Hey everyone!
I posted this in the terrain section and they recommended another area. Since it's pretty ambiguous I'll post it here.
So I'm not even sure if this is possible... but I'm looking to try and get a terrain object that is on the highest cliff level (3), that goes about a cliff level's above and is just a wall. Preferably squares so I can copy paste these guys all over.
If there's already an asset for this that'd be great, but I can't find it.
I was looking to have it match the (outdated) Shakuras walls, the ones from WoL, and be about the same height.
So I'm not even sure if this is possible... but I'm looking to try and get a terrain object that is on the highest cliff level (3), that goes about a cliff level's above and is just a wall. Preferably squares so I can copy paste these guys all over.
If there's already an asset for this that'd be great, but I can't find it.
I was looking to have it match the (outdated) Shakuras walls, the ones from WoL, and be about the same height.
I'm looking to get a jump animation for a few units. The units jump for about .5 seconds to 1.5 depending if they jump off a ledge or not.
The units I'm looking for
Marine
Warpig (Mercenary marine)
Marauder
Ghost
Spectre
Medic
Just a couple optional ones: zealot and firebat. But these aren't really important at the moment.
I would greatly appreciate this. If you want to see my map beforehand just pm me. It's in late alpha, early beta stages.
Hi mapster,
I made an item, and whenever a unit picks it up and then drops it, the unit that dropped it becomes unselectable, but is still there.
Anyone have an idea?
I've got the item and unit. Should the item be effect - instant, or ability? I'm trying to get it to use an effect on the picker-upper.
How do I enable autocast as well?
I was looking to remove the smoke particles from the medium fire model in order to increase efficiency.
If anyone could do this it would be very appreciated!
I could use this, but then I run into this problem...
How do I get unit X to repeatedly choose unit Y?
Many units will be moving in between the two, and often unit X will choose another unit in this process.
So the title sounds a bit confusing, but here's what I'm trying to do:
I have an original caster, unit X, who applies a buff behavior to unit Y.
I would like to have the behavior on unit Y be removed if unit Y is out of range of unit X. Range being some arbitrary number.
0
Hey everyone!
I posted this in the terrain section and they recommended another area. Since it's pretty ambiguous I'll post it here.
So I'm not even sure if this is possible... but I'm looking to try and get a terrain object that is on the highest cliff level (3), that goes about a cliff level's above and is just a wall. Preferably squares so I can copy paste these guys all over.
If there's already an asset for this that'd be great, but I can't find it.
I was looking to have it match the (outdated) Shakuras walls, the ones from WoL, and be about the same height.
Thanks all
0
Hey all!
So I'm not even sure if this is possible... but I'm looking to try and get a terrain object that is on the highest cliff level (3), that goes about a cliff level's above and is just a wall. Preferably squares so I can copy paste these guys all over.
If there's already an asset for this that'd be great, but I can't find it.
I was looking to have it match the (outdated) Shakuras walls, the ones from WoL, and be about the same height.
Thanks all
0
Mille25 brought this up in the Galaxy section, the maximum amount of global variables has increased to a little over 4,170,000
0
I went ahead and tested it out, with amazing results...
I got up to roughly 4,172,823 global variables before memory issues.
This is amazing. And yes roughly 8x more than before!
0
You can download this program and make anything you want out of legos.
http://ldd.lego.com/en-us/
You can send your creations in and get the parts sent back. Probably pretty costly but in case you're interested.
0
@Mille25: Go
This would be AMAZING.
If you find out some exact numbers post them please:)
0
Hey all!
I'm looking to get a jump animation for a few units. The units jump for about .5 seconds to 1.5 depending if they jump off a ledge or not.
The units I'm looking for
Marine
Warpig (Mercenary marine)
Marauder
Ghost
Spectre
Medic
Just a couple optional ones: zealot and firebat. But these aren't really important at the moment.
I would greatly appreciate this. If you want to see my map beforehand just pm me. It's in late alpha, early beta stages.
0
Hi mapster,
I made an item, and whenever a unit picks it up and then drops it, the unit that dropped it becomes unselectable, but is still there.
Anyone have an idea?
0
@Kueken531: Go
I've got the item and unit. Should the item be effect - instant, or ability? I'm trying to get it to use an effect on the picker-upper. How do I enable autocast as well?
0
Hey all
Does anyone know how to make an item be used on pickup?
0
Is Andromeda or something similar around anymore?
I can't find it anywhere, so I'm guessing no...
0
Hello!
I was looking to remove the smoke particles from the medium fire model in order to increase efficiency. If anyone could do this it would be very appreciated!
0
@DrSuperEvil: Go
This is what I was looking for!
I can't seem to get it to work though. Here's my validator:
Unit: (none): source Other Unit: "Apply Behavior Effect" : Caster Greater than 8
I was looking to get it to remove when the unit is greater than 8 away.
0
@tatatatate: Go
@Necromoni: Go
I could use this, but then I run into this problem...
How do I get unit X to repeatedly choose unit Y? Many units will be moving in between the two, and often unit X will choose another unit in this process.
0
Hey all!
So the title sounds a bit confusing, but here's what I'm trying to do:
I have an original caster, unit X, who applies a buff behavior to unit Y. I would like to have the behavior on unit Y be removed if unit Y is out of range of unit X. Range being some arbitrary number.
Any help is much appreciated!