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  • _ForgeUser6609025
  • Registered User
  • Member for 11 years, 1 month, and 21 days
    Last active Sun, Oct, 19 2014 12:16:14
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  • 170 Total Posts
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  • View _ForgeUser6609025's Profile

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    Jul 3, 2013
    _ForgeUser6609025 posted a message on New Guy!

    you will die.

    Posted in: Off-Topic
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    Jun 26, 2013
    _ForgeUser6609025 posted a message on 1 Hero - Requirement?

    use hidden custom resource, -1 for unit cost and trigger +1 on death

    Posted in: Data
  • View _ForgeUser6609025's Profile

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    Jun 23, 2013
    _ForgeUser6609025 posted a message on Auto-balance player spawns?

    add an ai on each team, then check if player is allied to ai

    Posted in: Triggers
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    Jun 12, 2013
    _ForgeUser6609025 posted a message on (Solved) Periodic Buff and Disable

    the only way i know is to remove it and re-apply it

    Posted in: Data
  • View _ForgeUser6609025's Profile

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    May 31, 2013
    _ForgeUser6609025 posted a message on [Need Help] Bank XP (Levels) Saved To Player

    you cant save & load levels, but you can use exp.. search the site

    http://www.sc2mapster.com/forums/resources/tutorials/11050-triggers-data-banks-saving-variables-between-maps/

    some screenshots here
    http://www.sc2mapster.com/forums/development/map-development/8015-banks-banks-banks-need-someone-to-dumb-this-down-a/#p2

    use this to protect them
    http://www.sc2mapster.com/forums/resources/trigger-libraries/5091-library-starcode-v1-4/

    Posted in: Triggers
  • View _ForgeUser6609025's Profile

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    May 26, 2013
    _ForgeUser6609025 posted a message on Get Owner of projectile

    on my map, the caster launches the missile ending on a target area dealing no damage or effect..
    then i added a behavior on the missile unit to search for enemies every .1 sec (not apply behavior, i added it on the missile unit itself)
    it does everything on the missile unit (search enemy, damage, suicide)
    you should try it

    Posted in: Triggers
  • View _ForgeUser6609025's Profile

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    May 25, 2013
    _ForgeUser6609025 posted a message on Get Owner of projectile

    behaviors on missiles? i use the same with my map to detect killing missile.. did you use "caster" for the damage effect?

    Posted in: Triggers
  • View _ForgeUser6609025's Profile

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    Apr 30, 2013
    _ForgeUser6609025 posted a message on Damage based on triggering unit energy

    test map attached..

    use pick all units, then you can set conditions like if picked unit is an enemy or unit type of picked unit is zergling.. just delete the unit type condition if you dont need it..

    dont forget to create a damage effect with 0 damage.. use it as a dummy effect

    Posted in: Triggers
  • View _ForgeUser6609025's Profile

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    Apr 30, 2013
    _ForgeUser6609025 posted a message on Units that behave like a warp prism(power field) without morphing

    i made the ability for you based on the ghost hold fire

    heres what i did..
    -i added "hold fire" and "weapons free" on marine
    -added "pylon power source" behavior on marine
    -created and added a new behavior called "xxx disable power" on the marine (This will disable the "pylon power source")
    -created a new validator "xxx Caster is not moving" and added it on "Hold Fire" behavior
    -then i made the "hold fire" behavior disable "xxx disable power" behavior when it is on.

    Posted in: Data
  • View _ForgeUser6609025's Profile

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    Apr 29, 2013
    _ForgeUser6609025 posted a message on Units that behave like a warp prism(power field) without morphing

    then create another behavior to enable/disable it...
    start a persistent effect with give behavior and end with remove behavior

    Posted in: Data
  • View _ForgeUser6609025's Profile

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    Apr 28, 2013
    _ForgeUser6609025 posted a message on Units that behave like a warp prism(power field) without morphing

    Add a "Not Moving" validator on the behavior...

    this will remove the behavior when the unit moves

    Posted in: Data
  • View _ForgeUser6609025's Profile

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    Apr 27, 2013
    _ForgeUser6609025 posted a message on Mapster map downloads, what do they mean?

    To help newbies learn, copy data or triggers.
    and to help the map maker with bugs or improvements, its just faster when you have access to the map..

    Posted in: General Chat
  • View _ForgeUser6609025's Profile

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    Apr 25, 2013
    _ForgeUser6609025 posted a message on Creating a Dialog Timer

    This is what i use in my maps... hope it helps..

    Posted in: Triggers
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    Apr 24, 2013
    _ForgeUser6609025 posted a message on [Model Showcase] Warcraft Units

    Are you still working on the Orc and Skeleton Triceron?

    Posted in: Artist Tavern
  • View _ForgeUser6609025's Profile

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    Apr 22, 2013
    _ForgeUser6609025 posted a message on Animate Tank Attack Swivel

    i opened this post from the front page... didn't know this was posted in the Cinematic Creation section..xD lol sry

    Posted in: Cinematic Creation
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