after this ridiculous patch that bricked the game on my computer (have to use my friend's) I opened up the editor and can't modify the team colors.
Normally I could go to Gameplay Data and go to Team colors and change them, but for some reason the editor either does not show the changes, or or just doesn't change anything
I really like how fragile protoss bodies look when compared to blizzards usual over-muscled portrayal of everything.
The only thing subtracting from the experience was the narration, because blizz just couldn't help themselves to in typical blizz fashion spoil the story beforehand (during last blizzcon).
Same here, pleasantly surprised with their design this time around, thin armor, spindly protoss, efficient looking (too bad they didn't do this with the zerg)
Yeah, that would be awesome, I requested something to that effect as well (though I'd like one where the middle tower is a larger square like the original BW one)
I'm trying for the 3754254274th time to make a mod for my Star Adairis campaign, and i've run into the most absurd and STUPID problem yet.
So I copied a bunch of Protoss buildings and changed them to make a new race, most of the structures WILL NOT construct, they will be placed down and stuck on 0 progress and (whatever health they started with)
Here's the most annoying part.
The structures that were based on the:
Pylon
Assimilator
Nexus
How do you make this, I did it once in late 2013 early 2014, but my computer died and killed my project, i'm back on it, and I need to know how to make this work again.
I have 3 "obelisks" that the player captures, once ALL 3 are owned I want it to trigger a victory (It always triggers a victory when only one is captured)
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@Bilxor: Go
I mean changing the team colors themselves, not assigning them to players.
IE: Teal to BW Teal
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after this ridiculous patch that bricked the game on my computer (have to use my friend's) I opened up the editor and can't modify the team colors.
Normally I could go to Gameplay Data and go to Team colors and change them, but for some reason the editor either does not show the changes, or or just doesn't change anything
what is going on?
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Same here, pleasantly surprised with their design this time around, thin armor, spindly protoss, efficient looking (too bad they didn't do this with the zerg)
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Yeah, that would be awesome, I requested something to that effect as well (though I'd like one where the middle tower is a larger square like the original BW one)
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I'm trying for the 3754254274th time to make a mod for my Star Adairis campaign, and i've run into the most absurd and STUPID problem yet.
So I copied a bunch of Protoss buildings and changed them to make a new race, most of the structures WILL NOT construct, they will be placed down and stuck on 0 progress and (whatever health they started with)
Here's the most annoying part.
The structures that were based on the: Pylon Assimilator Nexus
Work fine, all the others (about 8 or 9)
have the aforementioned issue.
[img]//i.imgur.com/ZwAfT9c.jpg" rel="noopener nofollow" target="_blank">http://i.imgur.com/ZwAfT9c.jpg[/img">http://i.imgur.com/ZwAfT9c.jpg[/img] Figure 1
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@DEFILERRULEZ: Go
Sweet.
Can't wait.
I hope he follows through (Especially with Pale Teal and Deep Red, both of which looked damn good in SC1)
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I have a humble request, can someone design the SC1 Nexus & SC1 Command Center? that would be cool, if someone could do that.
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@Ahli634: Go
I figured it out minutes before you posted.
but thanks anyway, this will help me remember it.
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@StealthToast: Go
I think i'm stupid with this overcomplicated editor I can't seem to figure out how to do the trigger.
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How do you make this, I did it once in late 2013 early 2014, but my computer died and killed my project, i'm back on it, and I need to know how to make this work again.
I have 3 "obelisks" that the player captures, once ALL 3 are owned I want it to trigger a victory (It always triggers a victory when only one is captured)