Well, I tried it but it doesn't work. First of all it can't rotate as a unit. Second - I don't see the model of actor of my unit even in editor - why. I'm not sure. :\
Well, i'm using decoration bridge on the terrain object. Not a unit. :( Also try at the moment manipulating with the height of an actor of the bridge but it seems that the bridge is on the correct height (if I a little "jump" it higher and play the game the unit when walking through it in the air - because it's still invisible - is jumping a little at the start to reach the bridge :) = so I think the physics is correct)
Well - it's impossible to remove cells beneath the bridge. :( I tested it before I create this thread. :\ "is set to off as default" - I don't know english very well - could you explain step by step? :) What I should check and where in the data - in the bridge's model? Or actor? Or mayby somewhere else? I'll try it. :)
1. There's a print of a ground under the bridge - the question is: is it possible to remove it? I want to create two asteroids connected with a power bridge. Nothing else. Don't want to see the ground under of bridge.
2. Mayby more important - why the bridge decoration dissapeared in the gameplay? My zealot is standing in the air!
Thanks for every reply. I'm really pissed of with it. :( Waiting for any answer. :)
Unfortunately, I found the footprints and it's still doesn't work. :( My nexus now for example is jumping when I hit them with the hybrid shockwave - lol. :) The second way that you propose it's possibile but is it not give the "blinked structure" the max stats? For example - the life or the shields of the "blinked" building will be different then it was in the "after blink" structure, is it? :(
The cloacking's working good! Thank's a lot. The blinking still causes problems - I changed the category of building - where I can now eliminate the foot print of the structure?
Mayby it's a stupid question, but I have a problem with creating special abillities for my buildings. The question is: It is possible to make structures blinking? Or making cloacked like a ghost? If yes - how could I do that?
0
@Victiln: Go
Well, I tried it but it doesn't work. First of all it can't rotate as a unit. Second - I don't see the model of actor of my unit even in editor - why. I'm not sure. :\
0
@Victiln: Go
Well, i'm using decoration bridge on the terrain object. Not a unit. :( Also try at the moment manipulating with the height of an actor of the bridge but it seems that the bridge is on the correct height (if I a little "jump" it higher and play the game the unit when walking through it in the air - because it's still invisible - is jumping a little at the start to reach the bridge :) = so I think the physics is correct)
0
@Duncs878: Go
Well ok. :) Still - thanks for your try. :)
Nimbus.
0
@Duncs878: Go
Well, sorry I'm such a lazy, but still can't find where this setting of visibility is. :\
0
@Duncs878: Go
Well - it's impossible to remove cells beneath the bridge. :( I tested it before I create this thread. :\ "is set to off as default" - I don't know english very well - could you explain step by step? :) What I should check and where in the data - in the bridge's model? Or actor? Or mayby somewhere else? I'll try it. :)
Thanks for fast reply.
Nimbus.
0
Another time there's problem with the bridge. Now it's a little curious. :( I've got two problems:
http://oi55.tinypic.com/20rp5p1.jpg
We've got something like this. In the game it's looks like:
http://oi52.tinypic.com/32zowzl.jpg
So we can see that:
1. There's a print of a ground under the bridge - the question is: is it possible to remove it? I want to create two asteroids connected with a power bridge. Nothing else. Don't want to see the ground under of bridge. 2. Mayby more important - why the bridge decoration dissapeared in the gameplay? My zealot is standing in the air!
Thanks for every reply. I'm really pissed of with it. :( Waiting for any answer. :)
Nimbus.
0
@Selfcreation: Go
It works now! Thanks a lot. :) I really enjoy discovering possibilities of this editor - sometimes it's a little troublesome but whatever.
Thanks again Selfcreation.
0
Wow. If you're working so hard - it's not a necessary. If you want it could be tomorow or something. :\
0
Never heard about it. When nexus is a structure nothing happens, so I think "bouncing" was an effect of changing nexus from building to a unit.
Still I don't discover how to create that blinking. :) I'll be glad for your hep Selfcreation only if you have enough time. :)
0
@Selfcreation: Go
Unfortunately, I found the footprints and it's still doesn't work. :( My nexus now for example is jumping when I hit them with the hybrid shockwave - lol. :) The second way that you propose it's possibile but is it not give the "blinked structure" the max stats? For example - the life or the shields of the "blinked" building will be different then it was in the "after blink" structure, is it? :(
Thanks anyway for help with the cloacking. :)
0
@Selfcreation: Go
Hi. :)
The cloacking's working good! Thank's a lot. The blinking still causes problems - I changed the category of building - where I can now eliminate the foot print of the structure?
0
Hey.
Mayby it's a stupid question, but I have a problem with creating special abillities for my buildings. The question is: It is possible to make structures blinking? Or making cloacked like a ghost? If yes - how could I do that?
Thanks a lot for a help.