• 0

    posted a message on Mapping tips ?
    Quote from Nebuli2: Go

    @DrSuperEvil: Go

    The cliffs look bad because he didn't use in game camera to fix them.

    what do you mean with that ?

    Posted in: Terrain
  • 0

    posted a message on Mapping tips ?

    Im a pretty good in triggers, seriously... I am very good in triggers, but i want to know how i can have a minimum knowledge in mapping.

    Posted in: Terrain
  • 0

    posted a message on Mapping tips ?

    For now, my map look like that. It's not very very ugly, but i think that i missed something... You can see that it isn't finished. I'll add some units and doodads maybe. However, I don't really like it. If someone have any suggestions to me, it will be much appreciated.

    Posted in: Terrain
  • 0

    posted a message on Mapping tips ?

    Hello, i'm really bad in mapping ^.^. I've fun to create types of TPS games, but when its the time to create the map of my game, i always fail. Im not able to create a nice map. I just want to know if you have some links, tutorials, video, or any other kind of tips to help me... It will be appreciated. Im sure that im not alone to be really bad in mapping. ;)

    Thanks for the help !

    Posted in: Terrain
  • 0

    posted a message on Help.. In game alliance changing??

    You can lock, or unlock the alliances via triggers.

    Posted in: Triggers
  • 0

    posted a message on FPS/TPS Engine question

    Hmm... It can be a way to procede, I'll try, but any other suggestions ?

    Posted in: Triggers
  • 0

    posted a message on FPS/TPS Engine question

    Hi everyone,

    I'm working on a TPS Engine map. One of my gaming option is to chose a weapon and fight with it. However, I tried to put a Flamethrower. When I shoot, the damage is dealt, but I can't see the flame-beam except if I hit an unit. So, I want to know how I can put a trigger to show the fire of my flamethrower...

    I've the same problem with some others weapons. Each weapons with projectiles can shoot the ennemies, but there's no projectiles if I hit nothing.

    I don't know if my question is clear, but please help me, I'm working on this problem since a month. (Obviously, I'm not always working on this problem when I'm editing)

    Posted in: Triggers
  • 0

    posted a message on Issue Order Problem

    Ok, the problem is solved ! =)

    That was nothing about all your suggestions. I just added an action "wait 2 game time seconds" before the "stop all instances of current trigger". Seriously, i don't know why that was the problem, because, like I set, the trigger is supposed to stop because of the "stop all instances". I think that it skipped this action to read the next one which is Decloak. So, I needed to add a waiting action before it, and the trigger read it.

    However, the problem is solved, thanks for all the help !

    Posted in: Triggers
  • 0

    posted a message on Issue Order Problem

    The variable is tested, and there's no problem here. I didn't look at the energy, but the spectre have the ability to cloak, and it is the good cloak. I'll take a look for the energy and i tried for the bahavior (2nd screenshot); it didn't work...

    Posted in: Triggers
  • 0

    posted a message on Issue Order Problem

    This is why im asking help...

    Posted in: Triggers
  • 0

    posted a message on Issue Order Problem

    Yes, the variable "PlayerUnit" is a unit (the spectre)

    Posted in: Triggers
  • 0

    posted a message on Issue Order Problem

    Ok, then...

    Posted in: Triggers
  • 0

    posted a message on Issue Order Problem

    A picture of what ? The trigger with the behavior thing ?

    Posted in: Triggers
  • 0

    posted a message on Issue Order Problem

    It didn't work too. Unless if it's me that I didn't do it correctly.

    Posted in: Triggers
  • To post a comment, please or register a new account.