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  • _ForgeUser7604059
  • Registered User
  • Member for 11 years, 5 months, and 25 days
    Last active Sat, Jan, 14 2017 16:31:55
  • 1 Follower
  • 2,274 Total Posts
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  • View _ForgeUser7604059's Profile

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    Dec 20, 2016
    _ForgeUser7604059 posted a message on SC2 Mapster Upgrade Discussion Thread

    yes, i agree

    please show the last 5 posts at front page, i dont want to go through the whole forum to find latest things.

     

    Posted in: General Chat
  • View _ForgeUser7604059's Profile

    0

    Dec 18, 2016
    _ForgeUser7604059 posted a message on IXS Productions - Recruitment

    is there money involved or is there any other reason some1 would join?

    Posted in: Team Recruitment
  • View _ForgeUser7604059's Profile

    0

    Dec 18, 2016
    _ForgeUser7604059 posted a message on School Project in C

    lol 3d in 2 month with c. do some basic sprites jump and run or some classic arcade as sc2-wol did with the viking arcade.

    Posted in: Off-Topic
  • View _ForgeUser7604059's Profile

    0

    Dec 17, 2016
    _ForgeUser7604059 posted a message on Validator - "Unit Compare Height and Z"

    from my general sc2 understanding you would need to use a combi validator with 3 validators to specify a lower and a upper border. maybe it works with 2 by using CasterAdd as upper border and say less than + the border for the lower value.

    Posted in: Data
  • View _ForgeUser7604059's Profile

    0

    Dec 17, 2016
    _ForgeUser7604059 posted a message on Specifically my maps won't open.

    ok, the map doesnt open because of the abil.xml. it's 400mb. dependencies are ok. removing the abil.xml the map works just fine. you now have the option to either redo all abilties / fix your abil.xml / replace with old version

    Posted in: Galaxy Editor Bugs and Feedback
  • View _ForgeUser7604059's Profile

    0

    Dec 16, 2016
    _ForgeUser7604059 posted a message on Help me with school project?

    how about a game similiar to scotland yard (https://en.wikipedia.org/wiki/Scotland_Yard_(board_game), every player could have some sort of character (far right, mid left) and depending on cards he gets (loosing job) hiddenly supporting the communist

    Posted in: Off-Topic
  • View _ForgeUser7604059's Profile

    0

    Dec 16, 2016
    _ForgeUser7604059 posted a message on Specifically my maps won't open.

    to finally offer a closure so i dont have to read this any longer, either attach the map or send it through pm (or use a link to a cloud service) together with all mods and i fix it for you

    Posted in: Galaxy Editor Bugs and Feedback
  • View _ForgeUser7604059's Profile

    0

    Dec 15, 2016
    _ForgeUser7604059 posted a message on Minimap - Explored Settings

    i just disable black mask after some time.

    Posted in: Data
  • View _ForgeUser7604059's Profile

    0

    Dec 15, 2016
    _ForgeUser7604059 posted a message on Minimap - Explored Settings

    yes i know and i tried all of them

    Posted in: Data
  • View _ForgeUser7604059's Profile

    0

    Dec 15, 2016
    _ForgeUser7604059 posted a message on Minimap - Explored Settings

    hello there,

    does anybody know where to set the alpha + colour of explored areas?
    There is black mask, there is fow but fow is different for regions that are already explored and those not.
    attached picture to illustrate what i mean.
    red points are the area where the unit walked. it's a little bit brighter than the rest of the map. where can i set this? there is nothing to set in data - fow data nor in data - game ui data.

    i need the map to be explored.

    Posted in: Data
  • View _ForgeUser7604059's Profile

    0

    Dec 15, 2016
    _ForgeUser7604059 posted a message on WASD (8 Way) Movement?

    it's not 100% polished nor 100% complete, but yes if you copy all data from this map to yours it will work.

    Posted in: Triggers
  • View _ForgeUser7604059's Profile

    0

    Dec 14, 2016
    _ForgeUser7604059 posted a message on WASD (8 Way) Movement?

    https://www.sc2mapster.com/forums/resources/trigger-libraries/88037-wasd-lag_free-data-only-8-directions/

    Posted in: Triggers
  • View _ForgeUser7604059's Profile

    0

    Dec 14, 2016
    _ForgeUser7604059 posted a message on Patch 3. 9. 0 Russian Roulette

    they did changes to the editor, one thing i noticted is that they tried to fix the Create static shadows function, it's still not working but it throws an error (not enough memory instead of crashing), using 64bit version does the job here.

    Posted in: General Chat
  • View _ForgeUser7604059's Profile

    0

    Dec 14, 2016
    _ForgeUser7604059 posted a message on Patch 3. 9. 0 Russian Roulette

    after a short shock that the editor is not loading all is fine. the downloading assets window is just hidden now, once you have logged in and restart the editor after the download has finished everything is working, at least for me

    Posted in: General Chat
  • View _ForgeUser7604059's Profile

    0

    Dec 13, 2016
    _ForgeUser7604059 posted a message on Homeworld: Deserts of Kharak

    i have played it actually. if you liked the old homeworld, this is for you. campaign is super short, game looks great but you are most often in tac view where visuals do not matter. story is okish, better than sc2 (which story isnt?)

    Posted in: Off-Topic
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