My current idea, since the main base makes its own power, is to set a town hall someplace that leaves room for the harvester, then build the harvester in the power field, then make your workers to grab the gas.
Or, hell, if the idea is still going through with? Add a power structure to cover the gysers and build a couple automated harvesters.
Congradulations, you just cleaned an expansion with one worker.
Alright then. If you say so, he is the map with the new worker model.
He didn't include a normal unit icon, so I used the wireframe picture for it. (And, on that note, I think it would be kind of cool if more of out units were like that. Although, I understand that it could be too confusing.)
I know Terrans can do it with lots of MULES. But something about clearing out an entire Expansion in minutes with no proper workers just doesn't sit right with me.....
We're still tweaking the numbers around, so no worries about the auto-harvester.
I think that was a topic, but it just ended up as a seperate building.
The problem with it coming from the town hall, is that it wouldn't need a power source. You could just go pop it at any hidden expo, and start mining away....
I can honestly say I didn't get any lag from the harvester.
The thing that bugged me was the lack of a protoss-like power grid when I was placing buildings..... I would assume that is somewhere in the settings of the power buildings themselves?
EDIT: Also, whatever validators you did for the vespian geyser? You need to do it for the proccessing plant also, as the auto harvester still tries to harvest from it.
0
Sounds good. I hadn't really thought about the size, so props to you.
Did you ever get around to fixing the validators on the Harvester so it knows what to harvest, rather than what not to?
0
The supply stuctures should have some shielding and good health, as just taking down one could shut down half your network.
0
@DrSuperEvil: Go
In the alpha map, they're currently a carbon copy of the other supply buildings. Is this just for now? Or do we plan on keeping it like this?
0
My current idea, since the main base makes its own power, is to set a town hall someplace that leaves room for the harvester, then build the harvester in the power field, then make your workers to grab the gas.
Or, hell, if the idea is still going through with? Add a power structure to cover the gysers and build a couple automated harvesters.
Congradulations, you just cleaned an expansion with one worker.
Enjoy your enemy's jaw dropping.
0
Alright then. If you say so, he is the map with the new worker model.
He didn't include a normal unit icon, so I used the wireframe picture for it. (And, on that note, I think it would be kind of cool if more of out units were like that. Although, I understand that it could be too confusing.)
0
@DrSuperEvil: Go
I'll do it if I can get confirmation the post on the last page is the latest version of the map.
0
This is simply amazing. The worker was one of those designs that was up in the air, and I really do like what you've done for it.
0
@littlefury916: Go
THis is also what I was thinking.
You wouldn't use a town hall and harvester together. You would use one or the other.
Of course, you could always put the hall further away and use both if needed, I suppose.
0
From my experiance, you're wrong I'm afraid.
Triggers are incredibly stupid, and you need to be sure to cover each and every single corner.
Make six versions of one trigger in an attempt to make sure it always works? Better add four more just to make sure.
0
So, if they build faster, should they be weaker than the other race's counterparts? To discourage rushing?
0
@DrSuperEvil: Go
That is actually a good idea....
Maybe 20 population per harvester? Since 30 workers is max saturation for a base, counting gas?
0
I don't know.....
I know Terrans can do it with lots of MULES. But something about clearing out an entire Expansion in minutes with no proper workers just doesn't sit right with me.....
0
We're still tweaking the numbers around, so no worries about the auto-harvester.
I think that was a topic, but it just ended up as a seperate building.
The problem with it coming from the town hall, is that it wouldn't need a power source. You could just go pop it at any hidden expo, and start mining away....
0
Nope... I normally see a blue circle for protoss structures, because I play with my settings too low to see that fancy field thing.
0
I can honestly say I didn't get any lag from the harvester.
The thing that bugged me was the lack of a protoss-like power grid when I was placing buildings..... I would assume that is somewhere in the settings of the power buildings themselves?
EDIT: Also, whatever validators you did for the vespian geyser? You need to do it for the proccessing plant also, as the auto harvester still tries to harvest from it.