for the specific name of each catalog field value you can go to the text editor and choose the field you want then push insert and it will give you the link
also there are values that you can not change with catalog field value set (although i'm not sure if this is one or not)
I would assume it does, what I am trying to do is make it so that it applies the multiplier to the bonus armor and the base armor combined
Example: I have a marine with 2 base armor and a behavior that give +30 bonus armor so a total of 32 armor
I apply another behavior that does a life armor multiplier effect of .5 (or 50%) and i want him to go from 32 total armor to 16 total armor not just lose 1 armor from his base armor
I know its possible with triggers was just wondering if there is some way to do it with data
Hey all I noticed that when I set a Buff - Behavior - Modification - Unit - Life Armor Multiplier to a number it only multiplies by the base armor of the unit and doesn't include the bonuses from other behaviors.
Hi I have a question about getting wc3 buttons as imports. I can't seem to find anywhere to get a "pack" or any tutorials that show how to get button images out of WC3. But I see them in maps once in a while so I know someone has done it.
If anyone has a link for a pack of them or a simple way for exporting them from WC3 and into SC2 I would appreciate it.
Hi I am trying to make an Invisible Dialog that shows up over top of the armor icon for the unit then i set a tooltip for it.
I can make the dialog and tooltip for it fine however I can't get it to show up/hide properly.
If I use a Any Unit Is Selected Event when I select a group of units it shows up, If I make a condition that Number Of Units Selected = 1 then when I select a group of units it doesn't show up however if i pick a unit out of them then the dialog still doesn't show up.
Also a good way to do deselection hides it would be nice it has the same type of problems when dealing with selecting groups of units
Anyone know a solution to this?
gonna attach a map incase I wasn't clear just scroll over the units armor
Edit: Figured it out just needed to make a duplicate trigger and have it fire on unit deselected will update map for anyone interested
this is would be refering to every unit of that type like all marines or all reapers
what I am trying for is that when I add say 5 armor to a marine, that individual marine's armor tooltip is shows the change without showing the change on every marine
I also have a question about showing the armor % reduction. The only way I can find to attach it is to put it on the Unit - Life Armor Name with a catalog unfortunately this puts it on every unit of that type.
Does anyone know a way to attach the value to something individual to the unit.
I did read that, when he changes armor he uses catalog values to change the Unit - Life Armor Name but that changes all the values for every unit of that type. If I want to just set each unit at a certain armor and they never change (or if each player had only 1 of each unit type) then this approach is fine. But If I want to change armor in any way (say a debuff that lowers armor) then this won't work.
What I am after is an area in the data editor that I can display my % damage reduction on the armor icon for each unit individually and not every unit of that type.
Is there a problem simply giving all my units a behavior that modifies damage fraction to 0 then make a trigger that goes something like
Any Unit Takes Damage
Subtract (Multiply Weapon Damage of Damaging Unit By (x*.06)/(1+x*.06)) From Triggering Units Hp
(x=Life Armor Value Of Triggering Unit)
Or Would This Cause A Lot of Unnecessary Lag Issues?
Edit: Thx for the help everyone that responded to me
I ended up using a slightly more data approach to this than this trigger will post the finished map for anyone interested (although I suppose its more complicated) and I based it loosely off of the equation (.01*x)/(1+.01*x) where x is armor
Hi, I made a custom armor system for my map but I can't find anyway to attach the % damage reduction to the armor icon.
The only thing i could find was to attach it to the field Unit - Life Armor Name but that attaches it to every unit of that type so when I modify it, it modifies the name for every unit of that type belonging to that player.
Any ideas on this?
Edit: Thx for the help everyone.
Not sure if i should be putting (solved) on this, anyway couldn't find anything so I ended up using a dialog
actually I have a different problem now (I still have 260 levels in the veterancy) when my hero gets past lvl 74 it jumps to level 130 then 235 then261 then it shows that i am maxxed at level 0
Edit: Not really sure whats going on in my map here
even the veterancy with only 80 levels doesn't work, they just skip a bunch of levels after 24 or so
gonna attach a map to show what i mean in case anyone knows whats going on
the problem is I want to do like 800 levels and each level I do increases the time it takes to create another level, at 260 it takes a few mintues per level
0
for the specific name of each catalog field value you can go to the text editor and choose the field you want then push insert and it will give you the link
also there are values that you can not change with catalog field value set (although i'm not sure if this is one or not)
0
@DrSuperEvil: Go
I would assume it does, what I am trying to do is make it so that it applies the multiplier to the bonus armor and the base armor combined
Example: I have a marine with 2 base armor and a behavior that give +30 bonus armor so a total of 32 armor
I apply another behavior that does a life armor multiplier effect of .5 (or 50%) and i want him to go from 32 total armor to 16 total armor not just lose 1 armor from his base armor
I know its possible with triggers was just wondering if there is some way to do it with data
0
Hey all I noticed that when I set a Buff - Behavior - Modification - Unit - Life Armor Multiplier to a number it only multiplies by the base armor of the unit and doesn't include the bonuses from other behaviors.
