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    posted a message on [Data, Actor] [Events + Message] Texture Select By ID

    Already tried it, but it had no effect on the light, the unit just became nearly invisible with low HDR

    Posted in: Tutorials
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    posted a message on [Data, Actor] [Events + Message] Texture Select By ID

    I also got the error "CACtor blah blah No mapping for slot main", so I tried some slot from the 1st post, and found out that decal may works for Glow_Green3 ( I coudnt see any changes but I got no error :D ). I interchanged this textur with Glow_Blue3, but nothing happen... still green reflection

    Posted in: Tutorials
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    posted a message on [Data, Actor] [Events + Message] Texture Select By ID

    Ok I tried to swap out textures, but without success. The reflection was still green... So I tplayed around with the Model-Previewer especially with the Shader Modes and Lighting. I found out, that the reflection has something to do with the Diffuse of the Model, so I made a light and set the Diffuse-Multiplier to 0.0. The reflection was gone in the previewer! I set the light of the model to my light which i had in the previewer, and it didnt work ;( Finally I set the Lighting of my Terrain Texture Set, to the light which I had created, and it WORKED!!! But now all my lights ( omnilights etc.) which I have on my map are gone too ;( This is so frustrating.... I think I will attach now omnilight. ;(

    Posted in: Tutorials
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    posted a message on [Data, Actor] [Events + Message] Texture Select By ID

    Hello,

    I need your help... I tried to change the color of the model: Assets\Doodads\TerrainObjectXelNagaPrisonCrystal\TerrainObjectXelNagaPrisonCrystal.m3 To change the color is not the problem, I did it with the actor"Set TintColor", but my problem is the green light as you can see here:

    aasd

    Can you help me, to change the green light into a blue light??

    Posted in: Tutorials
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