I might be wrong but the behavior icons' alignment is hard coded; i.e. cannot be modified through layout modifications.
You can however resize the icons but they won't be horizontally aligned. To change the icon size you need to modify the
BehaviorIconTemplate element which is defined in BehaviorBar.SC2Layout. Example:
Never realized that the order of site operations matters. You need to put the attach operation first in the list,
and then apply any adjustments. Additionally, offsetting by 10 for such a small unit is too much.
Only top-most frame nodes should be formatted with the full path and the filename attributes, the rest frames are relative to their ancestors.
In the source it's like:
<?xml version="1.0" encoding="utf-8" standalone="yes"?><Desc><Frametype="Frame"name="GameUI/UIContainer/ConsoleUIContainer"file="GameUI"><Frametype="SomeFrame"name="SomeFrame">
....
</Frame></Frame><!-- Another global frame --><Frametype="Frame"name="GameUI/UIContainer/FullscreenLowerContainer"file="GameUI"><Frametype="FrameType"name="FrameName">
...
</Frame></Frame></Desc>
This is why it's better to have a single global frame like the UIContainer to start building the tree, instead of multiple
global frames; IMO at least.
It will be much easier to scale the command buttons or to hide the console frames and
scale the command panel. If you want to stretch the right-side model in which the portrait
and the command panel reside you'll need to go through scaling and moving anything to the
left of it, which is a lot!
Is it possible to add an attribute to the hero panel or a button to the command buttons, rather than moving things around?
I've tried both and nothing seems to work.
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I might be wrong but the behavior icons' alignment is hard coded; i.e. cannot be modified through layout modifications. You can however resize the icons but they won't be horizontally aligned. To change the icon size you need to modify the BehaviorIconTemplate element which is defined in BehaviorBar.SC2Layout. Example:
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@aFlyingchicken: Go
Never realized that the order of site operations matters. You need to put the attach operation first in the list, and then apply any adjustments. Additionally, offsetting by 10 for such a small unit is too much.
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@gamemore: Go
Only top-most frame nodes should be formatted with the full path and the filename attributes, the rest frames are relative to their ancestors. In the source it's like:
This is why it's better to have a single global frame like the UIContainer to start building the tree, instead of multiple global frames; IMO at least.
0
It will be much easier to scale the command buttons or to hide the console frames and scale the command panel. If you want to stretch the right-side model in which the portrait and the command panel reside you'll need to go through scaling and moving anything to the left of it, which is a lot!
0
Is it possible to add an attribute to the hero panel or a button to the command buttons, rather than moving things around? I've tried both and nothing seems to work.
For example:
..doesn't work. I have 6 attributes and only 5 of those are visible. BTW, I double checked that it's not the container's size.