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    posted a message on Map Ideas Thread

    here is one, a cross between sotis and nexus wars :D

    think of a sotis type map but instead of chosen auto spawn units, sort of a tech tree like in nexus wars, players can only build in their base. all the spawning structures will be built from the hero themselves. minerals will be awarded in small, scaled doses (such as 1 min for a zergling kill but 12 for a bc kill) the units will not need a different set of stats for this that way balance is maintained. heroes can be something basic to start but then evolve over time ex: a zerg hero starts as sort of a super zergling but can then evolve int a roach or a scaled down kaboomer (from left 2 die) and ect. similar tech trees for the other races going from basic unit (ling-marine-zealot) to other tier 1 (stalker-sentry-marauder-reaper-hellion-roach-zergling) then tier 2 (siege tank-ghost-viking-medivac-dt-ht-immortal-vr-modified phoenix-hydra-muta-modified corrupter) and ending with tier 3 units (colossus-archon-carrier {free interceptors for balance issues}-mother ship-thor-raven-bc-brood lord-ultra) all of the units will be sort of heroes with unique special abilities but all of the t2 units will have secondary even more powerful hero forms in case a player likes their current hero that will also be on par with the t3 heroes.

    that is my idea and i think it can be well executed if done right :D

    Posted in: Map Suggestions/Requests
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    posted a message on Map Ideas Thread

    @Pheonixsc2: Go

    sry the diagram i made did not work, it removed the spaces XP

    Posted in: Map Suggestions/Requests
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    posted a message on Map Ideas Thread

    i have an idea where it is a normal melee game but the cool part is you can give your units basic instructions, then select one of them, use a special command and boom, you are now playing a third person shooter. what would be the trick though is trying to figure out how to do the abilities. someone already figured out how to do the unit selection and basic combat with just about no lag, but it lacks the strategic portion or the usable abilities.

    here is the link:

    another very similar idea is a 2v2

    on each team, one player handles one of the 3 races like a normal game but the other player chooses a hero to turn the tide of battle in a third person shooter with abilities and attacks. this mode will be extremely team oriented and i hope that the hero player will have multiple choices for their units with optional evolution forms

    ex: siege tank marauder Thor marine viking battle cruiser reaper banshee ghost or something along these lines

    Posted in: Map Suggestions/Requests
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