CurseForge and Overwolf are joining forces!
Awesome More Information
  • 0

    posted a message on Make ability "unspammable"

    i thought that would have been the continues flag in commands. but it's off by default

    Posted in: Data
  • 0

    posted a message on Dialog Button Image type? [Solved]

    nine slice?

    Posted in: Triggers
  • 0

    posted a message on Missile impact error

    either give your target point a slight Z offset or check a flag in map options ("all units use base height" <- not sure how it is called)

    Posted in: Data
  • 0

    posted a message on Default Death models and Custom Death anim seq in model.

    do it parallel. duplicate the default death actor, add a timer to it on creation (or use a message system).

    Posted in: Data
  • 0

    posted a message on Search Area between radius 3 and 4

    just create your search effect, add 2 areas to your search effect, one with radius 3 and one with radius 4. leave the effect field of the first area empty. no validator, no anything needed.

    Posted in: Data
  • 0

    posted a message on HotKey for tumors

    check my signature, go to my uploaded maps, download everything for queen survival, i have changed one button and added one for nydus

    Posted in: Miscellaneous Development
  • 0

    posted a message on Custom Command Hotkeys

    i am pretty deep into hotkeys lately.
    Summary:

    - you can hardcode hotkeys with <shortcut val="X"/> in UI-editor. if you set it to F1, both things will happen, so it doesnt overwrite the other. you can't change ,the hotkey set through shortcut val="" , through sc2 settings.
    - dialog - set hotkey function is akward and has only a predefined set of keys. not sure if it's really working.
    - using <HotkeyUse val="X"/> is purely visual, means it shows the hotkey inside the tooltip. no other effect noticed.
    - using ... val="@whatever" uses the right default hotkey but changing the hotkey in settings still doesnt work.
    - hook a button (with trigger hook action) and setting hotkey doesnt work for me

    Conclusion:
    if you need a hotkey:
    1. you have to use predefined ones, hook the buttons to a dialog item and use this in triggers (Dialog item used event)
    2. or create UI-Buttons in UI-Editor using the shortcut attribute.

    btw this question is anything but not data

    Posted in: Data
  • 0

    posted a message on Localityfail

    for me it only throws warnings if i use the assets, like the default scroll cursors etc

    Posted in: Triggers
  • 0

    posted a message on Periodic validator doesn't work?

    nope, you are doing something wrong, most likely creating alot of persistants. all of my peridic validators work just fine.

    Posted in: Data
  • 0

    posted a message on Dead Zone - Night Watch

    i didn't read the wall of text and i am stuck after character selection. further polish would be to not use the default button images and set text style of buttons.

    Posted in: Project Workplace
  • 0

    posted a message on Localityfail

    it came with the latest patch, just ignore it

    Posted in: Triggers
  • 0

    posted a message on Brexit Vote

    the EU is an undemocratic elite project formed by lobbyists. they are just trying to scare the british ppl. ´the ppl of switzerland live very well without EU, so do other countries aswell. on the otherside certain countries do anything but well within the EU and it's a direct result of being part of the EU (Greece, etc).

    Posted in: Off-Topic
  • 0

    posted a message on Has there ever been a confirmed case of blizzard banning a map for being too similar to another map?

    actually, only if the map gets some attention outside of the arcade. airstrike for example used copyright protected sound and didnt win the RTC (IIRC). in general blizzard gives a shit unless you promote the map outside the arcade (in my opinion, nobody knows for sure)

    Posted in: Map Feedback
  • 0

    posted a message on Increase damage of all unit but caster?

    yeah, damage response applies another buff that amplifies the current damage and removes itself again. you have to validate if the amplifier buff needs to be applied or not.

    Posted in: Data
  • 0

    posted a message on Increase damage of all unit but caster?

    it would be similiar to the data critical strike solution. applying a buff which applies a buff on damage response which amplifies taken dmg and removes itself again. you can validate the unit on the apply behaviour effect (most likely != caster shoulod work)

    Posted in: Data
  • To post a comment, please or register a new account.