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    posted a message on Create Unit Type at Multiple Points
    Quote from Athin88: Go

    @BasharTeg: Go

    If you want to have the building/units spawn kinda randomly across your map then you can do this. instead of placing a ton of points across your map just make 1 big region of where you want them to spawn. Once the region is in place you can make a trigger like this.

    • Action
    • Create X amount of units for player X at (Random point in (Region Name) ) using default settings

    I think this is what you are looking for and you can set up as many of those you like for each building/unit you want to make. Also can have it repeat in the events with a periodic event or just fire 1 time depending on what ya need.

    Hope that helps

    That could work if you modify it a little.

    • Action
    • Place a while loop here with a integer variable to get it to loop 30 times.
    • Create 1 of unit for player X at (Random point in (Region Name)) using default settings
    Posted in: Triggers
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    posted a message on Infested World

    @DrSuperEvil: Go

    Ty. Never thought of that. lol. I don't know how i missed it.

    Anyway. That shall be how it is for now though Ideas may still be given and will still be read and considered. Ideas will be greatly appreciated whether they are used or not.

    There will also be one base right in the middle of the map that no player will start in. I need an idea for that. A town of some sort is what i was thinking. Feel free to send ideas about that area as well.

    Posted in: Project Workplace
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    posted a message on Infested World

    I did not want to say anything until much much later in development but i am forced to ask the community for an idea. First i shall tell you a bit about the map.

    I am currently developing a map called "Infested World" where three Terran players have to hold off Zerg attacks while the build their forces to assault and destroy all the Zerg in the area. Each Player will be specializing in different things (eg. Tech, Infantry, research, so on (Please note bonuses are not yet decided)) depending on which base they spawn in. The Zerg will become more and more powerful the longer you leave them.

    So, now that you know a bit about the map i need some ideas for what the third Terran base theme could be. (note - I may ask for someone better at terraining than myself to create it once i got adamant ideas in place.) So far the first base is a science lab and the second is a infantry military base. any ideas for the third?

    There will also be one base right in the middle of the map that no player will start in. I need an idea for that. A town of some sort is what i was thinking. Feel free to send ideas about that area as well as for the three main bases.

    Posted in: Project Workplace
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    posted a message on [SOLVED] how can I connect unit with actor?

    @Eimtr: Go

    It should be at the top. check the image i linked for a reference.

    Posted in: Data
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    posted a message on Upgrades

    @Hurzty: Go

    Use the trigger one for it then.

    Posted in: Triggers
  • 0

    posted a message on Upgrades

    In the trigger editor you could have:

    Event - Map Initialization.

    Action - Add Upgrade level for player.

    or in the data editor you could remove the requirement for the upgrade. It depends if you want it for one player or everyone.

    Posted in: Triggers
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