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    posted a message on Model Request.

    Ok i've got my thoughts together now, so to clarify no, i was not asking for that exact fel orc in the pic, that was just to show shoulder color and pant texture, but if this model above already has all it needs i wouldn't say no to it additionally either, bottom line is i am sorry to have confused you, the fel orc with the axe is what i want, the concept art was to show the leathery pants and silver shoulders i thought the executioner pic had in more detail.

    sorry to have you "running about" so to speak, i really wanted to get back on yesterday but my older brother had come back from work and ninja'd the computer from me =(.

    sorry for any inconveniences i may have caused you, good sir.

    To super-clarify:
    http://i65.photobucket.com/albums/h205/Daara/FelOrc_zps7292cd55.jpg
    That
    with, if the skins exist, a silver skin for the shoulders and the pants.

    If this is not possible then just keep the gold skin, it looks great either way =D

    Posted in: Map Suggestions/Requests
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    posted a message on Model Request.

    Absolutely epic! also i dont want the red skin orc, that was just the closest i could get, but i notice the gold pants and shoulders, arent the fel orcs supposed to have silver shoulders and more leather like pants, like so http://images2.wikia.nocookie.net/__cb20071001010960/wowwiki/images/7/72/Felorc2.jpg , not saying its bad, just a tad confused.

    EDIT: i might have to be gone for a while, my parents just came home and are trying to make me leave for a haircut, but i'm trying to convince them to do it themselves. so we will see, just post normally and i'll see it when im back/done whatever.

    DOUBLE EDIT: if it is possible to include the dance animation for an instant ability that makes them celebrate, that would be nice too.

    Posted in: Map Suggestions/Requests
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    posted a message on Model Request.

    Yes, yes that seems pretty much perfect, assuming the standard movement anim would be run, it would use its 2h attack stance between attacks and not revert to stand, then that is all i need!

    a little something else, although in the above reference shot he had a hood and a chest armor piece on, all i really want/need here is the axe, the shoulders and the pants and the boots, obviously with the axe rotated properly in 3ds max due to rotation in the editor causing animations to freeze.

    So grateful that your doing this! as said before, i eagerly await the outcome =D

    if i ever figure out when/how i can +rep people, your on the list!

    Posted in: Map Suggestions/Requests
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    posted a message on Model Request.

    Cant really tell who your talking to here, but if it's me i dont know the exact name of the Fel orc model, although i assume its something like Felorcmale.m3/m2 or whatever.....

    its probably not me... but i couldn't be sure.

    its its him, then i just hope he follows through and does it, because i am so psyched for it!

    Posted in: Map Suggestions/Requests
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    posted a message on Model Request.

    Wooo Hoo!! thanks a million!!

    Posted in: Map Suggestions/Requests
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    posted a message on Model Request.

    Hello!, im in the process of creating a map but have encountered an issue. I am in need of the Fel Orc model from WoW but no download for that model exists, and on top of that no download exists for the 2 handed axes that they use, so if somebody could import just the Fel Orc and the necessary models and such to make him look something like this http://images2.wikia.nocookie.net/__cb20090726161845/wowwiki/images/0/0b/Shattered_Hand_Executioner.jpg except without the hood, that would be awesome. i would do it myself but i was never great shakes at this kind of thing and i don't have room for my wow installation ATM, plus due to admin restrictions i cannot install anything like 3ds max to rotate the axe or anything.

    I realize this is alot to ask, but this model is necessary for my map.

    Posted in: Map Suggestions/Requests
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    posted a message on [Model] Importing WoW Characters to SC2 and Attaching Shoulders + Weapons

    i have followed these steps exactly for my pit lord model, but the sword i am attempting to attach to SOPattachweaponpointleft only shows up when it is not attached to that point, and when it is not attached to that point it is, as always, on the ground.

    HALLLPPP!!!!

    i am sure i have followed these steps and do not understand why it is not working!!

    EDIT: i got the model to show in the pit lords hand with animations, but its not rotated properly and rotating it freezes anims, the only way to rotate it and not freeze anims is VIA 3ds max which i cannot install because of admin priveledges and the admin of this computer doesent want me installing anything, no matter what it is...

    so could someone please appropriately rotate "raidsword 04" from the WOW 1 handed sword model pack and put it up for download? the 1 handed sword model pack download is here http://static.sc2mapster.com/content/files/448/368/1H_Swords.zip

    THANKS A MILLION IF YOU DO THIS!!!!!!!

    Posted in: Tutorials
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    posted a message on Dependency of WoW and WC units and other assets?
    • bump* i could really use some feedback here, all progress on my map is halted until i have access to something like this due to data assets being the only remaining step.
    Posted in: Data
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    posted a message on [Galaxy Noobs] Wow to SC2 in 30 seconds! NO 3dmax!

    Hi there, recently i have been attempting to make a WOW themed sc2 map, however the only models i have access to are broken, animationless, and so on. i played wow a year ago, and have been playing it for a long time, but do not have to room to install on my comp, i have already made this post on a different thread, but no reply so i assume its dead, so i'll go ahead: can somebody please work on making a comprehensive dependency/mod file with WOW models, units, tilesets, sounds, icons, all units/models withbasic animations for running, casting, attacking, walking, flying(those that can).... i realize the sheer scale of any project like this.... but think about it, NEVER HAVING TO IMPORT AGAIN, everyone can make WOW themed things with ease, never having to worry about tiresome imports? i think it would be worth it.

    Posted in: Tutorials
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    posted a message on Dependency of WoW and WC units and other assets?

    yeah, but then again that is just MODELS, this post was about a comprehensive database-type mod/dependency file which contains Units, Sounds, Models, Tilesets, Maps.... everything. however i do think for blizzard to do that would help somewhat.

    Posted in: Data
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    posted a message on Dependency of WoW and WC units and other assets?

    I know of many WoW or warcraft model packs and such, but what i believe we really need is a big o'l dependency with EVERYTHING in it, all the WOW or warcraft doodads, units, texturesets, a few existing maps, ETC, to greatly assist those making warcraft mods and just general warcraft related things.

    i think that all units should have the basics. sounds, attack, preset stats, health-image thingy, the works. so that it would be so much easier for people to develop amazing things. this project would be big, yes... but i feel it needs to happen.

    criticize or praise this idea, either way.

    Posted in: Data
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    posted a message on Help!!! WoW TD 2 Assets

    Yeah, i would have done that... but the problem is that i am not admin of this computer, so i cannot download the MPQ editor... i have tried in the past, however the person who is admin is my slightly older brother who has a hatred of me downloading anything, so any time he can stop me from downloading something, he will... as you can imagine this has fucked me up for years, sometimes when i want to install a great mod for a game or something i wont be able to at all, even though its one of those super big mods that is voted for awards and such. so yeah, thats why i couldent just use MPQ.

    Posted in: General Chat
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    posted a message on Help!!! WoW TD 2 Assets

    Hi there. ill get straight to the point. the downloads for the WoW TD 2 dependency's are not working, and i need the units/models/sounds and such because if i do that all myself, loading time on the map would be like 2 hours, even 4 units like that would jump the map load time to 20 minutes, which is why dependency's are really my only way to make a map i have in mind, so if anyone can find a way to make these possible for me(or others) that would be awesome!

    Posted in: General Chat
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