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    posted a message on Element Tower Defense
    Quote from Karawasa: Go

    @DMc298: Go

    Looking good. Please feel free to continue making more :).

    1. Hohoho. I see what you did there. These icons aren't colorized; they were drawn over using Gimp's airbrush tool... with a mouse, which is quite inconvenient. If I make any more, it definitely won't be on a consistent basis... or even of consistent quality.
    2. These were actually my first attempt at coloring/creating icons, and even using the program. I did make one more test (attached) that isn't any of the icons you're using, but it would make a lot of sense if it was your hail tower's ability (attack 3 targets at once).
    3. Better idea for the fungus tower- the boomerang could be a Mutalisk glaive.
    • Towers that could use work animations, from looking at towers on the site (some may already be animated): Refined Fire, Light, Dark; Forge, Foundry, Factory; Trickery, Masquerade, Deceit; Disease, Decay, Death; Mildew, Fungus, (Mold could use an unload animation to fire); Tsunami; maybe Celerity and Velocity (they just sway a little).
    • If I missed something, it's because I have not seen every single tower in game :P
    • Work animations will make the towers feel more active/powerful/alive, as opposed to plain buildings that will just mark your towers' effect. The Barrack's pulsing lights, for example, will really make it feel like a forge.
    Posted in: Map Feedback
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    posted a message on [Data] Marines shooting missiles

    I don't think it's a tutorial until you have... made a tutorial. Karass's missile creates a cool effect, though.

    Posted in: Tutorials
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    posted a message on Element Tower Defense

    This is the best TD since Riley's Sorcerer's Defense. Too bad that project died. This has really occupied a good deal of time, though. :P

    I only have a little bit of nitpicking to do:

    Some of the colorized icons are really out of place. I made some new ones if you want to use them.

    I noticed that you changed the grenade tower's launch sound, which is awesome, but the upgrades still sound like photon cannons.

    I think that the fungus tower's projectile should be tinted green, and maybe the sound could be changed to something more Zerg-ish or natural.

    The clone towers are really, really powerful.

    The vapor towers are pretty weak, especially when compared to other AoE towers like earthquake or tsunami (which is probably my favorite tower).

    'Seism' is not a word. :P

    Perhaps the descriptions for summoning level 2/3 bosses should warn the newbies that they are much stronger :X

    I'm only suggesting all of this because you seem to be updating very frequently, but this is already much more polished than most games on bnet. Very well done. :)

    EDIT: another aesthetic suggestion. Some of the towers that do not move could really benefit from playing their 'work' animation when attacking or even standing. Examples would include the Focused Light, Forge, Trickery, and Tsunami towers.

    Posted in: Map Feedback
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    posted a message on Creating persistent beam, freezes game

    Really? That's odd. Mine only freezes when I try to fire the beam. Everything else works. Hopefully the older version works, because when I sent it to my mac and tried to create a beam, the same thing happened.

    Thanks.

    Posted in: Data
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    posted a message on Creating persistent beam, freezes game

    Thanks for the welcome :)

    I actually had two different saved files, one on my windows and another on my mac. I tried different methods to fix it, so it has probably gone a bit further astray. I'll just upload the first (probably less accurate one) for now.

    The battlecruiser unit works fine, and I could make it again if I have to. The void ray has the weapon in question, 'Fusion Beam'.

    The freeze is the game not responding. It does not crash or create a message.

    I do have an older version somewhere, so I can use that too.

    Posted in: Data
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    posted a message on Creating persistent beam, freezes game

    Hello,

    I've been looking through the simple data editor guides to actually learn how to use something other than the terrain editor. After successfully creating a simple one-shot beam weapon from ProzaicMuse's tutorial, I decided to try a continuous beam, like the Sentry.

    This is an absolute nightmare. The attacking unit will play the first few frames of its attack animation, but the game freezes before anything else happens.

    After spending a total of three hours checking the forums (I know that the same beam tutorial describes how to make a continuous beam on the third page, which didn't work), checking my edited fields, and comparing the new 'Fusion Beam' weapon with Sentry, Laser Drill, and Void Ray weapons, I cannot for the life of me figure out what is wrong with it.

    I have also tried starting over on another computer (this time a mac), and the same freeze happens. At first I tried using Mohandar's Missile as art (which I know works using Attack Variation animations), but then I decided to try and make everything exactly the same to a sentry. It still crashed.

    I still think the best solution is starting over again, though I would really like to know what is going on.

    • What could potentially cause a simple, continuous beam to freeze the game?
    • If possible, could somebody also post a step by step method of making a simple beam? There is no complete tutorial on this kind of weapon, and I think that seeing the right way to do it will be easier than pinpointing this (infuriating) error.

    Thanks

    NOTE: unchecking the 'persist until destroyed' option (or something along those lines) of the persistent would NOT freeze the game, but it would not have any animation or effect whatsoever. It would only make the attacker turn and play the attack animation.

    Posted in: Data
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