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    posted a message on Initializing many points into an array

    @Molsterr: Go

    Thanks a ton for that suggestion, Molsterr. That worked great, though I have to map out the board in a different (but probably better) way now. For each straight line of spaces, I simply use another for loop, modifying the X and Y values from before.

    Posted in: Miscellaneous Development
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    posted a message on Initializing many points into an array

    I am making a board-game style map, with each "space" on the board marked with a point. I am hoping for a way to initialize my 200+ points into an array, rather than 200 rows of: Variable - Set ptArray[index] = Point 001

    Is there an internal list of all points on a map, that I could then reference? Or a way to do this with a Custom Script? Or even just a different way entirely to handle this?

    Posted in: Miscellaneous Development
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    posted a message on Creating a projectile weapon

    @frogged: Go

    These tutorials (not sure if the author is on SC2Mapster) are a good start for that kind of effect: http://www.youtube.com/user/GalaxyEditorTutorial#p/c/45201C3C3822CD51

    I've been using them to some effect.

    Posted in: Tutorials
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    posted a message on Removing Kerrigan's orange glow
    Quote from Gorandor: Go

    Its bound to her model. You can't remove it with the Data Editor, you need to open it up in 3DS Max.

    That's what I had feared. Oh well. Thanks Gorandor.

    Posted in: Miscellaneous Development
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    posted a message on Removing Kerrigan's orange glow

    I am using Kerrigan ("Char" model, specifically, not that it seems to matter) as a hero on a map I'm working on.

    Does anyone know if her orange glow animation (glow on hands, and swirling around her) can be removed?

    I can't seem to find it to remove it. I've poured over her Data, and can't find it.

    Posted in: Miscellaneous Development
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    posted a message on Tutorial Request

    I would like a tutorial (or even just a brief explanation) showing how to make target-less missiles. I need missiles that fly straight and then collide with units in their path.

    (I've seen this in action in numerous maps, but I can't seem to reverse engineer it).

    • EDIT* Bah, I didn't see that this request had been made before (but is still unsolved): "I'd really love a nice tutorial explaining how to build weapons or abilities making use of bullet collision (ie. Shooting a missile towards the target point, and colliding / doing damage with the first unit it hits). Preferably without using (at least not too many) triggers. Trigger,Data Gurrgel"

    In any case, I would still love to see this :)

    Posted in: Tutorials
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