My problemis to change the label of the button slot as seen in this screenshot: http://puu.sh/2svwo/6c35e03afc
The hotkey I've set in SC2Layout works, but Numpad 1 which is the default Inventory hotkey client side, overrides my set hotkey. How can I change this label (I'm guessing there's a well hidden list of attributes I can assign to my button)?
Edit 2: Figured out how to set hotkeys for inventory items. It turns out the new UI area of the editor does not allow you to modify the gamestrings.txt and gamehotkeys.txt file. For anyone else interested, you need to use an MPQ editor and open up your <map name>.SC2Map file. Then browse to <map name>.SC2Map/enUS.SC2Data/LocalizedData and edit the GameHotkeys.txt file. Remember to exit the SC2 editor and game first so that you can edit the files.
For example, I added the following lines to GameHotkeys.txt:
The above lines specify hotkey aliases that I can now use in my custom UI files.
So now that I've saved the updated GameHotkeys.txt file, I re-open the editor, go to the UI section, find the button that I want to add the hotkey for (in this example I had first created an override file to change the UI layout of inventory container buttons), and add the appropriate <Shortcut> tag line:
The shortcut attribute is very useful, you don't actually need a UI reference to set a hotkey, just set it directly in the shortcut value: <Shortcut val="V"/>
Dude, This is plainly UI Text Message / by the way you designed yours. Its Dialog with Dialog Items
Mine is like an inGame engine partition
The design was making an Interval with Integer + during execution then Display the Integer afterwards , Here's the sample.
Yes, the screenshot you linked (http://s9.postimg.org/9uyybwwct/Screen_6.jpg) did not contain any UI override, only dialog items. I answered the question you asked someone else.
I don't know what an "inGame engine partition" is.
I understand that my trigger is not exactly what you have shown, mine was more of a demonstration how to use Timers for this instead of an integer- aswell as letting users know what all the actions mean and do.
Why not make the complete tutorial first and then post it?
Why not use a Timer?
Why not explain what the different steps do? It's hardly a tutorial if you don't.
Why not use expressions for your Text output?
AnyHeroicUnitDiesbyEaglesight@sc2mapsterEventsUnit-AnyUnitdiesLocalVariables------- The current ResurrectFormula makes revived units resurrect after [Dying Unit Max Life] seconds. It's not a very balanced formula, so change it up!RessurectTimeFormula=(Integer((ValueofUnits(Unittypeof(Triggeringunit))LifeMaxforplayerAnyPlayer)))<Integer>Conditions------- Only execute the trigger if the unit is of type Heroic((Unittypeof(Triggeringunit))hasHeroicattribute)==TrueActions------- We revive the hero right as it dies, because otherwise unit fades from memory.Unit-Revive(Triggeringunit)------- Move the unit to where you want it to resurrect, I have randomly made it resurrect at the Start Location (set with Regions in Terrain module), you probably want to use something else.Unit-Move(Triggeringunit)instantlyto(Startlocationofplayer(Triggeringplayer))(NoBlend)------- Hide the unit so it can't be attackedUnit-Hide(Triggeringunit)------- Pause the unit so it can't attackUnit-Pause(Triggeringunit)------- Display a message when the unit dies: "[Owner of Unit]'s [Name of Unit] has died." for all players.UI-Display{(Text(Nameofplayer(Triggeringplayer))withcolor(Color((Currentplayer(Triggeringplayer)color))))'s (Name of (Unit type of (Triggering unit))) has fallen.} for (All players) to Subtitle area------- Display a message how long time the unit is dead: "Time to revive: [ResurrectTimeFormula] seconds." only for the triggering player.UI-Display{Timetorevive:(Text(RessurectTimeFormula))seconds.}for(Playergroup((Triggeringplayer)))toSubtitlearea------- Start a new Timer for the time that the unit is dead. Tip: You can make a really cool timer window for this!Timer-Start(Newtimer)asaOneShottimerthatwillexpireinRessurectTimeFormulaGameTimeseconds------- Make the Trigger wait until the above timer elapses.General-Waitfor(Laststartedtimer)tohave0.0secondsRemaining------- Display a message that the unit has revived: "[Owner of Unit]'s [Name of Unit] has resurrected!" for all players.UI-Display{(Text(Nameofplayer(Triggeringplayer))withcolor(Color((Currentplayer(Triggeringplayer)color))))'s hero (Name of (Unit type of (Triggering unit))) has resurrected!} for (All players) to Subtitle area------- Unpause and show the unit again so the player can use it.Unit-Unpause(Triggeringunit)Unit-Show(Triggeringunit)------- Cure the resurrected unit to full health/energy/shields, because for some reason this is not done by the Revive action definition.Unit-Set(Triggeringunit)Life(Percent)to100.0Unit-Set(Triggeringunit)Energy(Percent)to100.0Unit-Set(Triggeringunit)Shields(Percent)to100.0
This hurt my head... big time. Javascript is a slow, and a high percent of users have it turned off.. Actionscript will always be around, and be far more advanced than javascript.. no matter what noob steve jobs says. Javascript is limited to html and a few other programs that have modified it for their needs.
Last time I checked you cant make phone applications and Desktop applications with javascript. (unless you count things such as unity... but then its not truely javascript anymore) Actionscript is stronger than ever, not even close to dead.
I wouldn't call that high, and I was solely speaking about the best way to make this poll instead of coding it up in an exe. You can't deny that it's better to make such a thing with javascript than Java or Actionscript.
