After the 1.4.1 patch (not sure of the number, it was the one they buffed warp prism), the terrain editing screen got a colored fog over it; according to the selected terrain texture, the color changes. It also disapears if i tilt the camera at a very acute angle. I tried changing the "shaders" video option, the lower it is, the more opaque the fog gets. Has anyone else experienced something like this?
I'm still a "noob" at map making, so I spend time trying to do stuff with the editor. So, I changed the attack effect of the hydralisk, now it is the "acid saliva" (roach's). BUT, just in one of the hydralisk's attack animations the acid comes from the right place
[UNIMPORTANT PART ENDS HERE]
Here, the hydralisk using its two attack animations:
I want it to use only the second (the one that isn't repeated), but I have no idea of what I have to do
Does anybody know how to change this?
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After the 1.4.1 patch (not sure of the number, it was the one they buffed warp prism), the terrain editing screen got a colored fog over it; according to the selected terrain texture, the color changes. It also disapears if i tilt the camera at a very acute angle. I tried changing the "shaders" video option, the lower it is, the more opaque the fog gets. Has anyone else experienced something like this?
Screenshots:
http://i52.tinypic.com/sw2qg6.png
http://i54.tinypic.com/aep11y.png
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That trigger probably loads which stuff you have already unlocked, like units, upgrades, mercenaries, researches, etc
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I went to thor - AA attack [agent] -> attachments [tab] -> query attachment
there, I changed the original values to the viking's. but now, the missiles are coming from only 1 side, and I need them to come from both points
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@maverck but where do I change that?
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When I change the viking's weapon to the thor's javelin missiles, the missiles come from below the viking, not from the launchers, which is annoying.
How do I make the missiles come from the right place?
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I have another doubt, but I think it doesn't demand another thread just for it
I'm trying add the changeling behaviour (not being attacked on sight) to other units, but I can't find where this is defined
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EDIT:
Done
Thanks Kueken
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[UNIMPORTANT PART STARTS HERE]
I'm still a "noob" at map making, so I spend time trying to do stuff with the editor. So, I changed the attack effect of the hydralisk, now it is the "acid saliva" (roach's). BUT, just in one of the hydralisk's attack animations the acid comes from the right place
[UNIMPORTANT PART ENDS HERE]
Here, the hydralisk using its two attack animations:
I want it to use only the second (the one that isn't repeated), but I have no idea of what I have to do Does anybody know how to change this?