This last update has broken everything. I cannot publish my map.
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Last active Fri, Oct, 30 2015 11:56:02
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Sep 28, 2015Posted in: Data
I have a behavior:buff that gives unit +10% hp. It works fine on regular units. Unit with 1000 hp will have 1100 hp with buff. It is broken with hero units. It seems hp granted from attributes and veterancy are NOT accounted for it only goes of the base unit stat. This is across the board with all other stats: Amor, Damage, Mana, etc
I have checked on the unit, attribute, veterancy and behavior data modules for a check box that might factor it in. Can't seem to find it. This seems like a super noob quesiton but Im about to pull my hair out.
Jul 20, 2015Posted in: Data
I believe when you use the ability burrow. The zergling morphs into a Burrowed Zergling. The ability could have a cost or the burrow zergling unit could have a cost. There almost might be a check box in the ability to determine what the cost to be on ability use.
Jul 1, 2015_ForgeUser738861 posted a message on Trying to re-use and modify effects? Ability Help.Posted in: Data
Jun 26, 2015_ForgeUser738861 posted a message on Trying to re-use and modify effects? Ability Help.Posted in: Data
I wonder if you can do this with search Areas...
Make the SearchArea really small SearchAreaTargetEffect with TargetHealEffect filter for whatever
SearchAreaSelfEffect with SelfBonusHealEffect filter for self:required
HealSet - SelfHealEffect:
If that doesn't work... I would just do it with triggers. Or look into validators. Im not the best with those.
Jun 21, 2015Posted in: Data
It looks like the height being set is relative to the current height of casting unit.
So if your casting unit is one level up and the target is 1 below.
It will only goto ground level of casting unit.
Jun 13, 2015Posted in: Data
Im trying to make a Behavior that brings an Air unit to the Ground.
On the behavior in the modifications field I have these fields set: Unit: Height > 0
Movement: Plane Delta > Air = -1 | Ground =1
Ground units can target air unit with this buff but...
The unit is still up in the air.
The Height field does not accept negative values.
When I give it the value 1 it adds 1 to unit height sending them farther in the air.
How do I get the unit Height to 0?
Jun 13, 2015Posted in: Data
Thanks guys! I got it working and starting to understand actors better.
There seems to be 3 default events that come with every model actor that I do not touch.
- Animation bracket start
- More Stuff
After that I just but my events based off Abilities, Events and Behavior status's and they work great!
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