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    posted a message on Timers for Multiple Players -- Possible?

    Yeah, arrays are what you want. But it sounds like you are unfamilliar with arrays.

    I would recomend just looking up tutorials on how to use arrays. Then once you know how to use them this task will be easy

    Posted in: Triggers
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    posted a message on Math Question

    If you are going to use triggers to give movement commands to a unit then I know how to help you.

    If you are trying to do this in the data editor with actors and movers then I don't know the capabilities of that kind of stuff.

    Posted in: Triggers
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    posted a message on SALT version 2

    @finiteturtles: Go

    Now up on all WOL ladder maps and a few custom melees.

    Just search for SALT in arcade on US server and they will all be listed. It is out on fractured glacier in HOTS and I think the other maps as well but slightly out of date.

    Posted in: Map Feedback
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    posted a message on Microsoft, Should we Boycott
    Quote from Mozared: Go

    @Taintedwisp: Go

    Studies show that people with skins are 20% more likely to win a game.

    "Where were these studies taken ?"

    "more likely that they play the game more than the others"

    Lol, What is it with people not being able to detect sarcasm these days? Maybe I'm just an old fuddy duddy but kids these days...

    completely off topic but it just makes me a litle sad that the fine art of sarcasm seems to be disapearing

    Posted in: Off-Topic
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    posted a message on Microsoft, Should we Boycott

    I already do.

    well... sort of. I have a windows OS on my computer by nescessity but I mostly use a linux OS instead and have no other microsoft software.

    Quote from SouLCarveRR: Go

    @Taintedwisp: Go

    zzzzz I personally love Microsoft.

    If you had an amazing product and people weren't paying for it left and right when you want them to, you would take action to harm them as well.

    Cant say I agree with sopa, but I do agree with protecting IP. Cant really blame them in my book.

    IMO you should boycott illegally obtained content, which I doubt anybody really wants to do.

    That's the thing though. I DON'T think they have an "amazing product". I think they have a medeocre product which is the mainstream and due to momentum and microsoft elbowing out competitors at every opertunity.

    Which ever company holds the market share has the power to remain in power regardless of the quality of their product.

    Posted in: Off-Topic
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    posted a message on SALT version 2

    Salt is a training tool which enables saving and loading the game in multiplayer matches with practice partners! It is designed to help people test out the timing and execution of all aspects of their play and I have recieved positive responses from Bronze players, pro players/casters and many people from all levels in between.

    Version 2 brings to the table a whole bunch of new features and I am currently looking for feedback from every person I can so that I can make this tool even better.

    This should explain all you need to know

    Version 1 was covered by Husky ages ago which could give you a rough idea.

    The new version contains build order support, auto save, swapping sides with you opponent etcetc.

    There are some screenshots of the latest changes here:

    http://imgur.com/SAd7A

    http://i.imgur.com/urMs8.jpg

    http://imgur.com/xfhQ4

    http://i.imgur.com/jJOxg.jpg

    http://i.imgur.com/PCJXb.jpg

    HOW TO USE: just click on the game menu and you will see all the features listed there! To start just click on a racial icon on the ground. to swap with opponent click his unit portrait in the loading screen.

    WHAT MAPS IS THIS ON?: EDIT: SEE LAST POST

    Thank you in advance for you feedback!

    Turtles.

    Posted in: Map Feedback
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    posted a message on Removing array elements

    @soulzek:

    You need to also keep track of how many numbers you have.

    eg:
    int array = [0, 0, 0, 1, 1, 2];
    int size = 6;

    list_array()
    {
        int i;
        for(i = 1; i <= size; i++}
            AddListItem(array[i]);
    }

    remove(x)
    {
        int i;
        for(i = x; i <size; i++)
            array[i] = array[i + 1]

        size = size - 1;
    }

    so the command list() would result in 0,0,0,1,1,2

    after the command remove(4) the array would be 0,0,0,1,2,2

    but list() would now return 0,0,0,1,2

    the size of the array cannot change. So just make sure that you make it bigger than you need to and then keep track of how big the list is yourself.

    Posted in: Triggers
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    posted a message on Do you consider yourself part of an organized religion?

    Quote from Gradius12:
    I joined this forum because all the members here seem to be intelligent people who demonstrate an understanding of a powerful tool. And then I step into this thread and it's like looking into a whole other world: a cesspool of unbridled ignorance  stupidity.

