I have this trigger:
Unit Enters/Leaves Point Unit: Any Unit State: Enters Distance: 21.0 Point: Position Of Unit Unit: Closest Unit To Point Point: Position Of Unit Unit: Triggering Unit Unit Group: Units In Region Matching Condition Unit Type: Xel'Naga Tower Region: Entire Map Player: Any Player Unit Filter: Excluded: Missile, Dead, Hidden Count: Any Amount
Which is meant to fire every time a unit gets within 21 range of any xel'naga tower on the map, but doesn't fire at all. Could anyone help?
As it stands, I've had to make a size 42 circular region around every tower on the map, and make an enter/leave pair of triggers for each one, which is a) a bitch to set up, and b), a bitch to change, (say one of the towers is misplaced).
Any help is appreciated, thanks.
EDIT: The trigger read here doesn't actually make much sense, but if you make it in the trigger editor, it makes sense.