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    posted a message on need abilities help please

    @Zombieeff: Go

    i just made the one ability into a behavior so that after using the once-only-ability it would show a placeholder behavior for the unit for triggers as well as show that the unit has used that ability to the player. thx :D

    Posted in: Data
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    posted a message on line of sight trigger help

    @zeldarules28: Go

    Sorry if i do figure it out i will explain how if i understand what i did...

    Posted in: Triggers
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    posted a message on line of sight trigger help

    I thought i figured it out but i was wrong still trying...

    Posted in: Triggers
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    posted a message on need abilities help please

    @TacoManStan: Go

    That isn't actually the problem i am not having trouble with making the ability enabled after a set amount of kills but i am having a problem making an ability to enable and show another ability

    i think my triggers are fine. However i am not good at making abilities but i need to make a one time use ability that does nothing so i can use a trigger on it

    Posted in: Data
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    posted a message on need abilities help please

    Need ability help please

    Okay, so i am trying to make some abilities but am having trouble figuring out how to get the effect i am looking for.

    short:

    i want an once-usable-ability that gives new passive-ability to the unit that used the once-usable-ability without allowing every unit of that unit type to use the passive ability.

    long:

    I made a ability for a unit type that is hidden until that specific unit gains 2 kills or more then shows said ability for that specific unit. i want that ability to be a one time use ability then fade or vanish and have a new ability created or enable that is passive so i can use it for trigger applications such as allowing unit to gain a different ability when that units kill count becomes 1.

    Posted in: Data
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    posted a message on line of sight trigger help

    I tried what i think you were getting at and created a aura buff effect on my units. then created this trigger

    Events Environment - Player 2 uses Effect aura Local Variables Conditions (Number of Living units in (Units in (Unit group((Triggering Effect Unit(Target)))) owned by player 2, with at most Any Amount)) >= 4 Not Conditions (Unit type of (Triggering Effect Unit(Caster))) == Outpost (Large) - Destructible Or Conditions (Unit type of (Triggering Effect Unit(Caster))) == Mortuary Actions Unit - Share Vision of (Triggering unit) with Player 1 Unit - Share Vision of (Triggering unit) with Player 2 Unit - Share Vision of (Triggering unit) with Player 3 Unit - Share Vision of (Triggering unit) with Player 4 Unit - Share Vision of (Triggering unit) with Player 5

    to accomplish what i wanted for player 2 then i would duplicate it for the other players but it doesn't seem to be working i am not sure if it is my trigger or my buff although it's probity both >.<

    Posted in: Triggers
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    posted a message on line of sight trigger help

    Line of sight trigger help please

    Hi i am hoping someone can help me with a trigger i have been working on. i am new to the editor and to this site. I actually had trouble finding out how to start a tread :(

    Anyways if possible i would like to know how to make a trigger that will show any unit owned by any player to all players. If that unit is in the line of sight of 4 other units owned by the same player but not in the line of sight of two specific units owned by the same player.... i think that makes sense....

    Thanks to anyone that can help or anyone that tries. I don't even know where to start on this trigger....

    Posted in: Triggers
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    posted a message on Switching unit sounds

    @tyfenn: Go

    I would like to know how to do this as well

    Posted in: Data
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