Anyone know a way to fix this?
Attaching a map to show what I mean.
0
@ProzaicMuze: Go
my bad ty for the help though
0
Hi I have a question about getting wc3 buttons as imports. I can't seem to find anywhere to get a "pack" or any tutorials that show how to get button images out of WC3. But I see them in maps once in a while so I know someone has done it.
If anyone has a link for a pack of them or a simple way for exporting them from WC3 and into SC2 I would appreciate it.
0
Hi I am trying to make an Invisible Dialog that shows up over top of the armor icon for the unit then i set a tooltip for it.
I can make the dialog and tooltip for it fine however I can't get it to show up/hide properly.
If I use a Any Unit Is Selected Event when I select a group of units it shows up, If I make a condition that Number Of Units Selected = 1 then when I select a group of units it doesn't show up however if i pick a unit out of them then the dialog still doesn't show up.
Also a good way to do deselection hides it would be nice it has the same type of problems when dealing with selecting groups of units
Anyone know a solution to this?
gonna attach a map incase I wasn't clear just scroll over the units armor
Edit: Figured it out just needed to make a duplicate trigger and have it fire on unit deselected will update map for anyone interested
0
@thepumaman1: Go
well I can just post a copy of what I am working on here so I can show you
the idea is to make only 1 marine show the damage reduction when he gets additional armor
my last idea was to try and give him an ability that does damage and only increases the damage for that unit... that didn't work out very well though
0
@thepumaman1: Go
this is would be refering to every unit of that type like all marines or all reapers
what I am trying for is that when I add say 5 armor to a marine, that individual marine's armor tooltip is shows the change without showing the change on every marine
0
Ty Zetal I figured it probably would
I also have a question about showing the armor % reduction. The only way I can find to attach it is to put it on the Unit - Life Armor Name with a catalog unfortunately this puts it on every unit of that type.
Does anyone know a way to attach the value to something individual to the unit.
0
@abvdzh: Go
it is displayed there but if you change the unit armor name it changes it for every one of that unit type
0
@abvdzh: Go
I did read that, when he changes armor he uses catalog values to change the Unit - Life Armor Name but that changes all the values for every unit of that type. If I want to just set each unit at a certain armor and they never change (or if each player had only 1 of each unit type) then this approach is fine. But If I want to change armor in any way (say a debuff that lowers armor) then this won't work.
What I am after is an area in the data editor that I can display my % damage reduction on the armor icon for each unit individually and not every unit of that type.
0
Is there a problem simply giving all my units a behavior that modifies damage fraction to 0 then make a trigger that goes something like
Any Unit Takes Damage
Subtract (Multiply Weapon Damage of Damaging Unit By (x*.06)/(1+x*.06)) From Triggering Units Hp (x=Life Armor Value Of Triggering Unit)
Or Would This Cause A Lot of Unnecessary Lag Issues?
Edit: Thx for the help everyone that responded to me
I ended up using a slightly more data approach to this than this trigger will post the finished map for anyone interested (although I suppose its more complicated) and I based it loosely off of the equation (.01*x)/(1+.01*x) where x is armor
0
Hi, I made a custom armor system for my map but I can't find anyway to attach the % damage reduction to the armor icon.
The only thing i could find was to attach it to the field Unit - Life Armor Name but that attaches it to every unit of that type so when I modify it, it modifies the name for every unit of that type belonging to that player.
Any ideas on this?
Edit: Thx for the help everyone.
Not sure if i should be putting (solved) on this, anyway couldn't find anything so I ended up using a dialog
0
actually I have a different problem now (I still have 260 levels in the veterancy) when my hero gets past lvl 74 it jumps to level 130 then 235 then261 then it shows that i am maxxed at level 0
Edit: Not really sure whats going on in my map here
even the veterancy with only 80 levels doesn't work, they just skip a bunch of levels after 24 or so
gonna attach a map to show what i mean in case anyone knows whats going on
0
@DrSuperEvil: Go
yea like yuka said its lag in the editor.
the problem is I want to do like 800 levels and each level I do increases the time it takes to create another level, at 260 it takes a few mintues per level