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    posted a message on The Circle (Working Title)

    Greeting, fellow community!
    It's been a while and so I took some time with guides from zeldarules28 (many thx) to creat a very basic layout for a map.
    So the main goal is to produce a somehow ultimate map for e-sport discipline, succeeding the current ones. Well that's a brave goal, but let's see what happens.
    So here's my basic map - here. hope it's appropriate to place internal links.

    http://clip2net.com/clip/m0/1311157854-clip-223kb.jpg?nocache=1

    For some basics:
    Generally it's a MOBA. There is a circle in the centre of the map that produce resourse, i.e. gas. Players' heroes can gather that gas. The closer to the center of the circle the more resource income will be. So it's the main strategic point to fight for.
    It is yet to decide for the point of the game, whether it's to gather a certain amount of resourse or classicaly destroy the base.
    Everything is very discussable at current point.
    The team size is apparently 4x4.
    I'd also wish to move twards removing Fog of War at all.
    There is a very non-complete hero for now, it's a Priest. Guess it's better to stick for classic tank, dd, aoe and healer for starters.

    For now my main question for comunity is whether this map is required at this point at all. I saw the awesome Smash Craft and it doesn't take much attention for now, atleast on EU. So maybe I should just stick to something else for now and carry out the idea later. Interested in any oppinion.

    I also hope I can ask some questions to fellow mapsters on how to do some things, cause the editor is prerry confusing for now. For instance, I am interested how to use variables in Text Messages. So I can trace some events during debug, maybe there is even another way to trace the events, would be most helpfull.

    Guess it's all for now. Looking for your comments, Best Luck

    Posted in: Map Feedback
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    posted a message on Map Ideas Thread

    @Maknyuzz: Go

    I don't mean to be offensive at all but that's probably the exact approach that keeps supplying the market with tons of alike products. The sex example is good...but still won't you be bored always having the same scenario? some experiments won't harm, no?
    The topic is open for discussion of course.
    By focusing on teamplay I pursuit a goal to invent more creative and unpredictable way of playing, i.e. aoe friendly fire, elemental combos, turning advantages to disadvantages with proper playing etc. So somehow it should combine the strategic view of moba games with mmorpg party system.

    Posted in: Map Suggestions/Requests
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    posted a message on Map Ideas Thread

    Greetings, all!
    Firstly, the idea for the map came from the user defined mode of Leauge of Legends called All Mid All Random.
    Basically, the mode is all about its name, everyone pick a random character and go to mid lane. The are also a lot of other user rules and restrictions, that are not supported on game rules level and remain on fair play.
    Actually, my idea isn't about creating a new dota with AMAR rules BUT to evolve the whole concept of dota style maps. I know that this moba style got a lot of attention from developers and there are already a lot of stand-alone dota projects. Unfortunately, most of them do not incorporate any radical changes, just new looks and small features.
    So the goal is to invent some new concepts to moba style games, make it somehow more fun and enjoyable.
    I think of cutting of any creep/grinding system, leaving the pure fight and team play. The characters should be strictly specialized, the fight should be based on combining spells, using sophisticated combos to outplay the opponent (i.e. fire igniting spores, producing an explosion).
    As far as I see, this could require some complicated scripting and mostly tool experience. I had some experience with world edit and I have some skills in C#, so I definitely understand the concepts, but I don't know the sc2 editor well.
    It would be great to have a support from experienced sc2 editors. I'll share a lot more of my ideas if the community would be interested in the whole concept.

    P.S. I guess there might be similar projects ongoing, I' ll be glad to learn about them.

    Posted in: Map Suggestions/Requests
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