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    posted a message on Transparent

    @Kueken531: Go

    Thanks that help a lot

    Posted in: Data
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    posted a message on Transparent

    Hi. I have problem with transparent unit. All what i want is: When unit enter the region, unit become transparet and when he leaves the region he will become normal. I know how to make unit transparent by actor but i dont know how to make that what i wrote. Can someone help me?

    Posted in: Data
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    posted a message on Gravity Gun

    Hi. Is there way how to make Gravity gun from Half life?

    Posted in: Data
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    posted a message on Survival map

    So what do you think?

    Posted in: Map Suggestions/Requests
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    posted a message on Survival map

    My idea for a map

    On planet (dont know name) there was a experiment with new soldiers. They for combat are using energy. Zergs attack this planet and conquer it. You have to survive because zergs infested all population include marines, you and others have a lucky to survive this. You start on map like a marine but no weapons etc. You have to find weapons and baricades energy regeneration because map is full of zombies. You have only one task find radio station and call for help.(Yea i know this is a standart scenario)

    Work as team to survive. All weapons you find is based on energy so example. You find a pistol. Every bullet cost energy lets say 1. Your maximum energy is 10 so you have a 10 bullets. You dont have no regeneration no boost until you find a energy regenerations (item). All items (weapons baricades enery boost etc. will random spawn on map and radio station).

    Marines doesnt have abilities. Why? I want to make this more realistic so no fireballs no force field etc. Maybe stimpack and similar. You have very low HP so if zombie scratch you = die or bleeding. And zombies have too low HP, One bullet kill them.

    There are variants of zombie. Like Runner, Heavy, regular, ambusher (:D) etc. until you find a radio station there will be some random events. Like destroy zombie lair or find civilians, kill queen i dont know what else. You dont have to complete this events but if you complete them it will be more easy to win this game Use the radio station to call ship = win. If you use it i also call more zombies on this place and they want to destroy this radion station. If they destroyt it you lose. And there is a part gameplay when you use a baricades.

    My wish is make this map more realistick so as i say no abilitis like fireball etc. Very low HP for Zombies and marines. You can carry only few thinks (one weapon and 2-3 baricades or energy regenerations)

    So thats all and yea mz English is not good as i want :)

    Posted in: Map Suggestions/Requests
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    posted a message on 100 MB map size

    Hi mapster. When i upload my map, I just find interesting map size yea my map has 100 mb. When i looked to windows I found my map and yes it has 100 MB size Any ideass how to fix map size?

    Posted in: Miscellaneous Development
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    posted a message on What you Think

    Hi. I am working on map where you have a hero and some ability´s(four abilitys like from crysis armor,speed,strong,cloak) and grenade force field and other. But there will be up 6 modes Rush(like from BF3) Conquest(Like from BF3) Survival(defend the point) Final hunt(One player is the prey other are hunters when prey dies they switch and who survival longer) Versus ( Like from L4D 2) and bounty hunters(they will hunting a npc. If he kill him he get a minerals. Who will have more mineral wins) You can buy many weapons and when they fire a projectile they fly thoward not follow target. Do you think this map will be great? And yea my english is not good :(

    Posted in: Map Suggestions/Requests
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    posted a message on Weapons fire projectiles

    Hi there.Have question about How to weapons fire projectiles and if unit pick diferent weapon then he will fire different projectiles. I have this ability from onetwo tutorial http://www.sc2mapster.com/forums/resources/tutorials/25781-diablo-fireball-spell-tutorial/. And if there possible to make projectiles like from tutorial. (when they launch the fly thoward not follow enemy). Any suggestions?

    Posted in: Data
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    posted a message on Record sound

    no i am going to to record own voice :) thx a lot

    Posted in: Data
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    posted a message on Record sound

    Hello. I hope this is right forum to post this

    i have question. If i record some voice (example: Please choose your hero) and tranform to prottos voice like.it is ok to put into game?

    Posted in: Data
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    posted a message on (solved)Import sound

    thx it is now working thx

    Posted in: Triggers
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    posted a message on (solved)Import sound

    Hi There! I have question about sounds. I import my sound  to SC2 editor. I make new sound in Data editor in Sound set i import my file in ogg format  then i create my trigger
    Melee Initialization
        Events
            Game - Player Any Player types a chat message containing "lol", matching Exactly
        Local Variables
        Conditions
        Actions
            Sound - Play chcipnilol for (All players) (at 100.0% volume, skip the first 0.0 seconds)

    BTW in data editro when i press preview it is playing that sound but if i try in map soudn is not playing

    Can you help my how to play my sound in my map?