    I guess that's what religion is good for.
    ----

    This is put better than I could ever put it.

    I literally cannot continue to read this thread without feeling sick from anger and sadness. I won't continue in this thread for the sake of my own sanity.

    Posted in: Off-Topic
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    posted a message on Do you consider yourself part of an organized religion?

    Quote from Taintedwisp:
    @Eiviyn: Go
    Things i have noticed about homosexuals.

    "the Women are not clean"
    I know 1 lesbian. She is impecibly clean and neat. She is verry smart and is dedicated to her studies.
    I am friends with another girl who I am 90% sure is a lesbian (never asked her directly and never felt the need to). Actually she is often not clean, she is big into camping/hiking/mountaineering. She is an amazing person. I have placed my LIFE in her hands many times and would do so again.

    "and the men are quick to hit women."
    I am friends with 3 gay guys. 2 of them are some of the biggest pacifists I know. The third one is a big guy who will not shy from a fight but has very old school values. If he sees someone getting bullied he will stand up for them and if he EVER saw a man hitting a woman he would probably send that person to a hospital.

    So go ahead... tell me about how these people are dirty and likely to attack women...

    EDIT:
    In all fairness I just realised I know a 4th gay guy. That guy is a jerk. So I guess that one guy proves you point?

    Posted in: Off-Topic
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    posted a message on Do you consider yourself part of an organized religion?

    I am an athiest*
    Yes, I exist.
    No, I'm not just saying that to be a troll or because I am mad at god.

    Although skim reading through some of this thread has made me mad. But mostly just sad.

    *Athiest in the sense that I am not a thiest which I think is the most logic meaning of the word unlike what common usage of the word is which is more akin to antitheism. These are two totally seperate things.

    Posted in: Off-Topic
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    posted a message on Triggering Monthly Exercise # 7 - City Traffic

    the very first time I touched the trigger editor was to create a monorail which ran through the monorail network on one of my maps.

    I think it might qualify but it was hideously done and I would be rather embarased about it now. ( as most first times are *winkwink* )

    Posted in: Triggers
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    posted a message on The Map Testers List

    I'm late to the party.
    Story of my life!

    Posted in: Miscellaneous Development
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    posted a message on catalog - requirements

    Can anyone explain how requirements are linked up in the data editor?

    I need to find out what the requirements exist for a unit/building in triggers.

    I want to write a function which you input a unit/building and it outpuets the requirement,

    eg "Requirement(Dark shrine)" would return "templar archives". "Requirement(Stalker)" would return "Cybernetics core". etcetc.

    I have already written functions using catalogs to get unit icons, upgrade costs etcetc so I basically know what I am doing, just not how requirements are linked to units/buildings/abilities

    Posted in: Miscellaneous Development
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    posted a message on The Map Testers List

    Wow, hopefully people on this list are still active from time to time.

    I know how hard it can be to get testers. I can be found on 2 different servers:

    BnetNick: turtles
    Identifier: 734
    MapsterNick: finiteturtles
    Region: North America
    Comment: Alpha? Beta? debugging? Happy to help!

    BnetNick: turtles
    Identifier: 601
    MapsterNick: finiteturtles
    Region: South East Asia
    Comment: Alpha? Beta? debugging? Happy to help!

    Posted in: Miscellaneous Development
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    posted a message on Dialog Pulldown Selection Not Appearing

    @DieHappy1234:

    If I were to have such a problem I would...

    first of all SAVE so as not to screw things up!

    **remove any triggers which could be interfering. ie disable all "dialog item used" triggers.**

    replace the code with
    i = 0;
    PerkDropdown[i] = DialogCreateItem(PerkDialog, c_triggerControlTypePulldown, Width - 80, 40, c_anchorCenter, 6, -25+(42*i), "BLABLABLABLA");
    DialogControlAddItem(PerkDropdown[i], PlayerGroupAll(), "test string");
    wait(60);

    The wait is to make sure that no other code is executed after this which could mess things up. It would give you 60 seconds to try it out without interference.

    Forums make for a very hard medium to debug triggers. It is hard to know what could be going wrong to help you with.

    good luck though

    Posted in: Triggers
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