That is the wrong way to do it, because it affects related actors. Instead of changing those values in the actor data, try changing the model data. This way it will not affect the Ravager.
Not an easy task. You would need to validate cliff height of both attacker and target, and then compare these two values. You should ask for help from the Mass Recall team, since I think they added this system for their maps.
It is a shame that the robotic race proposed as a community project never took off. I don't remember seeing DrSuperEvil involved directly in other projects, or at least not in projects I was involved too.
@DeltaCadimus: Go I totally agree with that. Not only red, but "dark" too. White Umojan lab? Good, black Defenders of Man (or Moebius) lab? Evil. The difference is that blackops can be an exception.
I may be able to accept requests again. But I'll limit them to the ones that can be useful for everybody, like placement models for blizzard's structures and things like that. The easier and faster it is to make the better.
@Hockleberry: Go It seems he is not a playable hero.
@alleyviper85: Go The Thor model in heroes was changed when they created the infested skin, so it is not the sc2 thor.
I hope what we saw in his trailer are placeholder models. The spine crawlers attached to everything look lame, infestation effects on enemy units also look lame. The Siege Tanks are awful, I prefer the covert ops version. Why infest tanks if you're just making them spine crawlers? I hoped to see unique units, like Aberrations, units that have their own roles and not just a visual effect applied on a terran unit.
EDIT: If we do get an infested valkyrie with generic infestation applied to it that will be the exception. He uses Diamondbacks probably because nobody else does, maybe it could mean valkyries too.
We discussed it a thousand times. By now it is clear that isn't happening so, a pointless discussion in my opinion. The only thing I still think is valid to push for is online campaign support.
My purpose is to have a vehicle that can be captured and drived by an infantry unit, and would be nice if that vehicle had a portrait of the unit inside it.
Unit applies a behavior, vehicle actor changes portrait with that behavior, I don't think you need to use the portrait actor for it.
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That is the wrong way to do it, because it affects related actors. Instead of changing those values in the actor data, try changing the model data. This way it will not affect the Ravager.
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How did you change the Roach size?
You're probably using the wrong dependencies. Can you tell me what they are?
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Not an easy task. You would need to validate cliff height of both attacker and target, and then compare these two values. You should ask for help from the Mass Recall team, since I think they added this system for their maps.
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It is a shame that the robotic race proposed as a community project never took off. I don't remember seeing DrSuperEvil involved directly in other projects, or at least not in projects I was involved too.
Keep mapster alive Dr!
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Source?
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@DrSuperEvil: Go Yes, it is called slayn missile turret in the files, but particle cannon in the mission.
@R0binicus: Go If you can say that Tal'darim actually "turn good".
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@Veratai: Go PM me explaining your problem with the dark templar model, maybe I can help.
That is the particle cannon from LotV prologue.
0.95140891945862
@R0binicus: Go Interesting, but I'm sure undead unit is a better use for it.
@Veratai: Go Are you using max or blender?
@DeltaCadimus: Go I totally agree with that. Not only red, but "dark" too. White Umojan lab? Good, black Defenders of Man (or Moebius) lab? Evil. The difference is that blackops can be an exception.
I may be able to accept requests again. But I'll limit them to the ones that can be useful for everybody, like placement models for blizzard's structures and things like that. The easier and faster it is to make the better.
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@DEFILERRULEZ: Go The model needs to be edited to remove those.
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@DrSuperEvil: Go Artanis like the very first protoss commander in coop?
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@Alevice: Go I read somewhere they are going to make a L2D inspired map with those units, so he's not getting those.
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@Hockleberry: Go It seems he is not a playable hero.
@alleyviper85: Go The Thor model in heroes was changed when they created the infested skin, so it is not the sc2 thor.
I hope what we saw in his trailer are placeholder models. The spine crawlers attached to everything look lame, infestation effects on enemy units also look lame. The Siege Tanks are awful, I prefer the covert ops version. Why infest tanks if you're just making them spine crawlers? I hoped to see unique units, like Aberrations, units that have their own roles and not just a visual effect applied on a terran unit.
EDIT: If we do get an infested valkyrie with generic infestation applied to it that will be the exception. He uses Diamondbacks probably because nobody else does, maybe it could mean valkyries too.
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But who's next?
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We discussed it a thousand times. By now it is clear that isn't happening so, a pointless discussion in my opinion. The only thing I still think is valid to push for is online campaign support.
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@Zolden: Go
Unit applies a behavior, vehicle actor changes portrait with that behavior, I don't think you need to use the portrait actor for it.