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    posted a message on Weekly Terraining Exercise #235: The Sea

    @AlexTheComie: Go

    I really like the concept of this. I feel you could expand your skill set by making more use of textures and elevation. For example, if you take a look at many beach islands (e.g. Caribbean etc) often times the trees will come right up to the shoreline, often holding the bank together as the sea eats away underneath it. There doesn't always need to be that level of such a crisp, clean, distinct border on the shore. As well as this, the coral reef I love - the doodad placement and detail are great. I always recommend adding variety into a terrain. Again, the shoreline is the easiest focal point of this piece of critique - are there no stones? No doodads you could re-colour to make coconuts? etc. etc. Small things like this can transform a terrain from 'great' to 'oh wow'.

    :)

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #158: Imitation

    @joecab: Go

    Don't ever post anything from that movie again. Ever.

    Posted in: Terrain
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    posted a message on Surprise!

    @DrSuperEvil: Go

    Far, far too much to show. Would be posting screenshots for the next week with my internet connection :)

    Posted in: Terrain
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    posted a message on Surprise!

    @Mozared: Go

    Alrighty, double checked the dependencies, and changed them to the standard HOTS Campaign ones. See newly attached :)

    Posted in: Terrain
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    posted a message on Surprise!

    @Nebuli2: Go

    Hi Neb, sorry, I've got a screenshot of the dependencies (HOTS required)

    Posted in: Terrain
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    posted a message on Surprise!

    Hey guys,

    Thought I'd show you all a work in progress - take a look around the map (set the lighting to Mar Sara Campaign Night), have a gander and a peruse, thought I'd also upload it to here as an insurance policy against the same bug that took my last cherished map. Leave some feedback, still got more to do (including the outskirts, pathing, flora and fauna as just a few examples). If you want a challenge, try playing the map properly (triggers are basic and incomplete, as is testing and balancing etc.).

    Anyway, enjoy ; )

    Mad

    Edit: see properly attached further down

    Posted in: Terrain
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    posted a message on Pitch and Roll

    @Mozared: Go

    Update - fixed the issue by running : C:\Program Files (x86)\StarCraft II\Support\PrePopulateCache which prompted the re-download of the latest patch. Fixed!

    Posted in: Terrain
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    posted a message on Pitch and Roll

    @Mozared: Go

    Sorry to bring this up again Moza, but I can't get the editor to update?

    Posted in: Terrain
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    posted a message on Pitch and Roll

    @sgtnoobkilla: Go

    @Mozared: Go

    Ok guys, have had a check on my editor, and its version is listed as 2.0.8, with no updates available via the blizzard downloader... Any suggestions?

    Posted in: Terrain
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    posted a message on Pitch and Roll

    @Mozared: Go

    Alrighty, so I've placed the doodad and the button functions don't work at all :/ Not only that, when I select the properties of the doodad, it still doesn't give me the option to alter the pitch and roll as per @sgtnoobkilla's advice. This isn't going to be dependency related etc. at all is it?

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #130: Doodad Lottery

    @Nebuli2: Go

    As requested :)

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #130: Doodad Lottery

    @Nebuli2: Go

    Sorry Neb, I should have stated in my original post that this map is meant to be played at night :) In game, they all provide nice shadows and silhouettes but cheers ^^

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #130: Doodad Lottery

    So, I thought 'you know what, I haven't done one of these in a while, let's give it a shot'. However, what started out as a little WTE soon got me inspired and I'm sorely tempted to turn this into a full blown 256x256 map. Anyway, I'm not going to tell you guys what two doodads I got - all I can say is that this is one of the few WTE's where I haven't stopped because I was board, and neither because my barrel of ideas had ran out... There might have been a hint in there somewhere ;)

    Posted in: Terrain
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    posted a message on Remove Weapon Effect

    Words of wisdom - cheers! :)

    Posted in: Data
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    posted a message on Remove Weapon Effect

    @SoulFilcher: Go

    One attack with one target ideally - so whereas the Hellion can shoot 5 zerglings if they're in a line, I want it to instead attack (as you put it) like a marine's attack - one shot, one target only :)

    Posted in: Data
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