gv_playerRace = Terran;
Above is the line that keeps preventing compiling (syntax error). In the Preset its custom script -> String, and the 3 values of course are terran, zerg, and protoss. I try to use this code:
Variable - Set Player Race = Terran
gv_playerRace = Terran;
Above is the line that keeps preventing compiling. In the Preset its custom script -> String, and the 3 values of course are terran, zerg, and protoss.
I try to use this code:
Variable - Set Player Race = Terran
I cant figure this out. The script that is causing this error is:
if ((DialogControlGetSelectedItem(gv_leftBuildListProtoss, 1) == 2)) { }
Here is the exact error:
Trigger Error in 'gt_DeterminePlayersBuildsProtoss_Func': Could not get 'triggerControl' from parameter in 'DialogControlGetSelectedItem' (value: 14)
14 would be a dropdown list. There are 2 options for that list, thus the 2 in the code. What is the cause of this problem???
Im making a map that requires the computer to do certain things at certain times. If you are good at doing this, then please let me know ASAP. You will be briefed when you PM me. Or if you are able to teach me how to do this in great detail, then please PM me. Once again, ASAP!
Sweet, i can try this out. I like the originality to! But are tumors automatically spawned around the map, and lings can ALSO drop a few? Or is it just lings drop the only tumors on the map?
I am trying to occupy myself with a project, and i figured why not a SC2 map. I am taking requests for custom game types, mind you they be original. The more details about your idea, the better the outcome :D Ok, shoot...
It's not, and before you post it in the right section, you ought to put some effort into your post if you want to attract people who'll put effort into your project.
1. Which section would this belong to?
2. I wouldn't think that id have to pretty up a single paragraph OP
Secondly, data/triggers make up 99% of a map. You're going to find very few people willing to do everything for your idea.
I don't want people to do it for me, i want people to help me/eachother. I can do this map myself, i would just like a team, thus more experience, and more ability to problem solve.
Im looking for a trustworthy team that will help get a map going. The basic concept is players create buildings with a modified tech-tree, and attempt to overrun the opposing team's base. The attacking units will be sent to a battlefield after the timer reaches zero and restarts, and whoever succeeds defeating their opponents that round can overrun their bases. Im gonna need a person(s) that specialize in the modules triggers, data, and possibly terrain (possibly because i can handle that part.) PM me if you would like to join (im gonna conduct a tiny interview), and post if you have any questions :)
P.S. I think this is the right section for this thread.
I have crawled through the internet (including this website) on how to change a building's (not unit) build time. I may be overlooking it in the editor, but i just can't figure it out.
Hey guys. Im starting to make YouTube videos on Starcraft's Map Editor. Feel free to comment on my videos. And please, only constructive criticism. If you like my videos, subscribe!
Remember, I am still learning this myself and I might make a few mistakes. Emphasize on the few part. And I am still uploading videos, and creating more. So be patient as I am a student. And if you have any ideas, comment on my page :)
0
gv_playerRace = Terran; Above is the line that keeps preventing compiling (syntax error). In the Preset its custom script -> String, and the 3 values of course are terran, zerg, and protoss. I try to use this code: Variable - Set Player Race = Terran
And Player Race is Type Preset -> Race.
0
gv_playerRace = Terran; Above is the line that keeps preventing compiling. In the Preset its custom script -> String, and the 3 values of course are terran, zerg, and protoss. I try to use this code: Variable - Set Player Race = Terran
And Player Race is Type Preset -> Race.
PS Should this be in trigger section?
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I destroyed the dialog that contains the drop-down menu 0_o. So i just hid it instead and tadda! It works.
0
I cant figure this out. The script that is causing this error is: if ((DialogControlGetSelectedItem(gv_leftBuildListProtoss, 1) == 2)) { } Here is the exact error: Trigger Error in 'gt_DeterminePlayersBuildsProtoss_Func': Could not get 'triggerControl' from parameter in 'DialogControlGetSelectedItem' (value: 14)
14 would be a dropdown list. There are 2 options for that list, thus the 2 in the code. What is the cause of this problem???
0
Im making a map that requires the computer to do certain things at certain times. If you are good at doing this, then please let me know ASAP. You will be briefed when you PM me. Or if you are able to teach me how to do this in great detail, then please PM me. Once again, ASAP!
0
@memphis_doom: Go
Sweet, i can try this out. I like the originality to! But are tumors automatically spawned around the map, and lings can ALSO drop a few? Or is it just lings drop the only tumors on the map?
0
I am trying to occupy myself with a project, and i figured why not a SC2 map. I am taking requests for custom game types, mind you they be original. The more details about your idea, the better the outcome :D Ok, shoot...
0
Delete this thread please.
0
1. Which section would this belong to?
2. I wouldn't think that id have to pretty up a single paragraph OP
I don't want people to do it for me, i want people to help me/eachother. I can do this map myself, i would just like a team, thus more experience, and more ability to problem solve.
0
Im looking for a trustworthy team that will help get a map going. The basic concept is players create buildings with a modified tech-tree, and attempt to overrun the opposing team's base. The attacking units will be sent to a battlefield after the timer reaches zero and restarts, and whoever succeeds defeating their opponents that round can overrun their bases. Im gonna need a person(s) that specialize in the modules triggers, data, and possibly terrain (possibly because i can handle that part.) PM me if you would like to join (im gonna conduct a tiny interview), and post if you have any questions :)
P.S. I think this is the right section for this thread.
0
Alright thanks guys :)
0
@Eiviyn: Go How would i use that? And where is it located?
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UnitCreated
Events
Unit - Any Unit creates a unit with ability Any or behavior No Game Link
Local Variables
Triggering player's region = No Region <Region>
Conditions
Actions
Unit - Move (Created unit) instantly to (Random point in Triggering player's region) (No Blend)
I only want to send units instead of structures to Triggering player's region. I just can't seem to get that filtering part down. Any help?
0
I have crawled through the internet (including this website) on how to change a building's (not unit) build time. I may be overlooking it in the editor, but i just can't figure it out.
0
Hey guys. Im starting to make YouTube videos on Starcraft's Map Editor. Feel free to comment on my videos. And please, only constructive criticism. If you like my videos, subscribe!
Remember, I am still learning this myself and I might make a few mistakes. Emphasize on the few part. And I am still uploading videos, and creating more. So be patient as I am a student. And if you have any ideas, comment on my page :)
Here is my Channel: http://www.youtube.com/user/ToLatinKid
My Starcraft 2 name is LatinKid.
Thank you for your time.