I have a hatchery which trains zerglings all the time no stop, at the same time, i want the player to be able to create a nydus worm from the hatchery.
This just works if no zerglings are being built, when the zerglings are built, the nydus worm button greys out and is unclickable.
Please help me.
I want to make a condition in the data editor, that its just possible to have 3 tanks on the field.
I managed this so far, but just for the tank-mode unit, if you siege the tanks, then you can build 3 again.
So i made a condition for 3 tank mode and 3 siege mode tanks, but you can still build another tank if you have 2 unsieged and 1 sieged tank etc.
Im sorry if i explained this wrong, im german and i have the german editor. :/
Title says all, i could just adjust Maxlife, Speed and Life regeneration by triggers -> set unit property.
I want the values to be modified each kill, i know how to do that just how do i modify them?
This may be a stupid and noobish question, but always when i give an Overlord a weapon, its not shown ingame and he cannot attack?
I made a custom weapon too and it didnt work. pls help?
I'm working on my project and I got stuck by the upgrades.
I wanted to make a upgrade that increases dmg, splash and attackspeed, that works fine.
But I want the weapon impact model to be changed too, but I have not the slightest clue how to accomplish that.
Can anybody help?
EDIT:
It would be okay too, if you could explain how to give a unit a new weapon through a upgrade, so that every same unit that I build has that weapon too.
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I have a hatchery which trains zerglings all the time no stop, at the same time, i want the player to be able to create a nydus worm from the hatchery. This just works if no zerglings are being built, when the zerglings are built, the nydus worm button greys out and is unclickable. Please help me.
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ok i figured it out. the sum of sieged tanks and unsieged tanks 2 or lower to build tanks.
(CountUnit(SiegeTankSieged,QueuedOrBetter){Nicht mehr als 3 Tanks.} + CountUnit(SiegeTank,QueuedOrBetter)) <= 2
in the button the text is a little weird, but it works :D
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I dont understand >_<
if i would write 1 tanked 2 sieged, then i would have to siege the tank to build another, or am i wrong?
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[Solved]
Hello,
I want to make a condition in the data editor, that its just possible to have 3 tanks on the field. I managed this so far, but just for the tank-mode unit, if you siege the tanks, then you can build 3 again.
So i made a condition for 3 tank mode and 3 siege mode tanks, but you can still build another tank if you have 2 unsieged and 1 sieged tank etc. Im sorry if i explained this wrong, im german and i have the german editor. :/
Pls help me.
EDIT: i think its called requirements sorry
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So i have to write the exact names of the effects in there?
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Im sorry, what are catalog triggers?
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Title says all, i could just adjust Maxlife, Speed and Life regeneration by triggers -> set unit property. I want the values to be modified each kill, i know how to do that just how do i modify them?
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This may be a stupid and noobish question, but always when i give an Overlord a weapon, its not shown ingame and he cannot attack? I made a custom weapon too and it didnt work. pls help?
EDIT: Attack ability omg -.-
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I have followed the steps of your tutorial, the lancer worked fine, but by the ion splitter, the voidray beam isnt shown
it says: during model switch to Splitterbeam. WARNING: Model Cache Modellink [Splitterbeam] failed to intialize.
pls help?
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I don't understand. i have the editor in german so i don't exactly know what i'm looking for.
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I'm working on my project and I got stuck by the upgrades.
I wanted to make a upgrade that increases dmg, splash and attackspeed, that works fine. But I want the weapon impact model to be changed too, but I have not the slightest clue how to accomplish that. Can anybody help?
EDIT:
It would be okay too, if you could explain how to give a unit a new weapon through a upgrade, so that every same unit that I build has that weapon too.