    Posted in: Triggers
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    posted a message on Random region

       This is globla varible
    Type:region         regionList 2 = No Region <Region[40]>

    First trigger
    Start
        Events
            Game - Map initialization
        Local Variables
            Untitled Variable 001 = (Random integer between 1 and (Number of players in (Active Players))) <Integer>
            Untitled Variable 001 = (Player 1 from marine) <Integer[11]>
        Conditions
        Actions
            Timer - Start Ënd game as a One Shot timer that will expire in 850.0 Game Time seconds
            Timer - Create a timer window for Ënd game, with the title "End Game", using Remaining time (initially Visible)
            Variable - Set regionList 2[1] = Region 002
            Variable - Set regionList 2[2] = Region 003
            Variable - Set regionList 2[3] = Region 004
            Variable - Set regionList 2[4] = Region 005
            Variable - Set regionList 2[5] = Region 006
            Variable - Set regionList 2[6] = Region 007
            Variable - Set regionList 2[7] = Region 008
            Variable - Set regionList 2[8] = Region 009
            Variable - Set regionList 2[9] = Region 010
            Variable - Set regionList 2[10] = Region 011
            Variable - Set regionList 2[11] = Region 012
            Variable - Set regionList 2[12] = Region 013
            Variable - Set regionList 2[13] = Region 014
            Variable - Set regionList 2[14] = Region 015
            Variable - Set regionList 2[15] = Region 016
            Variable - Set regionList 2[16] = Region 017
            Variable - Set regionList 2[17] = Region 018
            Variable - Set regionList 2[18] = Region 019
            Variable - Set regionList 2[19] = Region 020
            Variable - Set regionList 2[20] = Region 021
            Variable - Set regionList 2[21] = Region 022
            Variable - Set regionList 2[22] = Region 023
            Variable - Set regionList 2[23] = Region 024
            Variable - Set regionList 2[24] = Region 025
            Variable - Set regionList 2[25] = Region 026
            Variable - Set regionList 2[26] = Region 027
            Variable - Set regionList 2[27] = Region 028
            Variable - Set regionList 2[28] = Region 029
            Variable - Set regionList 2[29] = Region 030
            Variable - Set regionList 2[30] = Region 031
            Variable - Set regionList 2[31] = Region 032
            Variable - Set regionList 2[32] = Region 033
            Variable - Set regionList 2[33] = Region 034
            Variable - Set regionList 2[34] = Region 035
            Variable - Set regionList 2[35] = Region 036
            Variable - Set regionList 2[36] = Region 037
            Variable - Set regionList 2[37] = Region 038
            Variable - Set regionList 2[38] = Region 039
            Variable - Set regionList 2[39] = Region 040
            Player Group - Pick each player in (Active Players) and do (Actions)
                Actions
                    Player Group - Add player (Picked player) to marine
            Timer - Start Choose alien as a One Shot timer that will expire in 5.0 Game Time seconds
            Timer - Create a timer window for Choose alien, with the title "Choosing an Alien", using Remaining time (initially Visible)
            Variable - Set Choose alien windows = (Last created timer window)
            General - Wait 5.0 Game Time seconds
            Trigger - Run Alien choose  (Check Conditions, Don't Wait until it finishes)
            Player - Make all players in marine treat each other as Ally
            Cinematics - Fade In over 2.0 seconds using color (0%, 0%, 0%) and 0.0% transparency (Normal style, Wait until it finishes)
            Cinematics - Turn cinematic mode Off for (All players) over Immediate seconds

    Second trigger
    Alien choose
        Events
        Local Variables
            Untitled Variable 001 2 = (Player 1 from marine) <Integer[10]>
            random player = (Random integer between 1 and (Number of players in (Active Players))) <Integer>
        Conditions
        Actions
            Timer - Destroy Choose alien windows
            Timer - Hide Choose alien windows for (All players)
            Player Group - Pick each player in marine and do (Actions)
                Actions
                    Player - Make player (Picked player) treat player random player as Enemy With Shared Vision
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                Then
                    Player Group - Remove player random player from marine
                    Player Group - Add player random player to alien
                    Player - Make all players in alien treat each other as Ally With Shared Vision
                    Player Group - Pick each player in marine and do (Actions)
                        Actions
                            Unit - Create 1 Marine for player (Picked player) at (Random point in regionList 2[(Random integer between 1 and 40)]) using default facing (No Options)
                    Player Group - Pick each player in alien and do (Actions)
                        Actions
                            Unit - Create 1 Alien for player (Picked player) at (Random point in regionList 2[(Random integer between 1 and 40)]) using default facing (No Options)
                Else
                    Player Group - Remove player random player from alien
                    Player Group - Add player random player to marine
                    Player - Make all players in marine treat each other as Ally With Shared Vision
            Player - Make player random player treat player (Number of players in marine) as Enemy With Shared Vision

    Posted in: Triggers
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    posted a message on Random region

    Hi there! i have 40 regions on the map I have trigger where unit will spawn at random choosen region on the map. Everything works fine but sometimes there is trigger error. It say "cannot found random point in region list value 0" and unit wont spawn.

    Please help how to fix this

    Posted in: Triggers
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    posted a message on Round system

    Hello I have a question how to create a Round system. I do not know how to do it.

    My idea is like this At the beginning there are 2 teams. When time expires unit moved into the arena and start fighting . When one team wins they gets a reward in the form of minerals and its units would moved back. Then after 2 minutes system have to display message "Round 2" and again unit moved into arena.

    Please help!

    Posted in: Triggers
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