At one point while testing my map, the structures I had placed were showing up in game, and for some reason they just won't appear anymore. I don't know how to fix this, but I would like to know how if possible.
I can't quite tell what's going on, or why the structures aren't appearing, so I'm hoping someone else can help me out.
Hello, I'm currently creating a trailer for a new Campaign series I plan to recreate from SC1, but how do I hide the HP and Shields bars above units using a trigger?
Hello everyone, I've been experimenting on a new 1on1 Melee map called Talis, and I have made a trigger (Multiple triggers really) to fix the alliance settings on it. What I'm looking for, is that the Xel'Naga Turret works like a Xel'Naga Tower, except while controlled, the turret automatically shoots your enemies. Would this work? I'll give an example.
Tower Properties
Events: Unit - Any Unit enters 1st Tower (Region Name)
Conditions: (Owner of (Triggering Unit)) == 1
Actions: Unit - Change ownership of Xel'Naga Turret [21.01, 51.10] to player 1 and Change Color
Events: Unit - Any Unit leaves 1st Tower (Region Name)
Conditions: (Owner of (Triggering Unit)) == 1
Actions: Unit - Change ownership of Xel'Naga Turret [21.01, 51.10] to player 14 and Change Color
And as for Player 14's alliance with other players to let it work.
TowerAlliance
Events: Game - Map initialization
Actions: Player - Make player 14 and player 1 treat each other as Ally
Actions: Player - Make player 14 and player 2 treat each other as Ally
Same Tower Properties apply to player 2, and same triggers are used for another region with the Xel'Naga Turret in it.
As most of you may know, I made a new Melee map. It's called Talis, but I need to know if anyone will help me test it and give any ideas. If this is not the proper Forum to say this, please tell me which one this question would go under. Just send a message to me (in-game) if you would like to help me. Thanks.
And yes, Im positive. What Im looking for is to have a unit stand by it (like normal towers) except instead of vision, it shoots your enemies. I have the Tower Capture Ability on it too :/
Hello guys, Im new to the site and I have one very important question. I am making a Melee 1on1 map called Talis, and Im trying to make a new type of Xel'Naga Tower. I can't seem to do it though, I am trying to make it shoot. The model is a Xel'Naga Turret. I used a duplicate Xel'Naga Tower first, which failed. Then I duplicated a Photon Cannon which still failed. Can anyone help?
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At one point while testing my map, the structures I had placed were showing up in game, and for some reason they just won't appear anymore. I don't know how to fix this, but I would like to know how if possible.
I can't quite tell what's going on, or why the structures aren't appearing, so I'm hoping someone else can help me out.
Thanks.
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Thanks
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Hello, I'm currently creating a trailer for a new Campaign series I plan to recreate from SC1, but how do I hide the HP and Shields bars above units using a trigger?
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And by the way, the conditions are in there.
Will this trigger setup work?
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Hello everyone, I've been experimenting on a new 1on1 Melee map called Talis, and I have made a trigger (Multiple triggers really) to fix the alliance settings on it. What I'm looking for, is that the Xel'Naga Turret works like a Xel'Naga Tower, except while controlled, the turret automatically shoots your enemies. Would this work? I'll give an example.
Tower Properties
Events: Unit - Any Unit enters 1st Tower (Region Name) Conditions: (Owner of (Triggering Unit)) == 1 Actions: Unit - Change ownership of Xel'Naga Turret [21.01, 51.10] to player 1 and Change Color
Events: Unit - Any Unit leaves 1st Tower (Region Name) Conditions: (Owner of (Triggering Unit)) == 1 Actions: Unit - Change ownership of Xel'Naga Turret [21.01, 51.10] to player 14 and Change Color
And as for Player 14's alliance with other players to let it work.
TowerAlliance
Events: Game - Map initialization Actions: Player - Make player 14 and player 1 treat each other as Ally Actions: Player - Make player 14 and player 2 treat each other as Ally
Same Tower Properties apply to player 2, and same triggers are used for another region with the Xel'Naga Turret in it.
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@Nebuli2: Go
I mentioned it in the Data forum for a question.
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As most of you may know, I made a new Melee map. It's called Talis, but I need to know if anyone will help me test it and give any ideas. If this is not the proper Forum to say this, please tell me which one this question would go under. Just send a message to me (in-game) if you would like to help me. Thanks.
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@DrSuperEvil: Go
Is it possible to have someone 'make' the TurretZ attachment point on a model?
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@DrSuperEvil: Go
Exactly what do you mean by that? Im not one to know everything in the Data Editor.
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@SoulFilcher: Go
Thanks for the idea. Hey, since Im finished, anyone wanna try it out for me? This way I can see what I need to add or any more ideas.
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Wow, thanks! Its actually working!
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@zeldarules28: Go
Thank you for the welcome.
And yes, Im positive. What Im looking for is to have a unit stand by it (like normal towers) except instead of vision, it shoots your enemies. I have the Tower Capture Ability on it too :/
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And by the way, if it might help, I can try to get an image of what Im talking about.
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Hello guys, Im new to the site and I have one very important question. I am making a Melee 1on1 map called Talis, and Im trying to make a new type of Xel'Naga Tower. I can't seem to do it though, I am trying to make it shoot. The model is a Xel'Naga Turret. I used a duplicate Xel'Naga Tower first, which failed. Then I duplicated a Photon Cannon which still failed. Can anyone help?