Yes, North America now has an official Mapnight again *cheers quietly SO LOUDLY the neighbors go out & buy SC II* MapNight is a time a bunch of us get together and play unpopular maps while ranting @ eachother on vent and streaming it all live. This is also a time for people to get their maps tested/publicized live. Anyone can join. Come play some new maps.
MapNight Info
When: Fridays, 6 PM Pacific until everyone knocks out or my internet blows up.
Ventrillo: NY2.nationvoice.com | port: 3796 | No Password
Chat Channe:l SC2MapNight
Who can play? Anyone, yup even non-Mapsters.
The One Rule
NO PAGE 1 CUSTOM MAPS
With that said.. If you want to suggest a map to be played or want your map to be played, suggest it up... here or in the Map Night channel when we play. We'll even throw you feedback if we're test driving your map online for the first time.
Oh, I'm a failure... It's because the Stone Zealot Actor is destroying itself after playing the BSD Stand Animation. Okay here is the fix:
In the Stone Zealot Actor:
Quote:
New Event:
~Animation Done
~Right click and add a new Term
Term Type: AnimName; Name: BSD Action: Destroy
Just delete that, skip that part. It's forcing the Stone Zealot to kill itself after playing the stand animation once, which is obviously not what we want.
That's actually really interesting. It sounds like your units are trying to play an animation that doesn't exist for them.
@Imperfect1987: Check and make sure your unit has the "Spell" & "Stand" animations. They must be named exactly like that. You can check by going to the model's tab, finding your unit's model, and going into the previewer for that model. Once the previewer is open, right click on the animation bar you will see at the bottom and go to "Change animation." This shows all the animations the unit has.
@Cybrok: Check to be sure in the actor events of the Stone Zealot you used the correct animations, "Spell" & "Walk."
If they don't work I can recreate the spell in a map for you all.
A successful mapnight if I do say so myself... I'm guessing new thread time? It's still going on but I stopped the stream for tonight... Keyes might be the one streaming next week, but week 3 I'll be back... Screeny from a few minutes ago:
2morrow is Mapnight! Get ready NA peeps.. We're doing this at 6PM Pacific (GMT -7. If this map night is successful we'll be creating a new thread with all the details of the NA Map night continuation.
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Yes, North America now has an official Mapnight again *cheers
quietlySO LOUDLY the neighbors go out & buy SC II* MapNight is a time a bunch of us get together and play unpopular maps while ranting @ eachother on vent and streaming it all live. This is also a time for people to get their maps tested/publicized live. Anyone can join. Come play some new maps.MapNight Info
The One Rule
NO PAGE 1 CUSTOM MAPS
With that said.. If you want to suggest a map to be played or want your map to be played, suggest it up... here or in the Map Night channel when we play. We'll even throw you feedback if we're test driving your map online for the first time.
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Oh, I'm a failure... It's because the Stone Zealot Actor is destroying itself after playing the BSD Stand Animation. Okay here is the fix:
In the Stone Zealot Actor:
Just delete that, skip that part. It's forcing the Stone Zealot to kill itself after playing the stand animation once, which is obviously not what we want.
Updated first post to reflect the fix.
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I was on vacation =(
But I'm back now, so back to the wiki I go :)
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Sorry for the later reply, I've been on vacation.
That's actually really interesting. It sounds like your units are trying to play an animation that doesn't exist for them.
@Imperfect1987: Check and make sure your unit has the "Spell" & "Stand" animations. They must be named exactly like that. You can check by going to the model's tab, finding your unit's model, and going into the previewer for that model. Once the previewer is open, right click on the animation bar you will see at the bottom and go to "Change animation." This shows all the animations the unit has.
@Cybrok: Check to be sure in the actor events of the Stone Zealot you used the correct animations, "Spell" & "Walk."
If they don't work I can recreate the spell in a map for you all.
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A successful mapnight if I do say so myself... I'm guessing new thread time? It's still going on but I stopped the stream for tonight... Keyes might be the one streaming next week, but week 3 I'll be back... Screeny from a few minutes ago:
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keyes died... I'm streaming now... its the stream channel listed
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I've never seen that thread.
NA Map night starting in 30 minutes.
Channel: SC2MapNight
Stream: http://www.justin.tv/sc2mapnightna/videos
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Check his post date. It's after I made this post nubby poo. He didn't mess up anything. I changed it to Western. He just copied from what I said.
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Give it to Mozared or one of the mods that play EU.
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use the "clear unit selection" trigger & bind it to the Esc key or something.
Clear when clicking an empty spot i dunno...
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Interesting concept for Terrain Artists, try retexturing doodads such as rocks to match your scene.
Here's my example:
Char/Volcano Mountain scene
http://img225.imageshack.us/img225/8673/sc22011090816501021.png
http://img36.imageshack.us/img36/1843/sc22011090816503906.png
http://img148.imageshack.us/img148/183/sc22011090816453700.png
http://img14.imageshack.us/img14/5610/sc22011090816460122.png
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2morrow is Mapnight! Get ready NA peeps.. We're doing this at 6PM Pacific (GMT -7. If this map night is successful we'll be creating a new thread with all the details of the NA Map night continuation.
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Just an update so everyone knows this wasn't just abandoned after a day or so of work. I've done 1 a Ðay for a week, so now the wiki has:
Queue
Buildable
Damage (updated with new info for missing fields)
Morph & some new info for Effect Instant/Target
Merge
Mergeable
Morph Placement
Other people have been hitting 1 a Ðay also, I'm glad to see so many pages in the wiki turn from Red to Orange :)
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http://wwp.greenwichmeantime.com/time-zone/gmt-8/
You havn't taken into account daylight savings.
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I attacked those first. It looked the same.