In my map I have heroes that carry items. Some stack up to 99 and you get 3 at a time. But when the game is reloaded the stack reverts back to 3 instead of however much you collected. Any ideas whats causing item stacks not to work properly?
6 New aura and buffs have been recently added. Still have a few more ability issues to take care of. Will be working on some balancing issues and bugs next. Hopefully will add a 4th player to the game soon and bring back ancient aberration class like it used to be.
I'm currently trying to make cursor splats visible to all players from boss abilities to warn them before the ability is executed. Is there a simple way to do this in the data editor maybe with actor events. Or should it be done with triggers maybe? Any info would be appreciated.
Thanks again drevil. I changed that flag and it worked. Now I got it combine as a solid number. And my attritbutes scale More damage to it as the hero levels.
Also I used total: combine function, and I can now Make a buff that gives 15% damage increase and it looks accurate.
Thank you for the response drevil! I will try this asap. Will this add the damage from the behavior to the hero base damage or just hide the + (bonus) damage?
I'm currently adding new buffs (behaviors) to my game dealing with my heroes basic attack damage. Can anyone tell me how to add to your total damage amount instead of it becoming (bonus damage) when using Behaviors/Attributes to add it. Example:
Base Damage: 50 + (50) <- behaviors are currently adding dmg here, I want it to have Base Damage: 100 instead.
Any info on this will be greatly appreciated, especially if it can be done without triggers but if its a must I will do.
I am still working on my custom melee maps with heroes (WC3 style maps). I have heroes in that level up as long as they stay alive (will make levels save later on). I am trying to find a way to have AI opponents train hero units and use them. Is this something hard to do or is it simple some enable function in data? thanks in advance! Any info will be appreciated.
After much struggle I have come to realize the best alternative is to use the hero nuke arm ability, and have a 2nd arm nuke on the ghost academy. It would of been nice to share nukes with 2 abilities but much problems can be come of it. I have added the button and will do fine. thanks for the help
So I am working on a custom melee map with heroes. I Got a Tosh hero with his personal Nuke attack which is much better than regular ghost nukes. I want to make his nuke fire from the Ghost academy so I put the ghost nuke requirement onto his ability thinking it would allow this. So far it allows the button to be pushed BUT the amount of available nukes number on tosh's nuke ability stays at 0 instead of going up when I build a nuke. Anyone know how to fix the nuke count part for this way of using hero nuke strike from a ghost academy? Lemme know I'm still trying to find the problem! thanks guys
I'm recently starting a new melee custom map with heroes, hostile units, shops and items (Warcraft 3 style). I have 3 heroes per race and noticed that some heroes weapon/armor upgrades are not upgrading along with the army units. Dehaka's armor and weapon upgrades, but Kerrigans does not. Any info on where to fix this or change in the data editor to fix this. Thanks guys
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Heros are saved on bank, I'm guessing their inventory is as well. Everything saves except excess amounts added to a stack. Ever heard of this before?
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Hey guys,
In my map I have heroes that carry items. Some stack up to 99 and you get 3 at a time. But when the game is reloaded the stack reverts back to 3 instead of however much you collected. Any ideas whats causing item stacks not to work properly?
thanks guys!
0
6 New aura and buffs have been recently added. Still have a few more ability issues to take care of. Will be working on some balancing issues and bugs next. Hopefully will add a 4th player to the game soon and bring back ancient aberration class like it used to be.
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My auto casting also has target following problems id like to fix as well.
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I would like to know as well :)
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hey guys,
I'm currently trying to make cursor splats visible to all players from boss abilities to warn them before the ability is executed. Is there a simple way to do this in the data editor maybe with actor events. Or should it be done with triggers maybe? Any info would be appreciated.
thanks everyone
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Solved.
0
Thanks again drevil. I changed that flag and it worked. Now I got it combine as a solid number. And my attritbutes scale More damage to it as the hero levels.
Also I used total: combine function, and I can now Make a buff that gives 15% damage increase and it looks accurate.
0
Thank you for the response drevil! I will try this asap. Will this add the damage from the behavior to the hero base damage or just hide the + (bonus) damage?
0
Hey guys,
I'm currently adding new buffs (behaviors) to my game dealing with my heroes basic attack damage. Can anyone tell me how to add to your total damage amount instead of it becoming (bonus damage) when using Behaviors/Attributes to add it. Example:
Base Damage: 50 + (50) <- behaviors are currently adding dmg here, I want it to have Base Damage: 100 instead.
Any info on this will be greatly appreciated, especially if it can be done without triggers but if its a must I will do.
thanks
0
Hello again everyone.
I am still working on my custom melee maps with heroes (WC3 style maps). I have heroes in that level up as long as they stay alive (will make levels save later on). I am trying to find a way to have AI opponents train hero units and use them. Is this something hard to do or is it simple some enable function in data? thanks in advance! Any info will be appreciated.
-d
0
After much struggle I have come to realize the best alternative is to use the hero nuke arm ability, and have a 2nd arm nuke on the ghost academy. It would of been nice to share nukes with 2 abilities but much problems can be come of it. I have added the button and will do fine. thanks for the help
0
Hello everyone!
So I am working on a custom melee map with heroes. I Got a Tosh hero with his personal Nuke attack which is much better than regular ghost nukes. I want to make his nuke fire from the Ghost academy so I put the ghost nuke requirement onto his ability thinking it would allow this. So far it allows the button to be pushed BUT the amount of available nukes number on tosh's nuke ability stays at 0 instead of going up when I build a nuke. Anyone know how to fix the nuke count part for this way of using hero nuke strike from a ghost academy? Lemme know I'm still trying to find the problem! thanks guys
-d
0
Many thanks guys! I will use this feedback :)
0
hey everyone!
I'm recently starting a new melee custom map with heroes, hostile units, shops and items (Warcraft 3 style). I have 3 heroes per race and noticed that some heroes weapon/armor upgrades are not upgrading along with the army units. Dehaka's armor and weapon upgrades, but Kerrigans does not. Any info on where to fix this or change in the data editor to fix this. Thanks guys
-d