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    posted a message on How to attach resource effect to a unit?

    So I have an effect that gives 5 minerals when applied. I want to make it a behavior for a unit, so that this factory produces 5 minerals every 10-15seconds of game time. How do I get this effect onto the factory or behavior? Where do I look? Does the behavior have to be a specific type?

    Posted in: Data
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    posted a message on Where is the periodic section for behaviors? I'm trying to add an effect.

    Where is the periodic section for behaviors? I'm trying to add an effect.

    Posted in: General Chat
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    posted a message on How do I add buildings that give minerals periodically through data or triggers?

    Can't find how to add the effect to the "periodic" section of behavior.The behavior has no area or place to add effects either. What do I do... Any videos on something like this>

    Posted in: General Chat
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    posted a message on How do I add buildings that give minerals periodically through data or triggers?

    How do I add buildings that give minerals periodically through data or triggers?

    I want to make a factory building that produces minerals every 15 game seconds. Does anyone know how to do this? I'm having trouble with triggers and how to do it with data. It doesn't need to mine them from anywhere, just produce them from thin air for having the structure alive.

    Posted in: General Chat
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    posted a message on Is there a way to create a click to gain minerals?

    Does anyone know if its possible to make an object so if you click on it, you gain minerals?

    Posted in: General Chat
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    posted a message on Map can't load it's own dependencies now?

    I was just making a map when the editor crashed. I saved it 5minutes before it crashed. Whenever I try to load it the dependencies cant load and it says error every time. I've been working on it for over 48hours... Does any1 know how to fix this!?

    Posted in: General Chat
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    posted a message on Is there anyway to load maps from online?

    Whenever I open the editor to find maps online, a flood of every single map crashes my sc2 editor EVERY SINGLE TIME. There is literally no way for me to open it to search for a map or look at the current ones becuase my system just lags the fuck out and crashes like it was just overdosed with meth. Does any1 know how to fix it?

    Posted in: General Chat
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    posted a message on Help!

    Hey does anyone here know how to map very well and use data editor?

    I need to know how to do the following-

    Making projectiles unguided so that whatever target they hit before a maximum distance, it will do damage to that unit. Also the projectile will not just hit the ground and effect the original target if the original target dodges the bullet like if it ran off to the side of the bullets end point.

    Also, how to build dialogs- I need to create a menu for unit selections and upgrades.

    Also, how to make the game first person. I've seen a really good fps on starcraft 2 with all the counter-strike source weapons and a battlefield, but I'm wondering how to initially do that? Like how to create a unit that can switch weapons. How is that even possible?

    Posted in: General Chat
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    posted a message on How to make a bomb dropping plane keep moving?

    So I've seen this before, and I need to add it to my map, but how do you make a plane/vehicle keep moving over a target after it attacks. I want to be able to make a b-52 and have it keep pushing forward over the target. I know I could delete decceleration, but then it'll never stop... Does anyone know how to make a unit keep moving forward past a target after it attacks?

    Posted in: Data
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    posted a message on Tutorial for attachments like the map Warships please???

    Yeah, I know how to do that, but I need an advanced tutorial for how to create those spots he did. like he creates a buildable flying doodad... I dont understand how you can make buildable land that moves

    Posted in: General Chat
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    posted a message on Tutorial for attachments like the map Warships please???

    Hey I was wondering if anyone knew how to do attachments like the map warships thats at the top of the gameplay list. The attachments are great and I don't understand how to add units like that or contructable sites for turrets and things, but i'd like to implement it into one of my new maps. If someone has a tutorial for this, thatd be great!

    Posted in: General Chat
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    posted a message on RISK! Action Edition!

    @LitePollution9: Go

    Siege Op needs nerf by a few different means-

    Lower damage only to lings by alot make it so lings have anti-tank armor basically

    Lower splash radius- I think the up is making it so powerful that almost nothing can stop it. If not the lings would be fine to kill if siege wernt op

    Lower damage to goliaths so its only around 30-100 for base damage-Goliaths become useless if someone has good siege ups

    Posted in: Map Feedback
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    posted a message on RISK! Action Edition!

    @LitePollution9: Go

    Marines OP.

    All i've done past 3 games and won each one in a row is just go mass rine. Rines are better tanking units than zerglings atm beuase of health upgrades as well as damage they putout makes them better than any unit. 50 extra health right off the bat as well as 15 damage. Now for a little calculation to show you why its op.

    10 rines vs 2 ling 10rine=15damagex10=150 damage a hit. micro a little and even without micro lings instantly toast. Also you get more gas for using rines to kill lings than you would get becuase your also going to instantly win the battle. Siege is absolutley useless beucase of going quickrines you capture more territory and the unit output is alot better.

    Next about rines being OP. Health upgrades- Calculation-1 health upgrade 5 rines- 50 health+if enough gas 250 health=300health 1ling- 10health

    With a littlemicro and using the units right the rines also do more output on siegetank. For example when the game starts off and you get the gas, the 3 rines will almost = a ling. so 3minerals=5 minerals and will have more damage with the rines.

    Another thing, GAS becomes useless. I heard your adding a conversion system but also why not have it so for getting gas, you can upgrade your higher tech units at a less cost by using gas, or make gas a requirement for upgrading base units after a certain level, lets say 5 so that the units dont become instant op.

    Posted in: Map Feedback
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    posted a message on [Data] The Uberlisk

    This thing seems good but it entireley stops working here Create a new weapon named Impaler Tentacle L1

    set Effect to Imapler Tentacle L1 (Missile) set Arc to 360 Becuase in the effects it says Effect-Marker+ and there is no option to select the missile one and ive changed views and thats the only effect spot i can find. Theres no way to finish or complete this so its useless.

    Posted in: Tutorials
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    posted a message on Multiple Turrets? How to add more?

    Yea ive been looking and trying to add multiple turrets using triggers but it lags like crazy and isnt working. Ive heard voidcraft is good at this but idk how to do anything really. Any1 help?

    Posted in: Data
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