on my map, the caster launches the missile ending on a target area dealing no damage or effect..
then i added a behavior on the missile unit to search for enemies every .1 sec (not apply behavior, i added it on the missile unit itself)
it does everything on the missile unit (search enemy, damage, suicide)
you should try it
use pick all units, then you can set conditions like if picked unit is an enemy or unit type of picked unit is zergling.. just delete the unit type condition if you dont need it..
dont forget to create a damage effect with 0 damage.. use it as a dummy effect
i made the ability for you based on the ghost hold fire
heres what i did..
-i added "hold fire" and "weapons free" on marine
-added "pylon power source" behavior on marine
-created and added a new behavior called "xxx disable power" on the marine (This will disable the "pylon power source")
-created a new validator "xxx Caster is not moving" and added it on "Hold Fire" behavior
-then i made the "hold fire" behavior disable "xxx disable power" behavior when it is on.
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you will die.
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use hidden custom resource, -1 for unit cost and trigger +1 on death
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add an ai on each team, then check if player is allied to ai
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the only way i know is to remove it and re-apply it
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you cant save & load levels, but you can use exp.. search the site
http://www.sc2mapster.com/forums/resources/tutorials/11050-triggers-data-banks-saving-variables-between-maps/
some screenshots here
http://www.sc2mapster.com/forums/development/map-development/8015-banks-banks-banks-need-someone-to-dumb-this-down-a/#p2
use this to protect them
http://www.sc2mapster.com/forums/resources/trigger-libraries/5091-library-starcode-v1-4/
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on my map, the caster launches the missile ending on a target area dealing no damage or effect..
then i added a behavior on the missile unit to search for enemies every .1 sec (not apply behavior, i added it on the missile unit itself)
it does everything on the missile unit (search enemy, damage, suicide)
you should try it
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behaviors on missiles? i use the same with my map to detect killing missile.. did you use "caster" for the damage effect?
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test map attached..
use pick all units, then you can set conditions like if picked unit is an enemy or unit type of picked unit is zergling.. just delete the unit type condition if you dont need it..
dont forget to create a damage effect with 0 damage.. use it as a dummy effect
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i made the ability for you based on the ghost hold fire
heres what i did..
-i added "hold fire" and "weapons free" on marine
-added "pylon power source" behavior on marine
-created and added a new behavior called "xxx disable power" on the marine (This will disable the "pylon power source")
-created a new validator "xxx Caster is not moving" and added it on "Hold Fire" behavior
-then i made the "hold fire" behavior disable "xxx disable power" behavior when it is on.
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then create another behavior to enable/disable it...
start a persistent effect with give behavior and end with remove behavior
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Add a "Not Moving" validator on the behavior...
this will remove the behavior when the unit moves
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To help newbies learn, copy data or triggers.
and to help the map maker with bugs or improvements, its just faster when you have access to the map..
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This is what i use in my maps... hope it helps..
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Are you still working on the Orc and Skeleton Triceron?
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i opened this post from the front page... didn't know this was posted in the Cinematic Creation section..xD lol sry