Heh..... Umm. Little bug there. It's giving everybody a score of master. Oops. I fixed the bug, and attached the fixed version to the original post. I hereby void all of your scores. Re-do it :D
Well... It's not a virus. I don't know flash, so I can't make it in-browser. So I coded it as an exe. We're not stealing your information or your privacy, your just downloading a file. The only difference is that it takes an extra minute to download instead of doing it online.
This way of making a quiz makes me wonder if I'm on a website or in an office meeting o_O No harm intended, I'm sure you can see why I'm sceptical to downloading executables when you can save your privacy by doing it online.
Sorry to hear you guys dont enjoy those maps they listed. They are good for time killing and easy to get games.
Honestly I give the guy who makes Nexus Wars props... hes gotta deal with all you discouraging s....
I think what you aren't catching up on this thread is that Blizzard is giving all the credits to maps who got lucky, while the actual good maps are left in the shadows simply because they are not found due to the stupid popularity system by Blizzard. Did you really take a good look at Nexus Wars? It has zero enviroment detail, minimal UI appearance and extremely poor balance. Why do people like it? Because it's easy, and like you said "easy to get games", should that really be a reason for the game to be liked? In Warcraft 3 all games were easy to get games with.
Jup searched for every word from the Map .. i just can find the buggy 1.0 with the paravaluethinigs
mybe i just need to relax x)
Hi there! You are probably doing an invalid search, try just searching for "formation".
The first version uploaded on EU is spelled with a c in defence, while the offical version 2 is spelled with an s in defense.
Just tested it and it was very well done, flawless and interesting. Only thing I missed was some voices, hope you get some voiceovers on there! I definitely recommend this to everyone!
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These values seem outdated. Here's an update:
255,255,255 00 White
180,020,030 01 Red
000,066,255 02 Blue
028,167,234 03 Teal
051,026,200 04 Purple
235,225,041 05 Yellow
254,138,014 06 Orange
022,128,000 07 Green
208,166,252 08 Light Pink
031,001,201 09 Violet
082,084,148 10 Light Grey
016,098,070 11 Dark Green
078,072,004 12 Brown
150,255,145 13 Light Green
035,035,035 14 Dark Grey
229,091,176 15 Pink
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My problemis to change the label of the button slot as seen in this screenshot: http://puu.sh/2svwo/6c35e03afc The hotkey I've set in SC2Layout works, but Numpad 1 which is the default Inventory hotkey client side, overrides my set hotkey. How can I change this label (I'm guessing there's a well hidden list of attributes I can assign to my button)?
Thanks for all and any help!
In response to kappyd23s from thread http://www.sc2mapster.com/forums/general/general-chat/40030-1-5-ui-stuff-demo-1-control-built-in-ui-stuff-with/ (Wasn't sure if I was to necro the thread or not)
The shortcut attribute is very useful, you don't actually need a UI reference to set a hotkey, just set it directly in the shortcut value: <Shortcut val="V"/>
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Yes, the screenshot you linked (http://s9.postimg.org/9uyybwwct/Screen_6.jpg) did not contain any UI override, only dialog items. I answered the question you asked someone else.
I don't know what an "inGame engine partition" is.
I understand that my trigger is not exactly what you have shown, mine was more of a demonstration how to use Timers for this instead of an integer- aswell as letting users know what all the actions mean and do.
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No, that is a dialog with dialog items..
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According to this website, only 0.4% to "2.4% of users had JS turned off. The first test they ran was with about 13,500 users, which is admittedly small for the interwebs, but it's still quite a large amount of people. This data is from 2009" Taken from http:stackoverflow.com/questions/121108/how-many-people-disable-javascript
I wouldn't call that high, and I was solely speaking about the best way to make this poll instead of coding it up in an exe. You can't deny that it's better to make such a thing with javascript than Java or Actionscript.
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No need to create it in an advanced and dying language like actionscript, javascript will do: http:eedev.bounceme.net/sc2poll/
The novice rank is bugged, I got 8 but still recieved Noob.
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This way of making a quiz makes me wonder if I'm on a website or in an office meeting o_O No harm intended, I'm sure you can see why I'm sceptical to downloading executables when you can save your privacy by doing it online.
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2 hours later of having the bug, I no longer have it.
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I got the bug too
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I think what you aren't catching up on this thread is that Blizzard is giving all the credits to maps who got lucky, while the actual good maps are left in the shadows simply because they are not found due to the stupid popularity system by Blizzard. Did you really take a good look at Nexus Wars? It has zero enviroment detail, minimal UI appearance and extremely poor balance. Why do people like it? Because it's easy, and like you said "easy to get games", should that really be a reason for the game to be liked? In Warcraft 3 all games were easy to get games with.
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Hi there! You are probably doing an invalid search, try just searching for "formation". The first version uploaded on EU is spelled with a c in defence, while the offical version 2 is spelled with an s in defense.
http:localhostr.com/files/JD2bq5G/capture.png
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This map is now hosted on EU servers, make sure you join the Debates channel so we can get some games going!
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Because it is no longer a sticky, I assume people are no longer needing a list like this. This thread can be ignored.
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Just tested it and it was very well done, flawless and interesting. Only thing I missed was some voices, hope you get some voiceovers on there! I definitely recommend this to everyone!
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Looks like an awesome map. I can help you testing.