• 0

    posted a message on World Console Field not Showing?

    Awesome, thanks so much!

    Posted in: UI Development
  • 0

    posted a message on World Console Field not Showing?

    Hey all,

    So before HotS I removed the black bar at the bottom of the screen by changing the world console options in data. But ever since HotS the black bar reappeared and now the world console field is no longer there.

    Not sure what's going on with it, any suggestions?

    Posted in: UI Development
  • 0

    posted a message on Make Created Unit Move To Target Point

    Hey all,

    So I've got this ability that creates a unit at the caster. The ability is a point target ability. I would like to make it so after the unit is created the unit is issued an order to move to the target point of the original ability.

    I can't seem to even get the Issue Order effect to be used. How could I go about doing this?

    Posted in: Data
  • 0

    posted a message on View all Blizzard Natives?

    @Mille25: Go

    Ooop.

    That's exactly what I was looking for. Thanks!

    Posted in: Galaxy Scripting
  • 0

    posted a message on View all Blizzard Natives?

    Hey all,

    I was wondering if there was a way to view all blizzard native functions?
    Not just a list, but see some of the code of them?

    Posted in: Galaxy Scripting
  • 0

    posted a message on Finding Terrain Height from Mouse Click (without Clicking)

    Yes, in some cases it does. But if you do some tests it gives cliffs rounded edges. The height starts to decrease before the visual cliff does.

    Posted in: Triggers
  • 0

    posted a message on Finding Terrain Height from Mouse Click (without Clicking)

    Hey all!

    So, when doing a bit of messing around I discovered that there are many different ways to get height!
    Just to name a few: Height of unit, height at point, height of ground/air/float, and height at mouse click.

    Strangely enough the height of ground does not give a very accurate value for the height and all edges of the terrain are rounded.
    Float and Flying/Air only give worse.
    Height of unit will give one of two: either the height away from ground, or the height Z compared to 0 world height, depending if it is ignoring terrain height or not.

    But what I found is that Height from Mouse Click gives a very accurate value. (My map requires this accuracy)
    So my question is, how could I somehow find the value from this function (Get Triggering Mouse Click Height), without a mouse click?
    Or is there some other work around for this? There has to be is my guess.

    Any help would be much appreciated, this is such a strange occurrence.

    Posted in: Triggers
  • 0

    posted a message on Calling Functions using a string of the function's name

    Confusing title, I know. lol

    If I have a string, "functionX", would it be possible to call the function, functionX, somehow with this string?
    Instead of just going

    string k = functionX;
    if (k == "functionX")
    {
    functionX();
    }

    Is there a way to convert the string straight into calling the function?

    Posted in: Galaxy Scripting
  • 0

    posted a message on Multi-Charge Ability that Regenerates Charges

    @DrSuperEvil: Go

    Great, I'll try that out!

    @Fen1kz: Go

    I could see this working, especially with the validator Dr mentioned ><

    @Kueken531: Go

    Although I'll probably just use the validator, this got me thinking. Perhaps a stacking behavior? And using charges reduces the stack. When the unit no longer has the behavior it reapplies the stack of X and charges of X.

    Posted in: Data
  • 0

    posted a message on Multi-Charge Ability that Regenerates Charges

    @Kueken531: Go

    Yeah, you've got it. I have an ability with charges that don't recharge. How do I make it so that when all charges are used, it recharges a set number of them?

    I'm not entirely sure on how to go about this because I don't know how to check whether or not there are charges left.

    So far I just have a charge ability that recharges every X seconds.

    Posted in: Data
  • 0

    posted a message on Multi-Charge Ability that Regenerates Charges

    Hey all,

    I've got this ability which holds a few charges, using a charge every use.
    Except instead of just recharging over time, X amount will recharge when 0 charges remain, after a cooldown has passed.

    All help is greatly appreciated!

    Posted in: Data
  • 0

    posted a message on Best Method for Presenting Hero Selection?

    Hey all, I've gone through tons of ideas for the best way to present hero descriptions and stats to players for them to choose. What does everyone think is the best out there?

    This is also meant to be for a small selection of heroes, like 6-10

    I'll just toss out some ideas...

    1. Horizontally long buttons with a hero icon and the name. When pressed it will show data in a data area.

    2. Larger buttons that show the icon as well as description. Possibly stats as well. If not, what about a button that switches text between stats and description?

    3. Icons only. Basically press on the icon and data shows up elsewhere.

    I've seen mostly icons only in most games, what does everyone think?

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on I need ideas

    Mario Party ?

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on Map making for money

    @DrSuperEvil: Go

    Same here.

    But if the market place is set up right it might work. The google play market place (since I have an android phone) works wonderfully. 99 cent games I don't think much about getting if the reviews are good and the game looks interesting, especially since it's pretty much a 1 click process to get them. Still, I don't think there are many maps on sc2 right now even worth 99 cents.

    As a mapper who has been working on a map off and on for 2 years the prospect of actually making a little bit of money off of it would be great. I'm way too busy with school and life these days and putting that much time into something unprofitable is hard sometimes. But whenever I have an extreme amount of extra time and get a creative streak I get back into mapping no matter the cost.

    I think the market place idea could increase the quality of maps if not abused. I don't wanna see a million maps costing 99 cents that are shit. Sadly, an ad system may fix that to push cheaper production maps to be free. But yeah, that would be horrible. Thirty seconds at the beginning of a map wouldn't be bad.

    Posted in: General Chat
  • 0

    posted a message on [Solved][Publishing HotS] Can't Publish to HotS?

    Turns out one of the mods I was using didn't work well with HotS? Removed that dependency and it worked...

    Posted in: Miscellaneous Development
  • To post a comment, please or register a new account.