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    posted a message on Convert these images into buttons

    Ty <3

    Really, thanks.

    Posted in: Requests
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    posted a message on Convert these images into buttons

    I tried it for 2 hours but I keep struggling with an issue in the transparency. When I import the .dds file and test it in the game no button border appears. I don't even know to use transparency in Photoshop or Corel Draw, so I would need to learn it first before trying to solve the dds conversion problems.

    The first one was an icon made by SoulFilcher (I just darkened it a bit, now I need to convert it into a button again). The second was modified by myself.

    Posted in: Requests
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    posted a message on How to load last mod version?

    I was looking at the patch 2.0.10 notes and it will add that feature. Awesome.

    Posted in: General Chat
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    posted a message on How to load last mod version?

    Hi,

    I'm making a mod that uses multiple map files and each time I update the mod I need to update every map that uses it. Is there a way to make a map uses the "lastest" version of a mod (like when you're adding the standards blizzard dependencies) and not a specific version of it?

    Thanks.

    Posted in: General Chat
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    posted a message on SC Expanded: melee mod

    Awesome that you'll finaly add decent maps for the mod :D I wasnt playing your mod because of the bad maps. Thanks!

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod
    Quote from SoulFilcher: Go

    The mod file was split in 4 so as to reduce download time for future updates.

    I'm not on Arcade, so I'm not playing SC2 Expanded (I'm waiting for Arcade to be released). Anyway, this will help me a lot because I have a 300kb internet. Thank you :)

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    Hey I found a really strange bug that makes the game impossble to play! When I play with protoss (I dont know if protoss is the only bugged race since that's the only race I played in the last version) my units get stucked on every building. For examble, when you put a building at the side of your Nexus (and block this side) and tell a Probe to move out of your base, he just acts like a dumb and try to cross the the building (the solid building!) rather than turn and leave from the other side.

    PS.: Quando mandar mensagens privadas, pode mandar em português ;-)

    Posted in: Map Feedback
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    posted a message on [Trailer] RuneCraft- Official Announcement

    @TheAlmaity: Go

    Well, Im playing Runecraft a lot and I tried a lot of different strategies. But looks like Towers aren't usable because when they die, you can't get your money back. Anyway I can't tell much cause I need to wait the new version (and play it) before comment about things like that.

    And please keep the awesome work guys. This map is just... epic.

    Posted in: Project Workplace
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    posted a message on [Trailer] RuneCraft- Official Announcement

    Hey I just want to say that this map is awesome (its my favorite Tug of War map). But theres a bug when you use Fungal Growth that make the affected units to stop advancing for a lot of time.

    Posted in: Project Workplace
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    posted a message on Brazilian version of SC2 sucks

    @SoulFilcher: Go

    That's just a matter of opinion. I really like the brazilian version of SC2.

    Posted in: General Chat
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