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    posted a message on New HoTS Zerg unit revealed

    good point. the ultralisk isn't exactly beetle ish... neither is the hydralisk, brood lord, so on. they need something mixed around between species.

    Posted in: General Chat
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    posted a message on [Data, Actor] [Events + Message] Texture Select By ID

    i wish cloaked units were invisible to your own team... that would be hilarious

    as for the diaondback, test everything out on the preview to make sure the slots work. then start hacking away at the data

    Posted in: Tutorials
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    posted a message on [RPG] Void: Eternal Dusk

    well, i have this friend who has this whole epic hero adventure map planned out. i talked with him about it, and i said i'd help after he actually bought sc2. problem is he's an old friend who's always in another county (not country, just county), so i don't really keep up with him. that being said, the map is kinda doomed. this doesn't make me sad, but the fact that i can't even try because of my crazy life makes me feel as hopeless about other things. thnks for the insightful answer.

    and yes, your map REALLY washes up some lines of standard. between the terrain, the immensely integrated class system, and the time already spent, it kicks the crap out of anything on the front page. gem td was fun, for a few days... but this looks captivating.

    the project i really abandoned was map of the week, but it's proven to be a pointless effort. hell, the guy who started it wasn't even me; he just up and left all of the problems on my plate. anyways i'll commit myself to playing this when the beta is up. thnks

    Posted in: Project Workplace
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    posted a message on [RPG] Void: Eternal Dusk

    i gave up on map making... too much shit going on in everyday life. i have to hand it to people who take up this kind of effort. it really takes inhuman perseverance. good job. i always prefer maps with stories and dynamic gameplays, since shit like gem td or battle planets doesn't exactly carry much depth. i can't compete with this kind of map... hell, i can't even keep up with map of the week. just wanted to complement your talent, since i've run out of any sense of self inspiration.

    ...this makes me think... what is the idea behind the map? i know i should probably just wait for release and play it, but what's the storyline?

    thnks

    EDIT: man how times change. look at my post on page one and then look at this one... i hope your life's going fine, cus i don't know what the hell i'm doing anymore

    Posted in: Project Workplace
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    posted a message on New HoTS Zerg unit revealed

    it's pikachu!!!! on serious steroids

    Posted in: General Chat
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    posted a message on Map of the Week [Waiting new system before complaining]

    and i guess we have my advertisement video... since it's the only one. what do you propose next? cus i'm kinda outta practice

    Posted in: General Chat
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    posted a message on Map of the Week [Waiting new system before complaining]

    i know right? not enough people care or respond... i can't just make this thing on my own.

    help me out guys! PLZ

    Posted in: General Chat
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    posted a message on Map of the Week [Waiting new system before complaining]

    we're voting for the first 3 weeks before we release it, just so it'll be all set up. also, the official name stays map of the week, but the acronym is just the effective shorthand

    Posted in: General Chat
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    posted a message on Changing an Array Variable when a button is pressed

    damn right. i missed that. also, i'm assuming this is for game speed, not unit speed. right?

    Posted in: Triggers
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    posted a message on Up for Interpretation

    i know this is a meager point of little or no value (preferably none, so that it would be lame and people would throw tomatoes at me) but i usually limit the teleportation by visibility (target point must be visible) so that you can only teleport to that which you can see, regardless of range. it's obvious, but a nifty trick for any newbs visiting this thread

    Posted in: General Chat
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    posted a message on [Challenge] Make a Protis Sniper and Academy

    i'm guessing the females generally don't fight on the frontlines though...

    or selendis and the other were men who got sex changes LMAO

    sorry, in all seriousness i understand what ya mean

    Posted in: Project Workplace
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    posted a message on [Challenge] Make a Protis Sniper and Academy

    @AtikLYar: Go

    good point... oh and just to avoid sounding politically correct, we should have a black protoss too

    Posted in: Project Workplace
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    posted a message on Lurker Burrow Ai

    i agree, hobrow was real condescending...

    JUST SEND HIM THE LINK AND DONT BE AN ASS NEXT TIME!!!!!!!

    actually, you were both a little rude, but he stepped over the "slightly rude-ish" line... which is a dashed, blurry line.

    i don't really care about this at all....

    Posted in: Triggers
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    posted a message on Patch 1.4 terrain bug?

    @SnyderGuy: Go

    NICE portrait!!!

    is that a custom model?

    Posted in: Terrain
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    posted a message on Adding Units to a Variable Unit Group

    you basically do a "pick all units matching condition" or "of type" or "having alliance with region"... whatever works.

    then you add them to unit group

    @SnyderGuy: Go

    nice portrait

    Posted in: Triggers
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