only hit it at a range away from the generator then you could use a Location Range type validator to make sure it doesn't destroy missiles inside the shield bubble.