• 0

    posted a message on Creating a Building with Limited Range

    had someone suggest that i use a pylon type effect on the unit, this works just how i'd like :D

    Posted in: Data
  • 0

    posted a message on Creating a Building with Limited Range

    That is what i am trying to do, the Effect - target with an issue order, but i ran into a problem where when i issue order to build, the units runs to the location and does nothing!

    edit: or just does nothing!

    Posted in: Data
  • 0

    posted a message on Creating a Building with Limited Range

    Nydus canal thing helped some, but i want the range of the effect to be 0 so the unit has to go up to it, but can only go so far to place it. I would use a validator but i dont see anywhere on the build ability to do that

    Posted in: Data
  • 0

    posted a message on Creating a Building with Limited Range

    yes, im using the command center and it has the build in progress ability

    Posted in: Data
  • 0

    posted a message on Creating a Building with Limited Range

    Trying to create a building with a limited range, I've figured out how to limit and range and create a unit within that range, but i'd like the building to spawn under construction. when i use create unit effect it spawns already complete.

    Any ideas would be great THANKS

    Posted in: Data
  • 0

    posted a message on Adding charges to Move

    Finally figured it out for anyone try to do this.

    https://www.dropbox.com/c/browse/Public/Starcraft2 Carrier Challenge(QUEST).wmv?ns_id=26523682

    heres a map with the solution THANKS HELRAL

    Posted in: Miscellaneous Development
  • 0

    posted a message on Adding charges to Move

    Must of been really tired cus this doesn't work like I want. The above solution doesn't spend the charge until the unit reaches it's destination, this means if you re-cast it before reaching that point, you can go past it. This is unwanted :(

    Posted in: Miscellaneous Development
  • 0

    posted a message on Adding charges to Move

    Figured out this problem, for anyone reading

    Make an Ability of type Effect-target then make two effects one of type Set another of type Issue Order Set Issue Order to move Set "Set" effect to target unit/points make sure both effect share the same marker link last, link the ability effect to the set and the set effect to the order :D

    Posted in: Miscellaneous Development
  • 0

    posted a message on Adding charges to Move

    I was trying to do this, but I can't figure out how to make it where you dont' have to select a unit

    Posted in: Miscellaneous Development
  • 0

    posted a message on Adding charges to Move

    maybe this will help clarify, but i want it to work like stalker's blink but just move instead of teleport the unit

    Posted in: Miscellaneous Development
  • 0

    posted a message on Adding charges to Move

    Is there any way to add charges to the move ability, or make a new ability that works like move that I can add charges to.

    I'm trying to make a unit only able to move once until a later time, I've tried using triggers to disable move, but this doesn't work unless I used wait for unit to become idle. This allows you to still cast move while the unit is moving. Adding charges would be the easiest way, but I can't figure out how to make it have charges!

    Posted in: Miscellaneous Development
  • 0

    posted a message on Auto-attack, Right-click attack, nor attack-move functions work

    could be several problems, check and make sure the scan setting for the weapon the unit is using are set right some things to look for are minimum scan range. If this is set low may cause units to not attack. Range set to zero might cause no attacks. also make sure your weapon scan filters are not conflicting. The most likely problem is weapon scan filters. If you set it to have no scan filters they should try to attack anything that is set in target filters, since you say your units can attack when you specifically click attack then tell them to attack it the target filters should be ok.

    Hope this helps, also maybe you could help me figure out how you got them to not attack like that. I want exactly what you have!

    Posted in: Data
  • 0

    posted a message on Halt/Stop Production

    @DrSuperEvil: Go

    I tried this by changing Progress to .001, but it didn't have any effect on the building. Is it a different one? I figure Morph has to do with one unit changing and Progress has to do with building time Spawn is for larve time i guess maybe Queueable?

    Posted in: Data
  • 0

    posted a message on Halt/Stop Production

    figured out a solution to this problem using triggers.

    All i have to do it turn baracks or whatever the building unit is paused state On trigger looks like this

    Turn Unit Paused state On

    This halts the production and still allows you to queue up more units

    Posted in: Data
  • 0

    posted a message on Halt/Stop Production

    tried this, turns out that contaminate doesn't quite do what i want either.

    when you disable queue and train it doesn't allow you to click to build more units

    I want it to be able to click to train units, but they dont actually train so i can adjust their training time using triggers

    Posted in: Data
  • To post a comment, please or register a new account.